Second hand
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={Z32}=Kfm946
- Private Second Class
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Second hand
im making a rifle and i need it to be two handed. how do i make sure that the second hand is where i want it to be?
- DarthD.U.C.K.
- Master of the Force

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Re: Second hand
what do you mean with "twohanded"?
do you want the left hand to grip the gun?
thats a thing of the animation
if you want the left hand to grip a unusual place, you have to create new shot and stand (maybe run too) anim
do you want the left hand to grip the gun?
thats a thing of the animation
if you want the left hand to grip a unusual place, you have to create new shot and stand (maybe run too) anim
- Fluffy_the_ic
- Hoth Battle Chief

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Re: Second hand
@ D.U.C.K: He means withh the plain rifle anim.
You just place hp_active or whatever you're calling it wherever you want the right hand to go, and the left hand is immediately a certain distance away, no matter what, unless you make new anims.
You just place hp_active or whatever you're calling it wherever you want the right hand to go, and the left hand is immediately a certain distance away, no matter what, unless you make new anims.
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={Z32}=Kfm946
- Private Second Class
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Re: Second hand
ok so there isn't a way to make sure that the second hand is where you want it to be (except new anims)?
- DarthD.U.C.K.
- Master of the Force

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- Joined: Wed Sep 27, 2006 11:05 am
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Re: Second hand
no way
