Adding Hardpoints to Vehicles? [Solved]
Posted: Fri Jan 15, 2016 3:47 pm
I've been working around with different aspects of the tools for awhile now, but I can't figure out hardpoints.
Looking into the model it seems to be that the VRML to MSH conversion inside model viewer is combining all the bones as geometry objects and attaching them to the vehicle. Looking at other vehicles with the debugger, I can see where they are supposed to be different objects, but with mine, they are segments. Is there a way to create hardpoints on vehicles yet? (I've been up and down the forums and cant find a solution to this).
Looking into the model it seems to be that the VRML to MSH conversion inside model viewer is combining all the bones as geometry objects and attaching them to the vehicle. Looking at other vehicles with the debugger, I can see where they are supposed to be different objects, but with mine, they are segments. Is there a way to create hardpoints on vehicles yet? (I've been up and down the forums and cant find a solution to this).