Okay, problem is that I've given several of the vehicles turrets a second weapon. However, human players can't fire them with any button, even though AIs can. What am I doing wrong.
Here's the script for the tiebomber bombardier
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FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.copilot"
ForceMode = "1"
FirstPersonFOV = "48"
PCPitchRate = 8.0
TurnRate = 2.5
EyePointOffset = "0.0 3.3 4.0"
MountPos = "0.0 0.0 0.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 20.0"
TiltValue = "-10.0"
TurretNodeName ="camera_node"
PitchLimits = "0 90"
YawLimits = "-90 90"
WEAPONSECTION = "1"
WeaponName ="imp_weap_fly_tiebomber_bomb"
WeaponAmmo = "20"
AimerNodeName = "bomb_bay"
AimerPitchLimts = "0 90"
AimerYawLimts = "-90 90"
FirePointName = "hp_fire_04"
WEAPONSECTION = "2"
WeaponName ="imp_weap_fly_tiefighter_ptorpedo"
WeaponAmmo = "20"
AimerNodeName = "hp_fire_03"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
VehiclePosition = "common.vehiclepositions.copilot"
ForceMode = "1"
FirstPersonFOV = "48"
PCPitchRate = 8.0
TurnRate = 2.5
EyePointOffset = "0.0 3.3 4.0"
MountPos = "0.0 0.0 0.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 20.0"
TiltValue = "-10.0"
TurretNodeName ="camera_node"
PitchLimits = "0 90"
YawLimits = "-90 90"
WEAPONSECTION = "1"
WeaponName ="imp_weap_fly_tiebomber_bomb"
WeaponAmmo = "20"
AimerNodeName = "bomb_bay"
AimerPitchLimts = "0 90"
AimerYawLimts = "-90 90"
FirePointName = "hp_fire_04"
WEAPONSECTION = "2"
WeaponName ="imp_weap_fly_tiefighter_ptorpedo"
WeaponAmmo = "20"
AimerNodeName = "hp_fire_03"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
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FLYERSECTION = "TURRET1"
PilotPosition = "hp_active"
Pilot9Pose = "minigun_9pose"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-40.0 15.0"
YawLimits = "-180.0 180.0"
TurnRate = 1.8
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_y"
AimerNodeName = "turret_x"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "turret_barrel1"
BarrelRecoil = 0.25
FirePointName = "hp_gun_1"
EyePointOffset = "0.0 0.5 3.0"
TrackCenter = "0.0 1.0 -1.0"
TrackOffset = "0.0 0.0 2.0"
TiltValue = "3.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WEAPONSECTION = 1
WeaponName = "imp_weap_hover_fightertank_cannon"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "imp_weap_hover_fightertank_laser"
WeaponAmmo = 0
PilotPosition = "hp_active"
Pilot9Pose = "minigun_9pose"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-40.0 15.0"
YawLimits = "-180.0 180.0"
TurnRate = 1.8
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_y"
AimerNodeName = "turret_x"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "turret_barrel1"
BarrelRecoil = 0.25
FirePointName = "hp_gun_1"
EyePointOffset = "0.0 0.5 3.0"
TrackCenter = "0.0 1.0 -1.0"
TrackOffset = "0.0 0.0 2.0"
TiltValue = "3.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WEAPONSECTION = 1
WeaponName = "imp_weap_hover_fightertank_cannon"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "imp_weap_hover_fightertank_laser"
WeaponAmmo = 0


