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Posted: Fri Feb 24, 2006 9:49 am
by Darth-Derkie
I did not read the documentation... It's so difficult to understand.

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Posted: Fri Feb 24, 2006 10:05 am
by flippy11
i'll do kashyyyk: docks (i think). anyway the one with the docks. good for sniping

Posted: Fri Feb 24, 2006 12:27 pm
by TAW_pinx
Thanks Derkie - I will attempt ASAP!!!

BTW, Docks is a great idea!!

Posted: Fri Feb 24, 2006 2:59 pm
by flippy11
is anyone gonna do dune sea?

Posted: Fri Feb 24, 2006 3:18 pm
by Teancum
I can do Dune Sea.... I think I have found a way for me *personally* to streamline the process. I did Yavin: Arena in about 20 minutes. I need to beta test it a bit more, then add CTF 1/2 flag, plus hero support.

Hey all: What do you think about having CTF (both 1 and 2 flag) on every BF1 map. I think we should do them on all maps, but as far as hero assault goes, we should only do it on the smaller maps. Yavin: Arena, Bespin: Platforms, Bespin: Cloud City, Naboo: Theed, etc. The big terrain maps wouldn't suit it as well.

Posted: Fri Feb 24, 2006 5:50 pm
by motorxmania
I have to agree with you about the smaller is better for jedi's but i think it would be good just to add them any way. Cause i would love jedi's on dune sea. i don't know about everyone else but that is my opinion

Posted: Fri Feb 24, 2006 6:55 pm
by Teancum
Yavin: Arena is almost done. I have Conquest, 1-Flag CTF, 2-Flag CTF and Hero Assault in. The first version will be released soon. After that I'll finish the vehicles for both CTF modes and fix the birds.

Posted: Fri Feb 24, 2006 7:58 pm
by squipple
Teancum: yes, I think that all the converted maps should include all modes for maximum flexibility. Would've been nice if they would've released all the SWBF2 maps with all modes, but some of them are limited. Strange.

Posted: Fri Feb 24, 2006 10:39 pm
by Astute
Question Teancum, how is it you got the rhen var ice and mountain texture(the blue ice stuff) to work? Mine barely shows up on my map, and even then its a light blue.

Posted: Fri Feb 24, 2006 11:18 pm
by Teancum
Huh? I think someone else is doing Rhen Var. I'm doing Bespin: Platforms and Yavin 4:Arena.

BTW, more updates on Yavin 4: Arena

-Conquest works flawlessly
-1-Flag CTF works flawlessly
-Hero Assault works well, but due to the ability to force run and jump, AI occasionally get stuck
-2-Flag CTF is almost done (just need to finalize my tests)
-XL mode has just been added and is in testing stages

-The files that were included with the BF2 tools call for dlc_hero_ventress, and I assume dlc stands for DownLoadable Content. (XBOX only) Hopefully soon we can find someone who can extract dlc.lvl from the XBOX, then we can get Kit and Asajj.

Posted: Sat Feb 25, 2006 12:15 am
by Astute
sry, must have missread..

To anyone doing a rhen var map, have you been able to get the ice textures to work?

Posted: Sat Feb 25, 2006 6:49 am
by sh4d0wl0rd
@TAW_pinx: Perhaps you should spread the factions of the cps in Hero Assault more equally (like on Mos Eisley) so that not one hlaf of the map is full of heroes cps and the other half is full of villains cps.

Posted: Sat Feb 25, 2006 10:46 am
by Darth-Derkie
If someone wants to test my Geonosis: Spire map out (Especially people with the CD-rom version of the game): http://s38.yousendit.com/d.aspx?id=019Z ... W825SBA619


And people with the CD-rom version of the game, download this: http://s23.yousendit.com/d.aspx?id=15KL ... E0ZUJVEJD6, put it in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData, run it and select my map and please post the errors it gives here or pm me.

Posted: Sat Feb 25, 2006 12:00 pm
by Teancum
What modes does Geonosis have, DD?

Posted: Sat Feb 25, 2006 12:11 pm
by Darth-Derkie
1 flag ctf, conquest and Hero Assault. ctf doesn't work. I don't know how to set up ctf.

Posted: Sat Feb 25, 2006 12:49 pm
by sh4d0wl0rd
The rebel and imperial AI is not working on Geonosis and the cps are spread unfair in HeroAssault. But all in all nice to have this map back!

Posted: Sat Feb 25, 2006 2:10 pm
by Teancum
Darth-Derkie -- I have both CTF modes working in Yavin: Arena. I'll try to post a tutorial soon.

If anyone wants to post the files for the map they're working on, I'll continue adding gamemodes: 1-Flag CTF, 2-Flag CTF, Hero Assault, XL (Team Deathmatch) and Hunt (as appropriate).

Posted: Sat Feb 25, 2006 2:18 pm
by Darth-Derkie
Great news, I got the geonosian fighter in! :D

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And I got all vehicles in:
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Posted: Sat Feb 25, 2006 2:24 pm
by Slayer_Hunter_J
How come the terrain is looking so dark (i also noticed it on citidal, or was the cave just bright?)

Posted: Sat Feb 25, 2006 2:27 pm
by Darth-Derkie
I has to do with the new lighting system, I haven't figured it out yet to get the terrain brighter... :(