<The Battlefront Project> (BETA Out)
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Achronos-117
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Re: <The Battlefront Project>
Come to think of it, do ANY of the Lucasarts games have rotating nades?
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RevanSithLord
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Re: <The Battlefront Project>
Jedi Outcast and Jedi Academy do. The thermal dets rotate as they impact things.
Looking good though btw, there, Syth.
Looking good though btw, there, Syth.
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MandeRek
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Re: <The Battlefront Project>
Just a suggestion... The saber throw rotates.. I know you've been doing some serious jobs on odf's Syth (with the bounty hunter jet-and wrist weaps
) and maybe you could mix a grenade and saber throw somehow... Remember; just a suggestion 
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Achronos-117
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Re: <The Battlefront Project>
Nice thinking MandeRek
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Syth
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Re: <The Battlefront Project>
I dont think i can do that...
i did find some ODF lines for grenades that arnt used
ill see what they do
i did find some ODF lines for grenades that arnt used
Code: Select all
StartTimerOnContact
AlignVertical- Maveritchell
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Re: <The Battlefront Project>
That first one just means that you make the grenade start counting down its lifetime when it hits something.
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Caleb1117
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Re: <The Battlefront Project>
lifetime to 0.5 with that, makes it blow on contact?
Neat.
Neat.
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Grev
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Re: <The Battlefront Project>
oooh. That would be nice. But great progress. After a while of using nades, I wanted to use ewok rocks instead, but these should bring light to the game!
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Syth
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Re: <The Battlefront Project>
the vertical thing just changes the direction of the grenade after its thrown...
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MandeRek
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Re: <The Battlefront Project>
Thats crap...Syth, if its okay, Ill look through both saberthrow and nade odfs and see if i find something okay?
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Ace_Azzameen_5
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Re: <The Battlefront Project>
Don't want to feel stupid here, but has anyone tried xsi animation? Making the object spin for the first 5 seconds should produce a good balance between noticing it rolling when stopped and noticing that it stopped rotating mid-air.
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MandeRek
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Re: <The Battlefront Project>
In XSI you can create animations for soldiers, vehicles, and all other things that you have to control, except for weapons (even remote droids and remote rockets don't need animations) so this grenade can't be animated with XSI i think... For some reason i also don't think it's possible, otherwise Pandemic would have done it for their nades.. Still, I'm looking through the saberthrow odf...
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Achronos-117
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Re: <The Battlefront Project>
In my opinion, I don't think having grenades spin around is really worth the trouble.
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Syth
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Re: <The Battlefront Project>
yah pretty much...
what have i done wit this as of now...
Hex-edited the fire point on the mortar launcher model to the right position. Stealth must be held down now not just pressed. All ordinance has an explosion now with a shake effect, minimal damage and a weak push. Adds a very nice feel. Whats cool is if you hit the enemy in the foot they will fall over, which is accurate i guess.
what have i done wit this as of now...
Hex-edited the fire point on the mortar launcher model to the right position. Stealth must be held down now not just pressed. All ordinance has an explosion now with a shake effect, minimal damage and a weak push. Adds a very nice feel. Whats cool is if you hit the enemy in the foot they will fall over, which is accurate i guess.
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Achronos-117
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Re: <The Battlefront Project>
I think stealth should not randomly reveal you, I'd say it would be impratical for military use if it was.
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Syth
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Re: <The Battlefront Project>
Kay ill mess wit that.. no wait ill make so that it goes down after a really long time (sense it practically doesn't drain stamina any more).
I updated the Freewebs sight with some recent side changes and what not so check it out.
I updated the Freewebs sight with some recent side changes and what not so check it out.
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Achronos-117
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Re: <The Battlefront Project>
Which part of the galllery contains the latest pics, the beginning or end?
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Syth
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Re: <The Battlefront Project>
THe DLT-19 with under-barrel rocket. It has a separate fire point.

I have the back-pack addon working, here it is on the clone anti-armor

EDIT: Since i found out you can force 1st person in vehicles, what ones should have it? Just remember its forced so you cant change it back to 3rd.
I have the back-pack addon working, here it is on the clone anti-armor
EDIT: Since i found out you can force 1st person in vehicles, what ones should have it? Just remember its forced so you cant change it back to 3rd.
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JPI Dictator4life
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Re: <The Battlefront Project>
Neat pics. I haven't seen this topic active for a while. A few tips, don't use a airborne trooper as a sniper, the one with the commander keller helmets. And the same with the bacara helmet heavy trooper. Anyways, keep up the good work.
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ARC_Trooper_phi658
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Re: <The Battlefront Project>
I don't think i like the idea of a forced 1st person perspective on a player. Maybe you should just keep it the way it is.
Edit:
Great work with the new backpack addon. For the new barrel under the gun, could you give it a texture that makes it look similar to the rest of the gun.
Edit:
Great work with the new backpack addon. For the new barrel under the gun, could you give it a texture that makes it look similar to the rest of the gun.
