ok so my map will no longer fully load, and once it reaches the point that it can no longer load it freezes my computer and i have to reboot it. im pretty sure this is do to me having too many objects in my map. so i ask anyone who knows how to model for help. A lot of the objects in my map are simple lego walls and doors which make up the buildings in my map. If anyone is interested please PM me or IM me on Xfire ( my xfire username is asunknown). It might just be as simple as importing a bunch of lego walls and doors into XSI and some how fusing them together as one Msh ( If in any way possible). You will be credited for helping me of course if you do me this favor.
Thanks
too many objects in map
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Unknown
- [RDH]Zerted
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RE: too many objects in map
I don't think it is having too many objects in your map. Backup your map, then delete a bunch of random lego segments. If it still fails, its not the objects.
- Teancum
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RE: too many objects in map
Are you loading any turrets? I've noticed that turrets cause problems on some maps.
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Lord-Bandu
RE: too many objects in map
If youv got LOADS of small cubes making up a big building your gonna have alot of polys which can freeze your map on startup. Try loading your map and checking out your CPU .
If you have 1 massive cube then your only gonna have 6 polys being rendered instead of thousands .
Try scaling up the legos , using " - scale 20 " in a msh.option file .... remember to add the call in the odf tho so it shows up scaled in ZE aswell.
If you have 1 massive cube then your only gonna have 6 polys being rendered instead of thousands .
Try scaling up the legos , using " - scale 20 " in a msh.option file .... remember to add the call in the odf tho so it shows up scaled in ZE aswell.
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Unknown
RE: too many objects in map
thanks, ill try that
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Captain_Mazda
Re: RE: too many objects in map
Heh, my maps are living proof of that.Teancum wrote:Are you loading any turrets? I've noticed that turrets cause problems on some maps.
