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Bump Environment Map?

Posted: Tue May 10, 2016 6:43 pm
by Marth8880
https://sites.google.com/site/swbf2modt ... _materials

In the above doc, this is mentioned:
Bump Environment Map

Same as a bump map, but provides an optional environment map.
Does anybody know how to implement this? Would you just like, use rendertype 27, plug in the bump/normal map to texture1, and then plug in the cubemap to texture2 or something, or what? :o

Re: Bump Environment Map?

Posted: Wed May 11, 2016 4:34 am
by Anakin
Rendertype 6, map goes to slot 3 and don't forget the .tga.option file.
Found here: http://www.gametoast.com/viewtopic.php?p=466539#p466539

Re: Bump Environment Map?

Posted: Wed May 11, 2016 10:09 am
by Marth8880
@Anakin: That's for just a normal environment map. That's not what I referenced. I referenced an environment map that's also bump mapped. I already know how to implement an environment map.

Re: Bump Environment Map?

Posted: Wed May 11, 2016 4:51 pm
by Anakin
All right, so I'd add bump to 1st slot, env to 3rd and then use the flag calculator from ZETools, to combine env and bump.