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W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 4:10 am
by Penguin
Okay, this is the very first model i have ever made with any kind of modeling program, so i am sure i have alot of things done wrong, but this is the model for the magna guard staff i have made so far.
-snip-
what do you think?
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 4:26 am
by ^Destroyer^
Looks quite good! Here a pic to show u how it completely looks:
http://www.cinematicwallpaper.com/wallp ... aguard.htm
^Destroyer^
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 4:56 am
by Penguin
awsome, thanks for the picture, not i can get the texture more accurate
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 5:22 am
by Penguin
lol, the one i posted befor i shell name "Fat Staff #1"
heres a better version
-snip-
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 6:21 am
by Chris165
are you going to make a hero of it, or an unit?
Edit
ah what about this picture of the electrostaff:
just go to navigation, weapons, droid weapons, grievous electrostaff, you can see the whole thing there
http://www.lucasarts.com/games/swrepubl ... o/hud.html
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 7:23 am
by Penguin
i'm using my Star Wars Revenge Of The SIth: The Visual Dictonary, it has 2 pages with magna guards and staffs on them
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 10:56 am
by Lord-Bandu
Looks good .
I made the same staff a while ago but after much testing it now seems its impossible to put an electical effect on the ends

.
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 6:29 pm
by Penguin
i can make SFX files
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 7:50 pm
by Penguin
Ive started to texture it
-snip-
How do you add hard points or what ever you need for where the effects will be on it?
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 7:52 pm
by Lord-Bandu
create a 'null' .
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 9:03 pm
by Penguin
okay, i created two nulls and put them near each end of the staff.
is there anything else i have to do? right now all i've done is made a few objects to create the staff and added two nulls near the ends.
-snip-
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 9:58 pm
by Lord-Bandu
name them ' hp_effect_1 ' and 'hp_effect_2 ' . you can call them whatever you want ...aslong as you call them in the odf with the same name.
you'l want to add a 'hp_active ' where you want the magna to hold it and call it in the odf.
Dont forget your lowrez model aswell.
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 10:31 pm
by Tuskenjedi
wow, it looks awesome, but wasn't the end purple not clear, or am I very very mistaken

RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 10:37 pm
by Penguin
:p lowrez should be easy to make. thx Lord Bandu
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 10:57 pm
by Penguin
okay, i've named all the nulls on the high rez and low rez model. is there anytihng else i must do before i send the models to some one to convert to .msh?
((also what files would i need to send. i have a few tgas for the handle, pole, and stuff like that, i also have two .exp files for the lowrez and highrez models))
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 11:29 pm
by Lord-Bandu
I think youl need to send as dotXSI along with your tga's.
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 11:30 pm
by Penguin
ok
EDIT: who wants to export my models for me?
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 11:43 pm
by Lord-Bandu
I would , but I cant remember how to get the textures onto a model thats been exported from modtools into full XSI. Iv done it before but it was a while ago and iv forgotten.
If I figure it out I'l give you a shout.
RE: W.I.P - Magna Guard Staff
Posted: Mon Apr 17, 2006 11:47 pm
by Penguin
Ok, thanks.
RE: W.I.P - Magna Guard Staff
Posted: Tue Apr 18, 2006 12:17 am
by Postulio
wow, it looks awesome, but wasn't the end purple not clear, or am I very very mistaken
the electrical effects were purple.