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Re: One issue after another when making a map.

Posted: Tue May 28, 2013 12:24 pm
by NovaSpartanX
DylanRocket wrote: To enable Snow Uniforms you can either use the ones on Hoth(Stock) or make custom ones.
To enable the stock,
Thanks, man. I saw the Hero option in that file as well. I'm guessing that's where I change the Hero if I want to?

Anyway, another (unrelated) situation has arisen. I followed the FAQ's directions on how to make Death Regions work properly, and it worked...for the most part. The Death Region I set up worked with the Clone Wars, but didn't with the Galactic Civil War. What could possibly cause that?

Also, why are certain objects vanishing at a distance? The first few objects I have are fine but the ones I put down now are messing up. I had a similar issue with being able to see the skybox through the terrain wall at a distance (which I posted in this thread) and got help with that by modifying the seeing range and such in a certain file. Is there something similar thing for objects?

It may be just an issue with Rhen Var Objects though...

Re: One issue after another when making a map.

Posted: Tue May 28, 2013 5:59 pm
by DylanRocket
NovaSpartanX wrote: Thanks, man. I saw the Hero option in that file as well. I'm guessing that's where I change the Hero if I want to?
Yes but change both of the lines with Hansolo/whoever.
Anyway, another (unrelated) situation has arisen. I followed the FAQ's directions on how to make Death Regions work properly, and it worked...for the most part. The Death Region I set up worked with the Clone Wars, but didn't with the Galactic Civil War. What could possibly cause that?
Did you do the same with the lua called ***g_con?You need all luas to have AddDeathRegion("ace").

Re: One issue after another when making a map.

Posted: Tue May 28, 2013 6:03 pm
by NovaSpartanX
DylanRocket wrote:
NovaSpartanX wrote: Thanks, man. I saw the Hero option in that file as well. I'm guessing that's where I change the Hero if I want to?
Yes but change both of the lines with Hansolo/whoever.
Anyway, another (unrelated) situation has arisen. I followed the FAQ's directions on how to make Death Regions work properly, and it worked...for the most part. The Death Region I set up worked with the Clone Wars, but didn't with the Galactic Civil War. What could possibly cause that?
Did you do the same with the lua called ***g_con?You need all luas to have AddDeathRegion("ace").
Oh lol. That was stupid of me. I didn't realize that the lua file in those directions was for the Clone Wars. I guess it should have occurred to me when I was setting up the Snow Uniforms for the Galactic Civil War...

Thanks lol.

Re: One issue after another when making a map.

Posted: Tue May 28, 2013 6:09 pm
by DylanRocket
NovaSpartanX wrote:Oh lol. That was stupid of me. I didn't realize that the lua file in those directions was for the Clone Wars. I guess it should have occurred to me when I was setting up the Snow Uniforms for the Galactic Civil War...

Thanks lol.
lol No problem. :)

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 12:03 am
by NovaSpartanX
Here's a dumb question: How do I modify the texture of an object? Do I go into the msh and add names of the tga file I want to use? Or can I edit the object itself somehow or what?

I looked at the FAQ and most of the skinning subjects are about changing aspects of a Clone Trooper. What i'm looking for is probably worded differently than "How to change the texture of an object."

On an unrelated note, i'm still having issues with Rhen Var object's vanishing at a distance. I have a feeling that can't be fixed. Is the Close and Far Scene Range able to be changed like it was with the sky file issue with the terrain?

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 12:15 am
by Noobasaurus
NovaSpartanX wrote:On an unrelated note, i'm still having issues with Rhen Var object's vanishing at a distance. I have a feeling that can't be fixed. Is the Close and Far Scene Range able to be changed like it was with the sky file issue with the terrain?
Is it just those objects or everything? Because you can look at this post and see what I said about this in the link below.

forums/viewtopic.php?p=493497#p493497

I'm pretty sure it gets rid of the fog and makes it so you can see objects at a distance. Are you sure your settings in the game are turned up all the way? (The view distance ones) However, be sure to make a backup of your sky file if you don't like the results.
NovaSpartanX wrote:Here's a dumb question: How do I modify the texture of an object? Do I go into the msh and add names of the tga file I want to use? Or can I edit the object itself somehow or what?
If the object can use Override texture than you can use that line in the odf. Otherwise, you can hex edit it using this thread.

http://www.gametoast.com/forums/viewtop ... =27&t=6040

That thread describes how to modify the name of the texture that the object wants. Instead of wanting aaa.tga you can make it want bbb.tga.

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 2:44 am
by NovaSpartanX
Noobasaurus wrote:
NovaSpartanX wrote:On an unrelated note, i'm still having issues with Rhen Var object's vanishing at a distance. I have a feeling that can't be fixed. Is the Close and Far Scene Range able to be changed like it was with the sky file issue with the terrain?
Is it just those objects or everything? Because you can look at this post and see what I said about this in the link below.

forums/viewtopic.php?p=493497#p493497

I'm pretty sure it gets rid of the fog and makes it so you can see objects at a distance. Are you sure your settings in the game are turned up all the way? (The view distance ones) However, be sure to make a backup of your sky file if you don't like the results.
NovaSpartanX wrote:Here's a dumb question: How do I modify the texture of an object? Do I go into the msh and add names of the tga file I want to use? Or can I edit the object itself somehow or what?
If the object can use Override texture than you can use that line in the odf. Otherwise, you can hex edit it using this thread.

http://www.gametoast.com/forums/viewtop ... =27&t=6040

That thread describes how to modify the name of the texture that the object wants. Instead of wanting aaa.tga you can make it want bbb.tga.
The fog distance was actually what I was guessing it was. I should probably try out what i'm guessing before asking for help next time : P

As for the Hex Editing, i'll check that out soon. I have some ideas to use that with for a different project.

Anyway, i'm sorry if i'm becoming a nuisance, asking for help figuring things out. Like I said, this is all completely new to me. When I make maps on anything, I try really hard to make it look good, work well, and play well. I'm just trying to make sure I do it correctly :P

I'm definitely starting to get how a good amount of this works though.

Thank you so much again for the help.

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 9:06 am
by DylanRocket
If you want to change the actual texture you have to open it in GIMP or another tga opening program.

So open the model with NotePad and press ctrl f and search for tga.The model file has the extension msh.Whatever is in front of .tga is the name of the texture.

You can change this:
Hidden/Spoiler:
Image
To this:
Hidden/Spoiler:
Image
As you can see on my edited version,I did not change everything.

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 2:28 pm
by NovaSpartanX
DylanRocket wrote:If you want to change the actual texture you have to open it in GIMP or another tga opening program.

So open the model with NotePad and press ctrl f and search for tga.The model file has the extension msh.Whatever is in front of .tga is the name of the texture.

You can change this:
Hidden/Spoiler:
Image
To this:
Hidden/Spoiler:
Image
As you can see on my edited version,I did not change everything.
That's pretty awesome. Is GIMP probably the best one to use?

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 2:51 pm
by Fiodis
There's also Paint.NET if you don't like GIMP. Be sure to check out the skinning tutorials and custom side making tutorials in the FAQ thread.

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 5:18 pm
by DylanRocket
I'm pretty sure Photoshop is another.

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 6:34 pm
by Noobasaurus
I prefer GIMP, probably because that's the only one I've used. Be sure to save it as a .tga with RLE compression off if you decide to use GIMP.

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 6:37 pm
by Fiodis
Noobasaurus wrote:Be sure to save it as a .tga with RLE compression off if you decide to use GIMP.
Or anything else.

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 7:27 pm
by NovaSpartanX
Noobasaurus wrote:I prefer GIMP, probably because that's the only one I've used. Be sure to save it as a .tga with RLE compression off if you decide to use GIMP.
At the moment I just want to change the texture of the snow part of the "Hoth Hanger Entry" piece. I'm trying to change it to "Rhn1_main_8.tga" (which is one of the textures i'm using on the map) to blend in with part of the map.

I renamed it to something with the same amount of characters as "hoth_main_1.tga" and entered it but ZE just crashes when I try to use the piece or load it with the piece on the map. I got it working before when I just renamed the Rhen Var texture "hoth_main_1.tga" but when I munged it and went in game it was the actual Hoth Texture.

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 8:28 pm
by Noobasaurus
NovaSpartanX wrote:I got it working before when I just renamed the Rhen Var texture "hoth_main_1.tga" but when I munged it and went in game it was the actual Hoth Texture.
This should work. If it doesn't work, try a clean.

But if you rename a texture to the one that it wants, then it'll munge the new texture because it sees that you modified it.

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 8:58 pm
by NovaSpartanX
Noobasaurus wrote:
NovaSpartanX wrote:I got it working before when I just renamed the Rhen Var texture "hoth_main_1.tga" but when I munged it and went in game it was the actual Hoth Texture.
This should work. If it doesn't work, try a clean.

But if you rename a texture to the one that it wants, then it'll munge the new texture because it sees that you modified it.
That's what I don't get though. If I modify the name of the texture the msh is asking for to the tga I want to use, why is it crashing when I try to use ZE?

I'll try renaming the Rhen Var file "hoth_main_1.tga" again but then clean this time.

Also, what could cause a map to crash upon loading in game? Last time I tried the "hoth_main_1.tga" method the map crashed for the very first time but worked fine after that.

Edit: Ok it turns out i'm an idiot. I didn't get ALL the assets for the msh file before trying it out. Could that have been why ZE was crashing when I changed the name of "hoth_main_1.tga"?

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 9:33 pm
by Noobasaurus
If you forgot to get textures, it wouldn't have crashed. If you forgot to get .mshs, that proably would have done it.

Re: One issue after another when making a map.

Posted: Wed May 29, 2013 11:57 pm
by NovaSpartanX
Noobasaurus wrote:If you forgot to get textures, it wouldn't have crashed. If you forgot to get .mshs, that proably would have done it.
I don't know what it was then. What do you think I could have been doing wrong with the textures?

Anyway, objects started vanishing at a range again somehow. All the options in the sky files that should fix that aren't working. It doesn't seem to be that big of a deal though.