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Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jan 21, 2012 1:24 am
by AceMastermind
If the terraincutter is too big it'll crash TerrainMunge. The geo_bldg_yard.msh has hardpoints too, don't know if Tean wants to keep those or not...
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jan 22, 2012 1:38 am
by FragMe!
Here are some in game pic of it. Fixed quite a few UV errors.
Not sure if the size is right yet. Did the 50 then 30% It is about 100 XSI squares in diameter.
I will have to test the terraincutter to see if it geoes boom but will do that once the size is right.
Hmm 44 hardpoints that is a lot, if they are just supposed to be glowy maybe vertex lighting would work. They are all just in front of the little white squares that you can see on the windows.

Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Jan 23, 2012 7:47 pm
by Cerfon Rournes
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jan 28, 2012 4:24 pm
by Noobasaurus
Was
this map ever released?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed Feb 01, 2012 12:38 am
by vegetto71
could someone make a script that locks turrets and tanks and another script that does no force for the HA map please.
by the way does anyone know how to install the 1.3 patch onto a ftp server and does it matter what revision it is? r129 is a installer.exe and r117 is a rar file which i can extract and i am not sure if i should use r129 or if it even matters
Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Feb 02, 2012 4:32 pm
by MandeRek
Very lazy request, but could someone hex-edit the anakin or obi-wan skirt to one of my models?
Please pm me if you'ld like to help

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Feb 04, 2012 7:21 pm
by Executer94
Does somebody have or could create a lvl sound file for the following vehicles:
- AT-TE
Republic Gunship
Spiderwalker
AAT
Fightertank
Republic Speederbike
STAP
Droidfighter
You guys now what I mean? The file you can put in your map in the addon folder.
Addon/ABC/data/_LVL_PC/SOUND/*soundfile.lvl"
It would be really great if you could help me out here!
Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Feb 06, 2012 6:14 pm
by MandeRek
Another request. My loadscreens won't work?! I'm having no errors, big .lvl files and the lua's updated.
Could someone munge 2 loadscreens for me? Pm me if you wanna help me out!
Edit: Request is fullfilled, thanks AQT

Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Feb 06, 2012 7:45 pm
by Teancum
Awesome! Thanks guys for your help (FragMe! and Cerfon Rournes). I don't follow this thread enough, so I totally missed the replies!
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed Feb 08, 2012 4:59 am
by yuke5
Could someone add the hard point "hp_weapons_1" to the left hand of the stock WOOKIEE skeleton please? (The regular double weapon skeleton is incompatible with wookiees) I'd like to make a regular old wookiee that can dual wield weapons. I'd be very grateful if you could.
EDIT: Another request. Could someone post the stock munge.bat file contents and the anim folders? The "munge" file in the anim, and the "munge_animation" bat. That's all, thanks in advance.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed Feb 15, 2012 5:27 pm
by Havoc 526
Oh hai guys
Would it be alright if someone could recreate this rifle right here?
Ehehehe, I can't model worth a slug!
EDIT: Could I also get a Star Wars version of this baby right here?
Space_Template Folder
Posted: Sat Feb 25, 2012 11:29 am
by Pie015
Can you someone upload a non-edited "space_template\Worlds\@#$\world1" folder please? It's because I deleted some objects and regions by accident and I saved (again, by accident).
Thanks In Advance :chew:
Re: Space_Template Folder
Posted: Sat Feb 25, 2012 5:25 pm
by Marth8880
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Feb 28, 2012 12:22 pm
by Bob
Can someone please make a blocking anim for melee weapons? But instead of holding the saber diagonal I want the unit to move the left arm forward, like it has a shield and move the right arm with the weapon back. And with the legs in a fitting position, please.
Thanks in advance.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Feb 28, 2012 7:12 pm
by CressAlbane
^^ That'd be nice for me as well.
Can anyone get a model into the game as a unit for me? (obj format)
Template
Posted: Tue Feb 28, 2012 9:25 pm
by PvtMichaelJCaboose
Ok, I know this is my third post in one day, but as a certain deadline I have to deal with is on Thursday and VisualMunge decided to act up on me (see my post in the modding forum) I hope that some of the pleasantries can be dispensed of.
Which brings me to my point, due to VisualMunge not working and no data_*** folder to work out of, I now find myself in need of an empty one, from which I can munge manually, or even better, find that the problem with VisualMunge had to do with directories and that I can use it normally.
Which brings me to the end of my tangent.
Side note: this forum was the best match I could think of, it might, however, be better suited for the modding forum.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Mar 01, 2012 4:39 pm
by Slime615
I am not sure how to use the Sound files in the Clone commando Source Files. Could someone take the Files here:
http://starwarsbattlefront.filefront.co ... 7x#2099800
And create a Sound.lvl file I can use instead? Or else explain how to use them?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Mar 01, 2012 5:11 pm
by kinetosimpetus
Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Mar 01, 2012 6:04 pm
by Slime615
AH! Fantastic! Thanks.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Mar 02, 2012 1:52 am
by lucasfart
If someone is looking for something to model, would they mind having a crack at one of these 3 models for me? I can model boxy shapes reasonably well, but i suck at modelling units and weapons and any help with even just one of these models would be much appreciated...
On the other hand, does anyone know of any good tutorials for blender that would help me with this that don't involve youtube videos? Bit weird, i know, but our youtube is filtered by our ISP...