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Posted: Sun Aug 06, 2006 3:20 pm
by Moving_Target
Lol. wow i suck at giving clues then? I believe that i'm still under with the polyes. I don't exactly. I'm going to delete it anyways. It was just 4 show. Or some person may just think it's a box.
Also 4 XSI masters please don't forget about my post 4 posts up. We need your help!

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Posted: Sun Aug 06, 2006 3:33 pm
by Murdocr
FYI: to get the poly count press shift+s and go to the stats tab. then click show scene info and show selection info. those models look nice. the reek looks like a good start to. can't wait until i animate it :lol: BTW the reek is the thing from geo arena right?

Posted: Sun Aug 06, 2006 3:35 pm
by ex2100
dude those models are soo cool, they would look great in a battlefield 2 mod

o and dont forget the charging handle on the back of the M4

Posted: Sun Aug 06, 2006 3:39 pm
by Moving_Target
Thanks Murdocr! That helps alot! When i first exported General Greivous's wheel bike into .xsi format is was a little over 1mb! I slimmed i down quite a bit! Yeah the reek is from geo areana.

update:
Image

Posted: Sun Aug 06, 2006 4:04 pm
by Murdocr
that looks quite cool. try to keep the polies down though. i don't think you need each individual tooth for instance just make a cube and curve it round the mouth and the teeth can be textured on. BTW i think you are very brave for attempting such a project as you can tell immediately if it looks weird and it's very hard to get looking right.

Posted: Sun Aug 06, 2006 4:17 pm
by Moving_Target
Yup it's hard. Fun, but hard. Good ideal about the teeth.
And now an update!!!
The first model released by Moving Target and Murdocr!!! the ARC-gun!!

[Link will return]

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Will also be posted in the request thread.

Posted: Sun Aug 06, 2006 4:24 pm
by Murdocr
lol you left out the .tga!!

Posted: Sun Aug 06, 2006 5:21 pm
by Moving_Target
Update: Smoke grenade ingame (pics soon)
and the link will not return till tommorrow. tga error nothing big! Sorry 4 teh incoveince!!

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Posted: Sun Aug 06, 2006 7:23 pm
by Moving_Target
Hey guys!! here are the pics!

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Credit:
Model - Moving Target
Figuring out smoke grenades - busterkinkade and deadlydarkness
Getting it ingame and textured and working - Murdocr

Posted: Sun Aug 06, 2006 7:57 pm
by Moving_Target
Update:
The reek!

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Not scary looking really. I didn't add the bumps because it would take up too much time and too many polyies.
Enjoy!

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Posted: Sun Aug 06, 2006 8:45 pm
by DooFi
u should make at least organic stuff from only one mesh. Details like the horns, eyeballs and the nose-ring can be separate models, but torso, head and legs would come off nicer as one mesh.
Imho.

Posted: Sun Aug 06, 2006 8:47 pm
by JabbaLovesLava
That's true, that's why organic stuff is harder. Either one mesh, or many that unite nicely, so it looks.. well, organic :lol:

Posted: Mon Aug 07, 2006 9:23 am
by Moving_Target
Ok I'll keep that in minde 4 Murdocr. lol. Thanks 4 you comments. Anyways the update is the link is back...

http://files.filefront.com/ARC_gunzip/; ... einfo.html

Posted: Mon Aug 07, 2006 10:37 am
by Moving_Target
Update:
Image

Posted: Tue Aug 08, 2006 11:13 am
by Moving_Target
Update...sort of: Anyways Murdocr made some pretty cool changes to the reek...

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I think it's better than the orginal so the new reek is what you will see ingame.

Can anyone figure out what my lastest model is? (see post above)

EDIT: PIcs of Murdocr and my models in Alpha's map!

http://www.maj.com/gallery/Adsoa/SV2/sv27.jpg
http://www.maj.com/gallery/Adsoa/SV2/sv28.jpg
http://www.maj.com/gallery/Adsoa/SV2/sv29.jpg

Posted: Tue Aug 08, 2006 2:37 pm
by sawyerdk9
Dude I LOVE you!!! Your pumpin out models like a machine. It would be awesome if you started making buildings. Us modders/mappers whatever that don't model would be so glad because we don't really have much to work with. It's either Naboo or Tatooine.

Posted: Tue Aug 08, 2006 4:30 pm
by Moving_Target
I see what you mean. Don't forget some coruscant and mygetto stuff too.
How's this?

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and the hardest of them all...

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Basic stuff i know. I'll get to the big buildings later. 4 anyone who has played Karkand may/will reconize the models.

Posted: Tue Aug 08, 2006 5:44 pm
by Moving_Target
Update:
Atv ingame...(probably going to leave it like that. rider twiches too much. fun to watch)
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M16A2

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eNjOy!

credit: model - moving target
getting it ingame, working, and textured - Murdocr

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Posted: Tue Aug 08, 2006 8:54 pm
by Alpha
I love that gun! What were the issues that wouldn't let you get it in-game before?

Posted: Wed Aug 09, 2006 4:39 pm
by Moving_Target
The XSI section has been pretty quiet lately so i give you! an update...
M203 ingame...

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Still a WIP because you can't see the grenade fly and explode. Working on that. This time i did the texture so if it looks bad. I just started..

Credit: Model and Texture and Getting part of it working - Moving Target
Getting it ingame and exported and somewhat working - Murdocr

Comments? Opinions? Post them!?!

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