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texture problem
Posted: Sat Feb 26, 2005 7:31 pm
by rebel_scum
i have a quick problem.the texture for my map is showing up in the editor
but not in the game how do i fix it?
thanks
RE: texture problem
Posted: Sat Feb 26, 2005 8:03 pm
by Rends
did you created a texture odf file too?
RE: texture problem
Posted: Sat Feb 26, 2005 8:33 pm
by rebel_scum
yes
RE: texture problem
Posted: Mon Feb 28, 2005 2:21 pm
by rebel_scum
sorry i wasnt more detailed but its the ground texture for rhen var.
i fiddled around with it more and now you can see the texture in the distance only and theres a white circle around you wherever you go.
but now i have a bigger problem whenever i go in the map editor,load my map and look at any object it crashes everytime.
i have absalutly no clue why so any answers would be greatly appreciated
RE: texture problem
Posted: Mon Feb 28, 2005 3:21 pm
by Saturn_V
Have you looked at the mapping tutorial on my site ? Read through it, it may give you some clues to where you've gone wrong.
Tutorial here :
http://www.saturnlabs.net
RE: texture problem
Posted: Mon Feb 28, 2005 4:34 pm
by rebel_scum
i have parential controls

so its blocked
if you could copy it to here that would be great
thanks
RE: texture problem
Posted: Mon Feb 28, 2005 4:42 pm
by Saturn_V
Ah, that'll be the gallery

RE: texture problem
Posted: Mon Feb 28, 2005 4:43 pm
by eddie
The white (usually black) circle around you is cos you did not specify detail tga from your tile 0. In Zero, when you click on texture/ tile 0 there is detail text box in left down corner. You have to type detail texture for for tile 0, so for rhen var you can use existing detail tga eg. Rhn1_main_detail.tga from assets/rhenvar and copy it to your world1 folder, then in zero for tile 0 enter it in for detail box. As for Q2 I have no clue - maybe saturn/fred could help you...
RE: texture problem
Posted: Mon Feb 28, 2005 5:17 pm
by rebel_scum
well now the texture works

thanks eddie.
i think the some of the spawns are making the map editor crash so i'll probably delete them and put new
ones in hope it works
thanks again guys you saved me alot of time
RE: texture problem
Posted: Mon Feb 28, 2005 10:00 pm
by rebel_scum
well i tried deleting the fourth spawn and it worked...for a little while
now it crashes whenever i look at any object. AGAIN

Re: RE: texture problem
Posted: Mon Feb 28, 2005 11:23 pm
by rebel_scum
psych0fred wrote:Textures don't have ODFs.
To find out the problem, use SPtest.exe and look at the log.
are you talking about what rends said
RE: texture problem
Posted: Mon Feb 28, 2005 11:38 pm
by imp_strikeforce
but now i have a bigger problem whenever i go in the map editor,load my map and look at any object it crashes everytime.
To find out the problem, use SPtest.exe and look at the log.
it sounds like it only crashes in zeroedit, so then sptest and the errorlog wouldn't help would it?
does it crash when you look at the objects in the game too?
RE: texture problem
Posted: Tue Mar 01, 2005 12:16 am
by rebel_scum
no, it only crashes in the map editor (when i look at objects)

RE: texture problem
Posted: Tue Mar 01, 2005 1:06 pm
by rebel_scum
ok everything is fine for now
i reinstalled my graphics drivers and it works
thanks all you guys a ton
ps:i hope to have my map out soon

Re: RE: texture problem
Posted: Tue Mar 01, 2005 1:32 pm
by Rends
rebel_scum wrote:psych0fred wrote:Textures don't have ODFs.
To find out the problem, use SPtest.exe and look at the log.
are you talking about what rends said
Sorry my fault. I mean option files not Odf files,
Rends
RE: Re: RE: texture problem
Posted: Tue Mar 01, 2005 2:54 pm
by rebel_scum
no problem, at least it works now