Kadrala, V2 Released! Sraiden, beta released.

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Sky_216
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Kadrala, V2 Released! Sraiden, beta released.

Post by Sky_216 »

Release date:
V2 released.

Features:
*Hopefully a 'fresh' environment.
*Custom sides. They're ones premade by me, so all already done.
*For version one at least, only CW Conquest and CW 1-flag.
*Dead clones, courtesy of wazmol.
*Captured animals that can be released, with...'interesting' results.

Map Description:
A few icy islands with pine trees, small beech trees and ferns in an icy cold, shallow ocean. Few big rocks on islands and out at sea. Most of fight takes place in a 'Snowmad' (nomad + snow, get it?) encampment spread over the islands. The Snowmads travel the southern seas of this planet, fishing, trading, hunting.... and capturing and taming wild animals from uninhabited islands and deep caves. This particular Snowmad camp has been attacked by invading droids/imperial troops (depends on era). Republic/Rebel soldiers defend the camp.

Screenshots:

Image

Image

Image

Image

EDIT:
Oh yes and.....
Please do not make any suggestions relating to sides.
If you've got suggestions about aesthetics (the maps appearance) then post away.
Last edited by Sky_216 on Sun Nov 30, 2008 2:45 pm, edited 8 times in total.
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Re: Idrala: Islands

Post by totallytoenails »

I have a suggestion about the world appearance. You should make either a tunnel for the map, or a farther off island controlled by the attackers that has a bomber or two on it, and anti aircraft on the main island. Good luck! ;)
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Re: Idrala: Islands

Post by Grev »

Eck! Those trees again? Look in the saleucami assets for palm trees and such.
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Re: Idrala: Islands

Post by PsYcH0_]-[aMsT3r »

Looks pretty cool. Not got many suggestions, but maybe some more trees? Or bushes or something.
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Re: Idrala: Islands

Post by Revan_Malak »

PsYcH0_]-[aMsT3r wrote:Looks pretty cool. Not got many suggestions, but maybe some more trees? Or bushes or something.
MORE places to cover :wink:
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Re: Idrala: Islands

Post by Fingerfood »

Yeah, trees. Although, I think you're probably going to add 'em.
And either extend the ocean or add islands / land around the maps sides. We don't wanna see that sky...Skyhammer. :wink:
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Re: Idrala: Islands

Post by PsYcH0_]-[aMsT3r »

Fingerfood wrote:Yeah, trees. Although, I think you're probably going to add 'em.
And either extend the ocean or add islands / land around the maps sides. We don't wanna see that sky...Skyhammer. :wink:
Umm I think thats a ZE pic.
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Re: Idrala: Islands

Post by Fingerfood »

PsYcH0_]-[aMsT3r wrote:
Fingerfood wrote:Yeah, trees. Although, I think you're probably going to add 'em.
And either extend the ocean or add islands / land around the maps sides. We don't wanna see that sky...Skyhammer. :wink:
Umm I think thats a ZE pic.
Yes, it is, but the dark areas I believe are ocean, and those light blue areas are the lower sky. Therefore, ingame, one should be able to see the edge.
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Re: Idrala: Islands

Post by PsYcH0_]-[aMsT3r »

Fingerfood wrote:
PsYcH0_]-[aMsT3r wrote:
Fingerfood wrote:Yeah, trees. Although, I think you're probably going to add 'em.
And either extend the ocean or add islands / land around the maps sides. We don't wanna see that sky...Skyhammer. :wink:
Umm I think thats a ZE pic.
Yes, it is, but the dark areas I believe are ocean, and those light blue areas are the lower sky. Therefore, ingame, one should be able to see the edge.
Can they? OK, my bad xD
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Re: Idrala: Islands

Post by Nova Hawk »

Great job! Is this the Arctic CW ones?
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Re: Idrala: Islands

Post by totallytoenails »

Yeah, make islands that aren't really used, it'll make a good effect. Also, make one secret island with *maybe* an easter egg, or something else that's cool. Maybe like a Bad-*butt* tank or something. Once again, good luck!
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Re: Idrala: Islands

Post by Silas »

lol. read the description of the "snowmads." :funny2:
that's pretty clever
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Re: Idrala: Islands

Post by Sky_216 »

@Grev: I'm not putting palm trees on an arctic island.
@anyone suggesting more trees: those are just the big trees. There's plenty of foliage too (ferns, little pine trees).
@totally toenails: since time is a self imposed issue, then no easter egg.
@fingerfood: nope, just gonna make the ocean go out to near infinity, like on kashyyyk islands or kamino.
@nova Hawk: yes it is.
@Silas: finding a model for them to use is harder though.....
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Re: Idrala: Islands

Post by Fingerfood »

Actually on Kashyyyk they use fog to hie the end of the water, and on Kamino I think it's an effect.
And if you have jet / flying troops, they might be able to see the end of the ocean.
ALSO if a unit can see underwater, then you'll need some land to go at least up to the surface of the water so they can't see the edge of the sky.

Yeah, I'm a water person. :P
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Re: Idrala: Islands

Post by Sky_216 »

Hmmm...okay, that's a little annoying. Oh well. Have to put mountains round the edge.
Anyway, update:
Map is going great. Water looks good only on medium and high quality, but even with the foliage, max view distance and with shadows on there's virtually no lag, even for me (and I get a lot of lag playing yavin and kashyyyk. A lot).
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Re: Idrala: Islands

Post by Revan_Malak »

You know, you can probably make it snow and adding something like a morning fog would be good, of course if you want :wink:
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Re: Idrala: Islands

Post by Nova Hawk »

You can probably have platforms on the trees, like on Endor but skin them differently with like a few snow patches on them. So that the snipers can shoot at the enemy coming to them.
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Re: Idrala: Islands

Post by Fingerfood »

@ Skyhammer: Mountains aren't necessary, just something to come up to the top of the water. For example, if the water came up to height 5, then land at the edge would need to come up to height 5.1. Very simple, and is only needed if you can see underwater.
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Re: Idrala: Islands

Post by Sky_216 »

@Fingerfood: Yep but if you're in a flyer you can see over the edge still, and I tried the mountains and liked them.
@Nova Hawk....it's tempting but I'm already using endor stuff for the dock and its a pain in the neck to get the AI to use them and not get stuck, so no. Nice idea though.
@Revan malek: morning fog, no, as theirs already fog bowing around, but good idea on the snow. Will probably use, thanks.

Screens:
Image
Image

Stuff to do for map still: make foliage better, make pier or 'dock', add in destroyed vehicles, put trees on the mountains in the distance, improve AI pathing, add extra CPs.
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Re: Idrala: Islands

Post by Fingerfood »

:Q____
Me like.
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