However, as far as I've noticed, Battlefront 2 is scripted to immediately declare victory to the team opposing the one that runs out of reinforcements, therefore not giving time for my VO and stuff. I believe this is handled by the code below, located in the Objective.lua
Code: Select all
--If a team runs out of reinforcements, they lose right away.
--If you want to disable the reinforcement countdown,
--call SetReinforcementCount(teamID, -1)
OnTicketCountChange(
function (team, count)
if count <= 0 then
MissionDefeat(team)
end
end
)
end

