Bump Environment Map?
Posted: Tue May 10, 2016 6:43 pm
https://sites.google.com/site/swbf2modt ... _materials
In the above doc, this is mentioned:

In the above doc, this is mentioned:
Does anybody know how to implement this? Would you just like, use rendertype 27, plug in the bump/normal map to texture1, and then plug in the cubemap to texture2 or something, or what?Bump Environment Map
Same as a bump map, but provides an optional environment map.