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Personal shields without the bubble? [Solved]

Posted: Wed Jun 04, 2008 7:52 pm
by elfie
I know it is possible, but how do you make a personal shield like the droideka shield for a unit but without the bubble?

Re: personal shields

Posted: Thu Jun 05, 2008 3:22 am
by PsYcH0_]-[aMsT3r
Hidden/Spoiler:
[WeaponClass]

ClassLabel = "shield"

[Properties]
HUDTag = "hud_droideka_shield"
Label = "Shield"

RoundsPerClip = "1"
ReloadTime = "0.0"

MaxShield = 3000
AddShield = -100
AddShieldOff = 300

ShieldOffset = "0.0 1.0 0.125"
ShieldRadius = 0

FireSound = "cis_droideka_shield_on"
FireEmptySound = ""
FireLoopSound = ""
ReloadSound = ""
ChargeSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
//ShieldSound = "cis_droideka_shield"
//ShieldSound = "droid_fx7_hum"
ShieldOffSound = ""

ShieldEffect = "droidekashield"
Ull get a shield with that but i dont know about the hit effect.

Re: personal shields

Posted: Thu Jun 05, 2008 9:16 am
by Aman/Pinguin
He asked for a shield without the bubble.


1st Way =

Add this to the Unit ODF:

Code: Select all

MaxShield           = 3000
AddShield           = 100 //rate of the shield regeneration time
___________________________________________________________________
2nd Way =
Edit the Droideka shield:

Code: Select all

[WeaponClass]
ClassLabel          = "shield"

[Properties]
HUDTag     = "hud_droideka_shield"
Label               = "Shield"

RoundsPerClip       = "1"
ReloadTime          = "0.0"

MaxShield           = 3000
AddShield           = -100
AddShieldOff        = 300

ShieldOffset        = "0.0 1.0 0.125"
ShieldRadius        = 1.25

FireSound           = "cis_droideka_shield_on"
FireEmptySound      = ""
FireLoopSound       = ""
ReloadSound         = ""
ChargeSound         = ""
ChangeModeSound     = ""
WeaponChangeSound   = ""
ShieldOffSound      = ""

ShieldEffect        = "droidekashield"
Change

Code: Select all

ShieldEffect        = "droidekashield"
to

Code: Select all

ShieldEffect        = "noeffectavailable"

Re: personal shields

Posted: Thu Jun 05, 2008 12:23 pm
by tsurugi13
I have a question to build off of elfie's. Would it be possible to make a shield that deflects instead of absorbing shots? Jedi-style. :maulsaber:

Re: personal shields

Posted: Thu Jun 05, 2008 3:46 pm
by elfie
Thanks for the help guys! I will try it and let you know if I encounter any problems but I think this is faiirly simple.

Re: personal shields

Posted: Sat Jun 07, 2008 2:03 pm
by Silas
tsurugi13 wrote:I have a question to build off of elfie's. Would it be possible to make a shield that deflects instead of absorbing shots? Jedi-style. :maulsaber:
interesting question. maybe theres a bit in the combo thing of a lightsaber that describes the process of blocking/reflecting? not really sure how it works, but its worth a shot.

elfie,
in the new released map Battle Arena, the soldiers have shields. im guessing it was emulate Halo a bit. I've put them on units too actually, and its really neat how they work. Only problem is shield-units are very hard to kill with medium or fast shield regeneration. When you do the addshield part, make it a lower number for good gameplay.

Re: personal shields

Posted: Sat Jun 07, 2008 2:22 pm
by Aman/Pinguin
Silas wrote:
maybe theres a bit in the combo thing of a lightsaber that describes the process of blocking/reflecting?

Ding ding ding! 100 points.

Re: personal shields

Posted: Sat Jun 07, 2008 4:28 pm
by tsurugi13
Is it possible to relate a combo file to the shield .odf?

Re: personal shields

Posted: Sat Jun 07, 2008 4:35 pm
by Aman/Pinguin
Why don't you just try it out? :)

Re: personal shields

Posted: Sat Jun 07, 2008 4:44 pm
by elfie
I agree. Trying things out works the best