Page 2 of 3

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Sun Jun 13, 2010 1:07 pm
by Executer94
I agree with [Skirata]Darman[M]. I think they look very similar.

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Tue Jun 15, 2010 4:30 pm
by Fiodis
The impression I got from the mission was that they were commandos RC-style, which are not that similar to each other, not ARF troopers. They have the same model, mostly, but really big, bright, colored stripes. While it's true that Youtube has a pause feature, BF2 doesn't, and that is where the mod is meant to be played. Technically it does, but that's more for options menu handling than picking out armor colorations. I haven't actually seen TCW (cartoons and SW don't mix, imo) but even then:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
If those two were running around on Felucia I'd easily be able to pick them apart. Especially the blue one. Big, obvious coloration.

As a final note on the importance of using big colors:
Hidden/Spoiler:
Image
Heck, one even has horns.

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Thu Jun 17, 2010 9:29 am
by [Skirata]Darman[M]
@Fiodis: Yeah, I know Sgt. Boomer, I even made a very nice skin of him, but I thought a blue one on Felucia wouldn't be nice (and easy to hit like you siad). I made them all a little different but they should still look as one team. Those Dark Trooper clones of the BF0 Mod are to different I think. they have such heavy colors so they don't look nice together. And those horns... Well, I better don't tell what I think about that.

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Fri Jun 18, 2010 7:47 am
by MrCrayon
Will you be making another map like this? PLEASE? I love how you made the gunship land and pick up at the end. Maybe You could make them start in the gunship at the beginning? And I found it a shame how you couldn't use the STAPs

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Fri Jun 18, 2010 3:46 pm
by [Skirata]Darman[M]
MrCrayon wrote:Will you be making another map like this? PLEASE? I love how you made the gunship land and pick up at the end. Maybe You could make them start in the gunship at the beginning? And I found it a shame how you couldn't use the STAPs
Yeah, the STAPs. Maybe it sounds silly but I aren't able to manage it to get takeble vehicles. The AATs are vehicle props that work as objects (don't ask why). So I had to use the stap models. Also I think the droids would have grabbed those and drive against some walls immediatly
XD.
The Laat... I tried to get a Laat beginning but it isn't possible (for me) I think, because the Laat moves from the beginning and your spawn points don't. also it is very hard (for KI's impossible) to stay in a moving object. After many, many tries I gave up this idea.

Point 3: Unfortunatly I think I won't make maps any longer. This project was hard enough and had problems with all day working on this and managing school. And now my PC is updated to vista and as you all know, the zero editor doesn't work on vista ( no, don't give me advices to solve this problem, I tried them all, be sure) and also after a few munges of a new project, munge fails, or map fails because it crashes without only one error. Also clean and remunge doesn't help :cpu: . Sorry guy

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Fri Jun 18, 2010 4:44 pm
by MrCrayon
NOOOOOOOOOOOOOOOOOOOOO!!!

You made such a beautiful map!!! Better to go out with style than to overstay your welcome I guess...

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Sat Jun 19, 2010 12:18 am
by Commander_Fett
[Skirata]Darman[M] wrote:
MrCrayon wrote:Will you be making another map like this? PLEASE? I love how you made the gunship land and pick up at the end. Maybe You could make them start in the gunship at the beginning? And I found it a shame how you couldn't use the STAPs
Yeah, the STAPs. Maybe it sounds silly but I aren't able to manage it to get takeble vehicles. The AATs are vehicle props that work as objects (don't ask why). So I had to use the stap models. Also I think the droids would have grabbed those and drive against some walls immediatly
XD.
The Laat... I tried to get a Laat beginning but it isn't possible (for me) I think, because the Laat moves from the beginning and your spawn points don't. also it is very hard (for KI's impossible) to stay in a moving object. After many, many tries I gave up this idea.

Point 3: Unfortunatly I think I won't make maps any longer. This project was hard enough and had problems with all day working on this and managing school. And now my PC is updated to vista and as you all know, the zero editor doesn't work on vista ( no, don't give me advices to solve this problem, I tried them all, be sure) and also after a few munges of a new project, munge fails, or map fails because it crashes without only one error. Also clean and remunge doesn't help :cpu: . Sorry guy
Very important note: did you download Frisbee's Vista/ Windows 7 compatible munge? without it, you get a fast munge and a FATAL error when you try to load a map.
Just one thing, with moving props, gravity will keep a unit on a prop going up or down, but if you rotate it or move it left/right/forward/backwards, the unit won't move with it. So, you can spawn the units in a vehicle moving down, as long as it doesn't move on the x or y axis.

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Sat Jun 19, 2010 6:10 am
by [Skirata]Darman[M]
Commander_Fett wrote:Very important note: did you download Frisbee's Vista/ Windows 7 compatible munge? without it, you get a fast munge and a FATAL error when you try to load a map.
Just one thing, with moving props, gravity will keep a unit on a prop going up or down, but if you rotate it or move it left/right/forward/backwards, the unit won't move with it. So, you can spawn the units in a vehicle moving down, as long as it doesn't move on the x or y axis.
Yeah, I dloaded. It works about five times munging... then crashes all the time. Also making mods without maps (zeroed crashes becasue of runtime error) isn't a real satisfaction, because I LOVE making maps with all the details etc.
The Laat moves down, but the spawn points not. you would spawn somewhere in the air if you can't choose your trooper fast enough and fall down. Also the AIs would jump out and die... not good.

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Sat Jun 19, 2010 3:05 pm
by CressAlbane
You could make the gunship anim start when they spawn (ie enter the reigon)

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Mon Jun 21, 2010 7:30 am
by [Skirata]Darman[M]
CressAlbane wrote:You could make the gunship anim start when they spawn (ie enter the reigon)
Now the idea becomes more and more interesting. But like I said, guy I'm not able to do so. I've got a vista and ZeroEd crashes.

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Mon Jun 21, 2010 10:45 am
by 501st_commander
[Skirata]Darman[M] wrote:[.....] But like I said, guy I'm not able to do so. I've got a vista and ZeroEd crashes.
Have you looked here: http://www.gametoast.com/forums/viewtop ... 9&start=20

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Mon Jun 21, 2010 6:12 pm
by MrCrayon
Vista sucks. Get windows 7. I don't know if zeroEd will work, but it would be a shame to see such a promising mapper just leave for something dumb like that.

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Tue Jun 22, 2010 8:12 pm
by Fiodis
Win7 sucks, get Vista. The thing is that everyone has problems on Vista but not Win7, or on Win7 but not on Vista. If you really want a BF2-modding-safe OS, get XP. Getting Win7 will not necessarily fix your ZE problems.

And, anyway,
[Skirata]Darman[M] wrote:no, don't give me advices to solve this problem, I tried them all, be sure
/offtopic

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Thu Jun 24, 2010 8:16 am
by myers73
Fiodis wrote:Win7 sucks, get Vista.
:funny2: :lol: :yes:

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Fri Jul 02, 2010 12:51 pm
by Commander_Fett
oddly enough, ze glitched up a lot while I was using xp, but not on windows 7. I had to get the munge fix, but everything else was fine.

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Fri Jul 02, 2010 1:00 pm
by 501st_commander
myers73 wrote:
Fiodis wrote:Win7 sucks, get Vista.
:funny2: :lol: :yes:
LIE! have you even tried it? /offtopic

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Tue Jul 06, 2010 3:03 pm
by madcreator12
Just played this! It's great :yes: apart from the supposedly :quotes:Big :quotes: bit at the end where you're supposed to kill the :bobba: guy... basically, I went in, he blasted me with his big shotgun, one shot, one kill :| . So then I spawned again and was making my way back to the hangar when suddenly
Well done men I owe you a beer
came up. The poor sucker had managed to get himself killed by the AI. Or maybe by his own accords. I shrugged,
Oh well!
and jumped onto the LAAT.
Other than that it was OK, apart from a few spelling errors in the objective dialogues, but that's just me being pedantic.
Good job!

P.S. I've not had any problems with ZE on Vista, but mabye that's because I haven't munged my map yet.. I dunno.

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Tue Jul 06, 2010 3:47 pm
by Fiodis
501st_commander wrote:
myers73 wrote:
Fiodis wrote:Win7 sucks, get Vista.
:funny2: :lol: :yes:
LIE! have you even tried it?
I have it and wish I didn't.
501st_commander wrote:/offtopic

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Thu Jul 08, 2010 1:51 pm
by SAMofBIA
well this just sucks!, i loved this map, especially the guy with the chaingun, you could just charge it up and start dashing throughout the tunnels causing them to fill with broken droid parts! the bounty hunter gave me trouble though, but as madcreator12 said, he sort of managed to get himself killed by the AI, (i did get him down pretty low though!)

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Posted: Fri Jul 09, 2010 11:52 am
by MrCrayon
Heh heh. Yeah. The Bounty Hunter may-be a clone of mr Fett, but you can't clone skill. This proves this very well. Anyway, this map was one of my favourites simply because thed units are really fun. I like placing as many orbital strike beacons as I can and unleashing devastation upon any poor creature within 4 Km. Man, the rain pours death for like a minute. I get all warm and fuzzy seeing the screen shake in a dizzying manner knowing that the leg that flew past my head belonged to a droid. :maulsaber: