*WIP* Mygeeto: Storm

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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should i keep barricades or get rid of it?

leave barriers
13
81%
get rid of barriers
3
19%
 
Total votes: 16
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Post by trainmaster611 »

@Yock: That's a bad idea. There are no locals in the movie that participate in the battle so it will ruin everything. :roll:
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Post by RevanSithLord »

Well, he meant if he replaced a couple of local teams with Galactic Marines and CIS forces. How can that ruin it? They'll be fighting each in designated areas, and it will seem like the battle is really huge. I can actually see that happening.
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Post by Elmo »

^ Exacatacly :P I don't know if I'll do it though, because I don't want cps shown on the Mini map that you can't even get to :?
FullMetal_Alchemist

Post by FullMetal_Alchemist »

this looks sweet. can't wait for it to come out.
Protector_Pulch

Post by Protector_Pulch »

Elmo wrote:^ Exacatacly :P I don't know if I'll do it though, because I don't want cps shown on the Mini map that you can't even get to :?
ah, you want to separate the "locals" batte from the battle players can participate in? But why? See, in...Mos Eisley, for example, jawas are spawned from the same CPs as the CIS/GAR troops, aren't they? I dunno...does anyone know? Having a separate Battle just has two downsides: The players can't really affect this battle (except for a few snipers taking down targets), so it's the same battle every time you play it.
-and-
Ín some situations it could be illogical to still have troops fighting: When the CIS team has run out of reinforcements, and there are only some dispersed left, a large bulk of troops on the other side will appear very strange.
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Post by Epena »

No, no. How's it weird that a different bridge wouldn't be secured? I think it's a really great idea, because it'll look like the whole planet, or at least a huge battle is taking place, without all the crud that a massive battle gives. Atmosphere affects alot on how good a map is.

And Elmo, you can make cps that are invisible.
Schizo

Post by Schizo »

You guys do realize that you can have seperate spawn paths on the other bridges, right? The CPs don't need to be anywhere near the spawn paths.

Personally, I think the local sides thing would be cool to implement. It'd really add to the battle. Since they're bots, it's not like they'd be scripted battles. It'd be different all the time, depending on how the bots fight. So you'd be able to see battles off on the other bridges, so it'd give the feel of a much larger battle. And then, you could make the local bots spawn from certain CPs, so that when you take those CPs, the local bots will stop spawning. So if you start to gain the upper hand on the regular bridge, your allied "locals" will also start to push back the enemy on the other bridges as well.
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Post by Elmo »

hmm.. yes, but i hope, it won't effect the reinforcement point count. If it does, then it's a definite no. But i think it will work out quite well if not :)
Schizo

Post by Schizo »

Locals don't contribute to the reinforcement count. They're totally independent from the two regular teams.
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Post by Elmo »

Schizo wrote:Locals don't contribute to the reinforcement count. They're totally independent from the two regular teams.
alrighty then, the "locals" are in! :P (Now, I just need PEnguin's help!:P)
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

Take out the mygeeto fog,it looks like water!
And just make a recoloured slightly more transparent geonosis dust cloud,not the mygeeto fog.

[EDIT]:
Elmo wrote:Yes 8) Forget the sky problem (thx Penguin)

what do you think of this>

http://img250.imageshack.us/my.php?imag ... 416oc5.jpg

Good?
Use that as the loading screen!! :P
I love it and without the action its still good.
And:Can i be a beta tester?
Last edited by -(DW)-Arc9[E] on Fri Jan 26, 2007 2:55 pm, edited 2 times in total.
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Post by Elmo »

Nah, the bridge shot doesn't have any action..

the "water :roll: "(mist) looks fine... It's not very noticable while you're fighting. :wink: And it looks fine.
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Post by {Hunter}.Rik-Jinn »

Elmo wrote:look in the first post for screens! of course there are not gonna be any 501st troopers.. i want to make this movie accurate... and I'm sure we are all sick of the 501st. Did you look at the screens? :P
Well I think it would be cool to add the 501st as Extra Side because they came to Mygeeto to help some... (You know like the Geonosians on CIS in Geonosis) and place some more Anti Aircraft guns on the CIS and some LAAT/i's on the Rep would be wicked !!! don't forget to get Ki as Hero and one more thing .... YOU DID A GREAT JOB ALREADY !! :lol: :lol: :lol:
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Post by Rekubot »

The only reason the 501st went to Mygeeto was to fulfil Project Hammertong. They may have fought in the area where the shipped map is set, but no where else. It was only a small detachment of the 501st after all.
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Post by {Hunter}.Rik-Jinn »

Oh thanks Rekubot for telling me I knew they wern't with much but if you say so than I immidiately believe you so no 501st than ;) I still would like some LAAT/i's because they are so awesome and give a new dimention to the game its between space and ground battles that's why it's so cool ! :D
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Post by Elmo »

No, I'm not going to put any flyers into the battle, this is sctrictly a land map. TuskenJedi had the perfect example why. And, I'm sick of land maps with flyers in them :lol:

If anything, I'll put gunship props or, anims of gunships landing ( if i can get any)
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Post by wazmol »

maybe if you do the sky dome with explosions and gunships flying that would be awesome.
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Post by Elmo »

wazmol69 wrote:maybe if you do the sky dome with explosions and gunships flying that would be awesome.
^^ already done :P
FullMetal_Alchemist

Post by FullMetal_Alchemist »

owned.


PS- can i test this, we've had so many good times.
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Post by Elmo »

maybe, maybe... Thire, will be testing for sure. I'll allow 3 beta testers... Thire, FullMetalAlchemist, and--- Some one else! :P whoever asks first, gets the spot.

Edit: I've gotten Majin's sides in.. but I'm encountering problems with the assault mode... I still have lots to do in terms of sides.
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