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Unit model problem [Solved]

Posted: Tue May 29, 2018 6:59 am
by CrazyGentleman
Hello GT,

I have been struggling to get this .msh working. It's an already rigged and weighed .msh that I want to replace the lower legs and boots with. The custom parts that I added on to it work, but as soon as I remove the old parts that I need to remove, the munge gives errors and the game crashes once I try to load in the map.

How am I suppose to proceed?

Code: Select all

ERROR[levelpack req\imp_inf_navytrooper.req]:Expecting bracket, but none was found.
File : munged\pc\imp_inf_navytrooper.model.req(1)...

ucft <--
ERROR[levelpack req\imp_inf_navytrooper.req]:Expecting bracket, but none was found.
File : munged\pc\imp_inf_navytrooper.model.req(1)...

Re: Unit model problem

Posted: Tue May 29, 2018 10:38 am
by Calrissian97
I would suggest cleaning the side, then in XSI make sure every mesh is triangulated and there aren't any materials assigned to the model that might throw it off.

Re: Unit model problem

Posted: Tue May 29, 2018 11:51 am
by CrazyGentleman
Alright, I so far tried clean and munge, including a manual clean. I'm not too sure what you mean by triangulating the mesh? However, I have removed the material that was assigned beforehand and it didn't seem to do much.

EDIT: I have seemed to solve the issue. Apparently, when removing (weighted) points it is important that you don't press delete but alt + delete. This prevented the .msh from deforming/crashing/giving errors during munging. I declare this issue hereby solved.