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Posted: Tue Jun 27, 2006 9:05 pm
by Guest
No not yet the landscape part is really hard to work on and as soon as I show screens I will put really good lighting effects in game. Oh, and protector pulch, I'm not making it above the actual mustafar map, I'm making it above another large volcanic area of Mustafar where a factory is thats been long destroyed.

Posted: Wed Jun 28, 2006 2:58 am
by ^Destroyer^
So then its not actually space, then its just fly above land am i correct?

~EDIT~: If you don't post screenshots soon, this topic shall be closed by the admins.

^Destroyer^

Posted: Wed Jun 28, 2006 3:23 am
by Protector_Pulch
I think orbital bombardement would fit this map perfectly, wouldn't it ?

Orbital bombardement, this gives me an idea... What about a assault mode in which you have to destroy the cap (for the defenders) or the factory(for the attackers) ?

Posted: Wed Jun 28, 2006 4:32 pm
by Lateralusj00
It would be good if it's an air battle above Mustafar. But I hope you don't make things too far apart (capitol ships and ground).

Actually, is it a space map with the ground textures and objects added in or is it a ground map with capitol ships added in?

Posted: Wed Jun 28, 2006 6:33 pm
by Xavious
could you at least post screens of the progress so far?

Posted: Fri Jun 30, 2006 9:16 pm
by Guest
Progress has not been canceled! :mrgreen: Here are some pics of the battlefield so far:

http://s60.photobucket.com/albums/h13/a ... h=imgAnch7
http://s60.photobucket.com/albums/h13/a ... h=imgAnch6
http://s60.photobucket.com/albums/h13/a ... h=imgAnch4
http://s60.photobucket.com/albums/h13/a ... h=imgAnch3
http://s60.photobucket.com/albums/h13/a ... h=imgAnch2
http://s60.photobucket.com/albums/h13/a ... h=imgAnch1

Ok, those are the links to the pics. Now remember, it will include a fortress somewhere, but its a ruined fortress, this will be for GCW unless you want an Imperial ship as the Clones.... :oops:

Answers to all those questions:
disturbed wrote:It would be good if it's an air battle above Mustafar. But I hope you don't make things too far apart (capitol ships and ground).

Actually, is it a space map with the ground textures and objects added in or is it a ground map with capitol ships added in?
Its a ground map with Ships in the sky, also it will be basically an air/land map.
Protector_Pulch wrote:I think orbital bombardement would fit this map perfectly, wouldn't it ?

Orbital bombardement, this gives me an idea... What about a assault mode in which you have to destroy the cap (for the defenders) or the factory(for the attackers) ?
Yes its orbital bombardment, with defending Capital ship backing up the keepers of the fortress.
Darth_Maul wrote: could you use normal battle droid instead of the super? (or the marine)
I will include both with the same count of units.

Ok, all the questions asked will be posted in this post. I will probably need to have alot of units on the battlefield in order to have a really big battle, so I'll probably set it up to the highest count. The whole point of this map was to accomplish something thats never been done, and for it to be a big battle. :twisted:

~EDIT~ P.S. Sorry for the long wait time!

Posted: Fri Jun 30, 2006 10:13 pm
by RAymo
looking good, but i think it looks too much like geonosis. make the textures darker perhaps?



P.S. that picture with dooku abt to get shot, u just had to circle it didnt u. lol :P

Posted: Sat Jul 01, 2006 8:30 pm
by Xavious
uh....this is mustafar?

Posted: Sat Jul 01, 2006 11:39 pm
by Guest
Ya

Posted: Sat Jul 01, 2006 11:50 pm
by Protector_Pulch
Looks fine this far.
Just wondering: Don't you think the cap's are too close to each other ? When they're, it will be difficult to dive down to the planets surface without crashing.

PS: I think Darth_Maul referd to the remaining pics in your album, didn't you ?

Posted: Sun Jul 02, 2006 10:00 pm
by crazytieguy
Sounds nice...Try to finish it soon if possible :D

Posted: Sun Jul 02, 2006 10:23 pm
by Penguin
yeah, it looks like geonosis, make the ground darker and add lava everywhere

Posted: Mon Jul 03, 2006 10:33 pm
by Guest
Oh, you mean sense I didn't really show the mustafar part?

Posted: Mon Jul 03, 2006 10:47 pm
by Penguin
yeah, and the ground is to bright, looks alot like sand, instead of dark black rocks and stuff form mustafar

Posted: Tue Jul 04, 2006 1:46 am
by Guest
Can you give me a guide on adding lava?

Posted: Tue Jul 04, 2006 2:44 am
by Protector_Pulch
Mhh, the name of your map is...not perfect. I think
"Battle over Mustafar"
is somewhat "reserved" for the Space Battle above Mustafar in the Campaign Mode.
"Battle for Mustafar" or "Mustafar:Orbital Landing" would be better.

Posted: Tue Jul 04, 2006 3:03 am
by Sniper_eye
my suggestion, rename it: obital battle: mygeeto

My other suggestion (lava): go to the modding forum, there is a sub topic (i think) that shows how to mod lava :D

Posted: Tue Jul 04, 2006 3:26 am
by Protector_Pulch
Other names:

Mustafar: Space Raid / Planetfall: Mustafar

Posted: Tue Jul 04, 2006 10:12 pm
by Yocki
you could "steal" the idea from death star I map so there will be actual space and land

Posted: Wed Jul 05, 2006 3:34 am
by Protector_Pulch
No, Death Star I was more planet-to-planet fight (although the DS is a not a Planet,but an artificial moon).

CTG makes a ground map with caps above, like Staiger00's Geonosis XL-Map.