What memory pools do I need to raise?
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- commanderawesome
- Field Commander

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What memory pools do I need to raise?
This is somewhat of a continuation of this thread. While working on my skin changer mod, I've had some issues with crashing using ReadDataFile() to change playermodels. It appears to be a memory issue. So I ask: what memory pool(s) would I need to raise?
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Noobasaurus
- Droid Pilot Assassin

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Re: What memory pools do I need to raise?
Most RedMemory pool errors can't be fixed. Usually they appear when you've hit an ingame limit. Looking at the error log in your first post, this is probably what's happened.
- Teancum
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Re: What memory pools do I need to raise?
Incorrect. Ingame limit implies you can't go any higher. Adjustable memory pools like those you set in LUA have defaults that can be raised. This ensures that the minimal amount is used.Noobasaurus wrote:Most RedMemory pool errors can't be fixed. Usually they appear when you've hit an ingame limit. Looking at the error log in your first post, this is probably what's happened.
In regards to the actual crashing, be sure to be running the debug exe that comes with the mod tools. While ingame, hit ~, then type mem to see the current memory usage. These are stats that can't be made bigger, so if you find one that's maxed out, that's as far as you can go.
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Noobasaurus
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Re: What memory pools do I need to raise?
My bad. I guess that I'm just used to seeing a lot of these errors and raising said memory pools did not help.Teancum wrote:Incorrect. Ingame limit implies you can't go any higher. Adjustable memory pools like those you set in LUA have defaults that can be raised. This ensures that the minimal amount is used.
- commanderawesome
- Field Commander

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Re: What memory pools do I need to raise?
I still need help with this.
- Teancum
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Re: What memory pools do I need to raise?
Did you actually do what I outlined above? You're probably hitting the hard limit, but you won't be able to tell until you actually use the mem command in the debug executable.
