does anyone know of a way to find what an odf or lua property changes to when its munged? like
ReticuleInAimingOnly = 1
turns into
žÙŠW1
odd question
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myers73
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biohazard
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Re: odd question
http://personal.riley-man.com/swbf/edit ... ormat.html
That is for SWBF1, but the files for 1 and 2 are nearly identical.
That is for SWBF1, but the files for 1 and 2 are nearly identical.
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myers73
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Re: odd question
thanks, but i not sure how to use that to figure out what something munges into
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biohazard
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Re: odd question
Well that's about as far as you'd get.
If you're really dedicated to figuring it out, you can do this:
Munge your map with that odf setting set to 0
copy all the files
Munge it again with it set to 1, with absolutely nothing else changed
look for the one miniscule change in the munged files with a hex editor or something, and that might give you some small clues.
If you're really dedicated to figuring it out, you can do this:
Munge your map with that odf setting set to 0
copy all the files
Munge it again with it set to 1, with absolutely nothing else changed
look for the one miniscule change in the munged files with a hex editor or something, and that might give you some small clues.
