Released: Movies realism mod v1.5 (Final)
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Kyross
Released: Movies realism mod v1.5 (Final)
I thought the release of it was reason enough to post, considering how much time spent scrutinizing it and tweaking it in my spare time.
Finally released, version 1.5 of my (previously titled) Just like the movies STUFF mod.
For more information and a download link, see filefront:
http://starwarsbattlefront.filefront.co ... inal;54128
I probably shouldn't be saying it's final because I'm really paranoid I may have missed a small something while trying to fix something else but I'd like to move on.
Finally released, version 1.5 of my (previously titled) Just like the movies STUFF mod.
For more information and a download link, see filefront:
http://starwarsbattlefront.filefront.co ... inal;54128
I probably shouldn't be saying it's final because I'm really paranoid I may have missed a small something while trying to fix something else but I'd like to move on.
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Alpha
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Kyross
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Leviathan
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That's also what I thought... However, TIE's torpedos were one of the "special" weapons Pandemic had chosen not to include in SWBF's last release, and we know they had to respect the Star Wars Universe's story in this game... Therefore, are we sure that TIE-Fighters do not really own such an armament ?Alpha wrote:TIEs can't have missiles...there's not enough room in the cockpit. That was one of my cons for battlefront 2.
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Kyross
You wouldn't think so. They are light fighters, cheap to produce. But that isn't to say some could have it installed for more specialised missions, and how many space fights are there? with the shipped game there is only one real airfight and most of the time, as they are on Dune Sea it is more for backup enforcement. Considering how they can fit a pilot with all the controls, a reactor, and sophisticated weapon systems into that tiny ball I would say a couple torpedoes wouldn't be much of an issue. Just not regularily equipped because it would be an unnecessary expense.
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saberhagen
I've just had a quick try of this mod and I like it, especially the scouts. It's really cool being able to sneak behind enemy lines and sabotage things.
You can fix the Hoth crash very easily. You just need to put a probot ODF in the IMP\ODF folder.
I think you should make missiles faster as they have trouble catching up with starfighters even when they're locked on.
You can fix the Hoth crash very easily. You just need to put a probot ODF in the IMP\ODF folder.
I think you should make missiles faster as they have trouble catching up with starfighters even when they're locked on.
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Blackcurrent
Well, actually the TIE Fighter is an overall craft, mening that it carries torpedoes too, just like the X-wing. But the X-wing usualy only caries 2 torpedoes, and it's probably the same for the TIE.
EDIT: Sorry guys, this was all a big mistake. Acording to the starwars.com databank article about theTIE Fighter it only caries laser cannons.
EDIT: Sorry guys, this was all a big mistake. Acording to the starwars.com databank article about theTIE Fighter it only caries laser cannons.
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Kyross
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saberhagen
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Leviathan
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Kyross
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Dude, everyone knows how much of a correctness Diet Dr. Pepper I was, so you can uyse my stuff if you'd like. Just ask me on MSN Messenger for the stuff. Everything in my maps is movie accurate, named correctly, and...obsessively correct. I re-released maps if there were continuity errors of any type.
- Majin Revan
- Majin Revan
