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Re: KotoR : Tatooine
Posted: Fri Dec 07, 2007 2:47 pm
by Adjuntant_Reflex
W00T! Old republic era!

Re: KotoR : Tatooine
Posted: Fri Dec 07, 2007 3:45 pm
by FOOLIS
Re: KotoR : Tatooine
Posted: Fri Dec 07, 2007 5:08 pm
by MandeRek
Looks good FOOLIS!!! Too bad the launcher is floating up in the air, i've had the same problems with weapons, and dunno how to fix them. I think Caleb knows, because he added new weapons to his Dantooine
Re: KotoR : Tatooine
Posted: Fri Dec 07, 2007 5:37 pm
by FOOLIS
I´ve already fixed this problem

I could send you the tut . Do you have xfire or any other chat programs?
Re: KotoR : Tatooine
Posted: Fri Dec 07, 2007 6:01 pm
by MandeRek
Nope, only a mail and GT account! gtpwn E-mail edited out by staff
Re: KotoR : Tatooine
Posted: Fri Dec 07, 2007 6:50 pm
by HobGoblin_264
Looks great foolis, manderek you should cover up that email unless you want to be

ed
[Edit] Foolis don't forget about Calo Nord he was a big part in Tatooine. (Sorry if I seem like I'm

ing your map with requests, I've tried modding a relieze how hard it is)
[Edit2] It would be cool if you made the sith's armor sand stained. Also add the sith apprentence that's in Caleb's Dantooine with his permission acourse. They where all over Tatooine.
Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 7:23 am
by MandeRek

Oh god i'm sorry
Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 8:00 am
by The_Emperor
Sandstained? Neh, I don't think dry sand'd stick on shiny metal.. I'd keep those skins as they are. Calo Nord'd be nice, but he'd require a new model me thinks. (unless you'd use the human merc jka model, converted by whatshisname... veritus or something) and thats just too much work for a minor character I'd say.
Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 8:01 am
by FOOLIS
@Hob : There are already 3 Sith apprentices in my map .
And Calo Nord wasnt a great part in Tatooine because he was able to appaer on every planet .
Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 10:56 am
by Caleb1117
Actually, I have a nice Calo Nord JKA model, that I've been meaning to get permission to convert, if i could get it, then it could be put in the map, and Mine too.

I'd have to make him shorter though.

Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 11:05 am
by FOOLIS
Okay if you get the permission to convert it , i would like to use it , too.
Here´re 2 pics of the Dark Jedis :

Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 11:09 am
by Caleb1117
Foolis, did you get the Tusken thing in?
Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 11:13 am
by Adjuntant_Reflex
Very nice FOOLIS

Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 11:22 am
by FOOLIS
Yes i got it in ... after 17 hours of munging xD
Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 11:22 am
by HobGoblin_264
Looks great Follis I'm eagerly awaiting this realease now

Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 11:52 am
by Caleb1117
FOOLIS wrote:Yes i got it in ... after 17 hours of munging xD
Lol, good.
Are the holes in the roof transparent ingame? Cause they should be.
Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 11:59 am
by HobGoblin_264
This might be a dumb question, but did you put items like baskets and pot and sticks in the enclave?
Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 12:02 pm
by Caleb1117
HobGoblin_264 wrote:This might be a dumb question, but did you put items like baskets and pot and sticks in the enclave?
On that subject, in the Squeddies assets, there are like 2 wicker textures, you could reskin some crates to the wicker.
Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 12:22 pm
by authraw
Oh--I've seen that gun before. The one that the guy on the right is using in
this (CLICK) picture. Where did it come from? I've been trying to locate it but to no avail...
In any case, this is looking really good. Can't wait to see where you go with it!

Re: KotoR : Tatooine
Posted: Sun Dec 09, 2007 12:26 pm
by FOOLIS
I´ll place some objects in the enclave , later.
Yes there are holes in the roof