collision primitives (solved)
Posted: Sat Dec 01, 2007 8:41 pm
This is a question that the more experience users of XSI/msh exporter might know.
Anyway I am making new animated door models, the animation works great in game but I am having problem with the collisions. I am using primitives as that's what they have to be but there are two things, first when doing the export i get an error message "Argument 0 is invalid" and while the collision does work in game, it moves with the door, it only has collision for ordinance. You can walk through the door bits and if you throw a det pack or a mine at the door it goes right through. I am okay with this but it is a bit of a surprise for anyone on the other side of the door
I have tried putting in qualifiers in XSI (p_-svbot-cube) as well as tried putting the appropriate things in the odf as well (soldiercollision = "p_cube") but none of these seem to work.
So I am wondering if someone has had good success with primitives and can let me know what and if I am doing wrong or if there is a problem with the exporter addon and it is a pandemic problem
Any help would be greatly appreciated.
Anyway I am making new animated door models, the animation works great in game but I am having problem with the collisions. I am using primitives as that's what they have to be but there are two things, first when doing the export i get an error message "Argument 0 is invalid" and while the collision does work in game, it moves with the door, it only has collision for ordinance. You can walk through the door bits and if you throw a det pack or a mine at the door it goes right through. I am okay with this but it is a bit of a surprise for anyone on the other side of the door
I have tried putting in qualifiers in XSI (p_-svbot-cube) as well as tried putting the appropriate things in the odf as well (soldiercollision = "p_cube") but none of these seem to work.
So I am wondering if someone has had good success with primitives and can let me know what and if I am doing wrong or if there is a problem with the exporter addon and it is a pandemic problem
Any help would be greatly appreciated.