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Naboo 2CTF Heros and Villans *** New Force Powers***
Posted: Wed Oct 25, 2006 2:34 am
by fusillade
File and Screens at:
http://files.filefront.com/NCFzip/;6074 ... einfo.html
Naboo 2 CTF all Heros and Villans.
CW:
2k health for everyone.
1k dmg absorbing shields on everyone that slowly regenerates.
Godly Force Powers.
Countless new abilites.
Anakin with Mace Combo and a green sabre.
Jawa Jedi.
PloKoon, with an Orange Sabre and one with a Vibroblade.
Hand to Hand Vader.
Enhanced Push, Pull, Choke and Lightning.
Almost Infinite Jump/Hover.
GCW:
No Force powers at all.
Jump Twice as much.
2k health for everyone.
1k dmg absorbing shields on everyone that slowly regenerates.
This will surely be a hit, and soon to be on a dedicated server. (I hope)
Thanks goes to:
somen00b - Posted source for crazy new force powers
Guitarman - For helping me start out modding
Sinistar - Further assistance in modding
Unknown - The guy that posted Force Freeze, sorry forgot your name....
Gametoast Forums - For all the critical info on how to mod
Enjoy,
Fusillade24
RE: Naboo 2CTF Heros and Villans *** New Force Powers***
Posted: Wed Oct 25, 2006 2:49 am
by DeathRow
Amazing! Very nice work!
RE: Naboo 2CTF Heros and Villans *** New Force Powers***
Posted: Wed Oct 25, 2006 6:56 am
by cloneknight
i think this is going to be very cool
RE: Naboo 2CTF Heros and Villans *** New Force Powers***
Posted: Wed Oct 25, 2006 10:59 am
by Darth_Z13
Looks sweet!

Is it a new map or just different characters?
Posted: Wed Oct 25, 2006 11:28 am
by fusillade
Different Characters, but it doesnt feel like the old Naboo at all.
The only uncomplete part of the map, is that I didnt rename all the new powers or give them HUD icons.... maybe when I have more time I can update it.
Darthz13, are you Mr. Canada Eh?
Posted: Wed Oct 25, 2006 12:42 pm
by MasterSaitek009
Looks pretty cool nice ideas

. BTW I made force freeze
******MasterSaitek009******
Posted: Wed Oct 25, 2006 4:04 pm
by somen00b
fusillade: What exactly did you use? Just Curious.
MasterSaitek009: Could one make extended freeze time+ ire and impact effects for a freeze gun (or ice magic?)
Posted: Wed Oct 25, 2006 4:21 pm
by GuitarMan
Nice one! LOL U had to put the lightsaber jawa in there didnt you

Posted: Wed Oct 25, 2006 4:43 pm
by Xavious
Jawas with lightsabers = total pwnage! Downloading!
Posted: Wed Oct 25, 2006 5:01 pm
by Maveritchell
Well-done on the implementations of new weapons, but ever hear of a thing called balance? I played through it, and probably could have kept getting kills until the disc melted.
Basically, if you want to skew your kill/death ratio, this mod's for you, otherwise, not so much.
Work on creating a whole new map, and find ways to implement some of those techniques in there in a balanced fashion.
Posted: Wed Oct 25, 2006 5:02 pm
by Darth_Z13
fusillade wrote:Darthz13, are you Mr. Canada Eh?
Huh? If you're thinking about someone else on another forum then no, there are only two usernames I've ever signed up with and that's not one of them.
Posted: Wed Oct 25, 2006 7:56 pm
by Ace_Azzameen_5
You really need to fix continue the disappearing ammo, it's really annoying. i think it might have to do with memory pools. Also localization. Grievous's Axes still hum too. Probably just a quick odf edit. If not, then ask for help here. Just do some general polishing before it gets TOO popular. Also, the rebel voice just doesn't fit for Vader's team. Also, why does Plo Kloon have a vibro sword, were you looking for a new skin for someone else and he looked the most like who you wanted?
One more thing, the birds are missing their textures.
Good map, even the idea of hero ctf as opposed to assault is a win.
Posted: Wed Oct 25, 2006 8:59 pm
by Dohnutt
Hah! Looks cool. I'll D/L later
Darth_Z13 wrote:fusillade wrote:Darthz13, are you Mr. Canada Eh?
Huh? If you're thinking about someone else on another forum then no, there are only two usernames I've ever signed up with and that's not one of them.
Then why does your Location say "(Canada Eh?)"

Posted: Wed Oct 25, 2006 9:13 pm
by Darth_Z13
Because I live in Canada......
Posted: Wed Oct 25, 2006 9:17 pm
by Dohnutt
Darth_Z13 wrote:Because I live in Canada......
OHHHH!

Stupid me, I thought he was asking you if you lived in Canada
Hehe...

Posted: Wed Oct 25, 2006 11:40 pm
by fusillade
Maveritchell wrote:Well-done on the implementations of new weapons, but ever hear of a thing called balance? I played through it, and probably could have kept getting kills until the disc melted.
Basically, if you want to skew your kill/death ratio, this mod's for you, otherwise, not so much.
Work on creating a whole new map, and find ways to implement some of those techniques in there in a balanced fashion.
The balanced side is the GCW side. I personally love No Force combat more than anything.
The CW side is purposfuly unbalanced. And frankly thats the way I want it. I want some cutthroat CTF with God like powers.
Posted: Wed Oct 25, 2006 11:48 pm
by fusillade
Ace_Azzameen_5 wrote:You really need to fix continue the disappearing ammo, it's really annoying. i think it might have to do with memory pools.
What Ammo? there is no Ammo at all. Although I was concerned on my memory pools for jedi. I am not sure how many people the map can hold.
Posted: Wed Oct 25, 2006 11:56 pm
by fusillade
Ace_Azzameen_5 wrote: Grievous's Axes still hum too. Probably just a quick odf edit. If not, then ask for help here. Just do some general polishing before it gets TOO popular. Also, the rebel voice just doesn't fit for Vader's team. Also, why does Plo Kloon have a vibro sword, were you looking for a new skin for someone else and he looked the most like who you wanted?
Good map, even the idea of hero ctf as opposed to assault is a win.
Ok, am I the only one that plays SWBF2 without sound? I mean I'd rather be jammin to some tunes while tearing up a server.
PloKloon with a vibroblade, that happened because he was the only one that I added to when I first downloaded the model for the sword. It just kinda stuck. No apperant reason why I chose him. If you notice I also have an Orange Sabred version too.
To everyone, thanks all for your feedback, I hope you enjoy it alot. If anyone wants source files I will happily pass them along.
Posted: Thu Oct 26, 2006 10:56 pm
by Ace_Azzameen_5
I meant ordinance, the stuff that shoots out, it's hard to adjust you're aim when you can't see where you shot 'cause the bullets disappeared. Really annoying, Just ask around for help fixing it.
Posted: Thu Oct 26, 2006 11:09 pm
by t551
Well, the only way to fix it is by reducing the number of units in the map, there's no way to manually adjust the effects memory pools.