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Re: Bantha55´s mappack
Posted: Wed Dec 12, 2007 12:34 pm
by Bantha55
with cahllengers help I could add a MTT:

nice pic isn´t it?XD
Re: Bantha55´s mappack
Posted: Wed Dec 12, 2007 3:10 pm
by MandeRek
It is Bantha! It's cool and huge man!

Terifying! Really nice
Re: Bantha55´s mappack
Posted: Fri Dec 14, 2007 12:40 pm
by Bantha55
Some new screenies :
V19-TORRENT
AT-ST (look at wookiepedia for them , they were in the 2nd battle of Coruscant.)

(notice the republic sign^^)
Re: Bantha55´s mappack
Posted: Fri Dec 14, 2007 1:16 pm
by MandeRek
Nice...from the convo pack and assets right? They are both cool to play with...
Re: Bantha55´s mappack
Posted: Fri Dec 14, 2007 6:21 pm
by FOOLIS
They are nice

Could you post a pic of the reskinned AT-ST i sent to you yesterday?
Re: Bantha55´s mappack
Posted: Sun Dec 16, 2007 8:03 am
by Bantha55
It doesen´t looks too good , I think I´ll use the grey one.
Re: Bantha55´s mappack
Posted: Sun Dec 16, 2007 8:49 am
by FOOLIS
okay

Re: Bantha55´s mappack
Posted: Sun Dec 16, 2007 4:04 pm
by AlexSecura
MandeRek wrote:It is Bantha! It's cool and huge man!

Terifying! Really nice
thats true
but more than 400 posts in 2 month is much huger.

Re: Bantha55´s mappack
Posted: Sun Dec 16, 2007 4:15 pm
by MandeRek
Thanks, i adore GT, but my posts were decreased by 10 lately, and dunno why :S
BTW, Bantha, did you get the Grappledroid correct? Heard from NullCommando that his texture isn't showing up and his anims aren't proper working
Re: Bantha55´s mappack
Posted: Sun Dec 16, 2007 8:11 pm
by Caleb1117
MandeRek wrote:Thanks, i adore GT, but my posts were decreased by 10 lately, and dunno why :S
Probably because of a Off-topic section culling.
Re: Bantha55´s mappack
Posted: Sun Dec 16, 2007 8:16 pm
by Grev
whered you get the:
V19-TORRENT
Ive seen it in other maps and it looks REALLY COOL!!!!
btw, to not just tell you how much I want the torrent, amazing job on the map.
Re: Bantha55´s mappack
Posted: Sun Dec 16, 2007 8:18 pm
by Caleb1117
Conversion pack vehicle side
Re: Bantha55´s mappack
Posted: Mon Dec 17, 2007 12:08 am
by Grev
I have the conversion pack, but where exactly do I get the vech. Sorry, Im a bit confused. Also, do you mean the bf1 conversion pack or some other one?
I have the playable one....
*Edit
How do you make tunnels in a map?
Sorry, Im new and have no idea, and ive been thinking about it for..... A LONG TIME!!!
So please PM me about it or over xfire: empgrev
Thanks!
Re: Bantha55´s mappack
Posted: Mon Dec 17, 2007 12:09 pm
by Bantha55
@MadeRek:the texture is working fine after i cleaned my map but i had probblems with the anims too.So i had to redo the odf a bit, maybe he hasn´t the right anims because of this now...but i´m going to fix it -next week the holidays beginnn

Re: Bantha55´s mappack
Posted: Mon Dec 17, 2007 12:17 pm
by FOOLIS
The problem was that there were no anims with the name : grappledroid , so he had to use the wampa anims .
Re: Bantha55´s mappack
Posted: Mon Dec 17, 2007 12:19 pm
by Bantha55
There is one but it doesn´t work right
Re: Bantha55´s mappack
Posted: Mon Dec 17, 2007 12:23 pm
by MandeRek
Oke dudes, it's Ma
ndeRek
The problem might be that the odf worked fine with the anims... I worked hard on it to make it really nice.. The anims were perfect too! So that's strange

Re: Bantha55´s mappack
Posted: Sat Dec 22, 2007 2:54 pm
by Bantha55
Update! - ATPT :
@Teancum : I found the msh folder , sry Tean

Re: Bantha55´s mappack
Posted: Sat Dec 22, 2007 3:08 pm
by NullCommando
Actually the anim. are fine and I got the texture working ( I had to hex-edit to make it work properly ). What kind of anim. problems does your Grappledroid have Bantha?
Re: Bantha55´s mappack
Posted: Sat Dec 22, 2007 3:11 pm
by Bantha55
Look at the pic, it stands and moves like a wampa