Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Caleb1117
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Re: Model showcase thread

Post by Caleb1117 »

Mine is just a bunch of shipped weapon texture bits copyied and pasted onto a new .tga
One really nice one was all_weap_engineer_rifle.tga, or something like that.
Its not a weapon that was used in the final version, and I don't remember seeing it in any mod.
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Re: Model showcase thread

Post by VF501 »

Coming to a Hud near you.

Image

The red part is the transparent Alpha Channel which will be clear ingame. Im thinking of either adding this to the 1st person Clone Trooper arms, or replacing the Player 1 Hud. Each has its own problems to overcome.

This is for a RC map I started recently.

The texture still needs alot of work, but 99% is done entirely by hand with Paint tools in GIMP.
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Re: Model showcase thread

Post by Penguin »

Nice to see that someone else picked up on the RC mod :P
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Re: Model showcase thread

Post by Rekubot »

That's real nice VF, I was planning on making one of those ages ago, but I had no idea how to make transparent visors, or even how to make it a first person thing. Only one problem though; will you have to make the arms as well? Of course, you could always import the clone trooper's arms like you suggested, so it wouldn't be a big problem.

Nice start on the texture, too. I'm looking forward to seeing your RC mod, since Vyse never finished his.
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Re: Model showcase thread

Post by VF501 »

I mostly plan to attach it to the 1st Person arms. That way it only appears in 1st and only on the RCs. I just need to find out the skeleton layout of the arms, seeing as Fred never gave us that.

The Hud Replacement has the bonus of working health and shield meters (I can easily adjust things for it to work), but the cost of it being every where in 1st, 3rd and all units.

I don't want to make it a 1st view weapon, because I'll face the same 1st animation probs Vyse had. Basically no guns in 1st person. He was the inspiration to make this, though, cause I saw that Screenshot, and thought, that would be cool to do.

OffTopic: The Map will be Fest:Phirk Refinery. This is from the beginning of Triple Zero. They never gave details of the battle, so I decided to do my own interpretation. I'll start the WIP topic in about week when I have more progress (hehe only the terrain is done so far).
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Re: Model showcase thread

Post by AceMastermind »

VF501 wrote:I just need to find out the skeleton layout of the arms, seeing as Fred never gave us that.
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Re: Model showcase thread

Post by Dragon93 »

Here is my Z-6 Rotary Blaster Cannon model:

Image
Image

What do you think?
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Re: Model showcase thread

Post by {501st}Commander_Appo »

I thinks it pretty great for the arc trooppers.

- :clone:
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Re: Model showcase thread

Post by Dragon93 »

Yep, i might have a go at making this, then, also get the ARC gun that was released i think, and then i can release an ARC version of the Special Forces mod.
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Re:

Post by GolfBulb »

t551t551 wrote:Just something I've been working on a bit:

Image

No, it's not a real weapon, but it's sort-of based off the MR-C as it was depicted in GRAW. Bullpup configuratio, fires caseless
rounds, hence no bolt, only an ejection port.
reminds me of the MR-C/ LW

as seen here

http://www.ghostrecon.com/uk/ghostrecon ... upport.php

its a mix between MR-C/ LW and the CRYE MR-C, very nice!
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Re: Model showcase thread

Post by Caleb1117 »

Image
:o
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Re: Model showcase thread

Post by Death_Commando »

I like this model, Caleb1117,good work!!! :vader2:
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Re: Model showcase thread

Post by Penguin »

looks like a giant baby o.O
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Re: Model showcase thread

Post by Death_Commando »

Penguin wrote:looks like a giant baby o.O
Yup,but its cool! :vader2:
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Re: Model showcase thread

Post by Syth »

Dragon93 wrote:Here is my Z-6 Rotary Blaster Cannon model:

Image
Image

What do you think?
Its okay, looks like the cartoon. But (if you intend on useing it) you should round it out more and add some more techy stuff on it sense in real star wars (not cartoon) it wouldn't be so simple looking.
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Re: Model showcase thread

Post by lieutenantcoda »

maybe using the bevel tool may help
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Re: Model showcase thread

Post by Caleb1117 »

lieutenantcoda wrote:maybe using the bevel tool may help
Yea, bevel alone would make it a bit more detailed.

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That KotOR Secruity/Reception/Whatever Desk

Image
Image
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Re: Model showcase thread

Post by EGG_GUTS »

Caleb1117 wrote:Image
:o
Hmmm, Very Monkey Like
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Re: Model showcase thread

Post by FragMe! »

Some of you may remember this from an earlier post. It is the ATR6 again with a slight make over. Just fancying up models while I try to visualize my next make in my head. But enough of that. The ATR now has a bottom, was flat before and never looked right plus I have reworked the wings and doors.

Image

Image
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Re: Model showcase thread

Post by Death_Commando »

Nice model,FragMe! :vader2:
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