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Detpack model not changing

Posted: Tue May 24, 2016 9:12 am
by TWINKEYRUNAWAY
Im having a slight problem getting the detpack model to change to a different model. Funny thing is ive been able to do it in one of my other project but I cant seem to get it to change now. Here is what my odf's look like:

imp_weap_inf_detpack
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_detpack"

[Properties]

OrdnanceName = "imp_weap_inf_detpack_ord"

//************************************************
//******************* SOUND **********************
//************************************************
FireSound = "dualmedkit"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_med"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_med"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
imp_weap_inf_detpack_ord
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_weap_inf_detpack_ord"

[Properties]
GeometryName = "weap_inf_protoncharge"

ExplosionTrigger = "imp_weap_inf_detpack_exp"
ExplosionExpire = "imp_weap_inf_detpack_destroyed_exp"
ExplosionDeath = "imp_weap_inf_detpack_destroyed_exp"
And the parent class odf
com_weap_inf_detpack
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "detonator"

[Properties]
HUDTag = "com_weap_inf_detpack"
GeometryName = "weap_inf_protoncharge"

RoundsPerClip = "1"
ShotDelay = "0.5"
ReloadTime = "3.0"
InitialSalvoDelay = "0.25"

TriggerAll = "1"

//AnimationBank = "grenade"

OffhandWeapon = 1
TrackingSound = ""

MaxItems = "1.0"

AutoAimSize = "1.0"

MaxPressedTime = "0.5"
MinStrength = "0.2"
MaxStrength = "1.0"

TargetEnemy = "0"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "0"
TargetBuilding = "0"
TargetMine = "0"
com_weap_inf_detpack_ord
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "mine"

[Properties]
GeometryName = "weap_inf_protoncharge"
TrailEffect = "com_sfx_mineblink_red"
LightColor = "250 50 50 150"
LightRadius = "3.0"


LifeSpan = "60.0"
NoLifeSpanDisplay = "1"

Velocity = "0.0"
Gravity = "1.0"
Rebound = "0.0
Friction = "1.0

MaxHealth = "20"

StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 1
StickBuildingUnbuilt= 1
StickTerrain = 1

CollisionSound = "com_sticky_stick"
I even added it to my ingame.req
Hidden/Spoiler:
ucft
{
REQN
{
"config"
"SoldierAnimation"
"com_sfx_waterbulletspray"
"com_sfx_watersplash_lg"
"com_sfx_watersplash_md"
"com_sfx_watersplash_ord"
"com_sfx_watersplash_ord_lg"
"com_sfx_watersplash_ord_md"
"com_sfx_watersplash_sm"
"com_sfx_watersplash_wade"
"com_sfx_watersplash_walker"
"com_sfx_watersplash_xs"
"com_sfx_waterwake_lg"
"com_sfx_waterwake_sm"
"explosion"
}
REQN
{
"class"
"com_item_powerup_ammo"
"com_item_powerup_health100"
"com_item_infantry_mine"
"[code]com_weap_inf_detpack[/code]"
"com_item_powerup_health25"
"com_item_powerup_dual"
}
REQN
{
"model"
"com_weap_inf_detpack"
"hud_main_reticule"
"hud_main_reticule_bullseye"
"hud_main_reticule_criticalhit"
"hud_main_reticule_hit"
"hud_main_reticule_outline"
}
REQN
{
"texture"
"AL3_null_icon"
"starburst"
"dirt"
"explode"
"flare4"
"thicksmoke1"
"thicksmoke2"
"underlitesmoke1"
"boom5"
}
}
Also ive added the updated lvl files(common,ingame ect) back to the munged folder in my addon just incase those didnt carry over correctly. Still no dice. I know im missing something, any advice would be much appreciated.
weap_inf_protoncharge
Is my new model, however I still get the vanilla model ingame.

Re: Detpack model not changing

Posted: Tue May 24, 2016 12:44 pm
by Samee3
Your ODFs look correct, so try replacing the stock DetPack model with the Thermal Detonator model.
If the Thermal Detonator model works, its a good bet that your model is not being accepted by the game.
Also, check the log for any errors

Re: Detpack model not changing

Posted: Wed May 25, 2016 4:00 pm
by TWINKEYRUNAWAY
I just checked the log files to, no mention of the detpack or anything pertianing to it. I went ahead and changed the odf to read the thermal detonator model and still the problem persists. This is really strange.

Re: Detpack model not changing

Posted: Wed May 25, 2016 5:09 pm
by Oceans14
Could a clean/manual clean and re-munge get it to work? I generally do that whenever something doesn't work... kind of like turning it off and then back on

Re: Detpack model not changing

Posted: Thu May 26, 2016 1:00 pm
by Samee3
Yes, this is strange.

I'd say try cleaning, like Oceans14 suggests.

If that doesn't work, try deleting all ODF files related to the DetPack, and start over.

Re: Detpack model not changing

Posted: Thu Jun 02, 2016 10:41 am
by TWINKEYRUNAWAY
Ive done the manuel clean, deleting and re-doing the odfs and a variety of other things yet the game persists to allude me. I even added odf's from my other project that has the detpack model changed along with the new detpack model from that odf. At this point it looks like the game wants me to stick with the vanilla model, which isnt too terrible but still kinda disapointing.

Re: Detpack model not changing

Posted: Thu Jun 02, 2016 7:02 pm
by Samee3
I feel like I have had this sort of problem before, but I can't remember exactly what it was or how I fixed it. :?

Assuming that the rest of the mod (it's not just the DetPack, right) is working correctly, suppose you tried the model on something else, like the time bomb. Or, another idea is to rename the stock model to something else, and rename the custom model to what the stock DetPack model was.

I suppose the last option is to reinstall the game; if no success then, reinstall the mod tools(backing up your progress of course).

Too bad we can't seem to find the solution to this problem. I'm sure this problem has been and will be encountered; it would be nice if someone could figure out how to fix it NOT the hard way. :cpu:

Re: Detpack model not changing

Posted: Thu Jun 02, 2016 10:00 pm
by Kingpin
Maybe you could try to rename your model the detpack model and delete the old detpack model. Clean and munge.