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Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 6:31 pm
by KadeEclipse
.. how stupid am i. i copied it so many times i swear? thanks for the help
Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 6:34 pm
by AQT
I don't know if that's sarcasm or not, but models have the extension .msh. What you have in your screenshot is a texture, which is .tga. Again, try the change first before replying.
Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 6:53 pm
by KadeEclipse
yeah i mean i thought i added the msh file. but apparently not. i added it and it works great. thank you so much. just one more question. if there a fix for my zeroeditor randomly crashing
Re: com_bldg_controlzone_large
Posted: Fri May 01, 2020 6:22 am
by Marth8880
KadeEclipse wrote:if there a fix for my zeroeditor randomly crashing
Try loading your world with "Build accurate object collision" unticked and/or lowering the view distance.
Re: com_bldg_controlzone_large
Posted: Fri May 01, 2020 12:24 pm
by KadeEclipse
thanks for the reply. might give that a go
