How To Make a Vehicle Spawn Point Work for Both Teams [Tut]
Posted: Sun Jul 07, 2013 6:31 pm
I was wanting to make my vehicle spawn point be used for both teams, so that their respective vehicles would appear if a spawn point was captured. For example, CIS captures a REP spawn point that controls vehicles. When the next vehicles spawn, they would be CIS vehicles instead of REP vehicles. I couldn't find a tutorial when I searched the forums, so I messed around for a while and figured it out.
1. Follow this tutorial to add the vehicle spawn points to a ground map.
2. When you have your vehicle spawn point selected, change the "TEAM" field to be 0 instead of 1 or 2.
3. On the right side in the "OBJECT INSTANCE" panel, find the field for your opposing team. If you originally made the vehicle spawn point for CLASSREPATK, you'll be looking for CLASSCISDEF this time. If you originally made it for CLASSCISDEF, you'll be lookin for CLASSREPATK. In there, you can type the name of the vehicle you want to spawn when the CIS controls the associated command post. You can find the names of ships in the respective .req files as mentioned in the other tutorial.
4. That's it! Munge your map and test it out.
EDIT: I dun goofed my link.
1. Follow this tutorial to add the vehicle spawn points to a ground map.
2. When you have your vehicle spawn point selected, change the "TEAM" field to be 0 instead of 1 or 2.
3. On the right side in the "OBJECT INSTANCE" panel, find the field for your opposing team. If you originally made the vehicle spawn point for CLASSREPATK, you'll be looking for CLASSCISDEF this time. If you originally made it for CLASSCISDEF, you'll be lookin for CLASSREPATK. In there, you can type the name of the vehicle you want to spawn when the CIS controls the associated command post. You can find the names of ships in the respective .req files as mentioned in the other tutorial.
4. That's it! Munge your map and test it out.
EDIT: I dun goofed my link.