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MshEx error
Posted: Fri Aug 14, 2009 4:32 pm
by Frog
whenever i try to run MshEx i get half way through the process and i get this error and it crashes "trying to allocate 131095257 bytes" ive re tryed mshex but still the same error.... any ideas?
Re: MshEx error
Posted: Sun Aug 16, 2009 6:33 pm
by Fiodis
What are your export settings for Crosswalk?
Re: MshEx error
Posted: Sun Aug 16, 2009 9:09 pm
by Frog
heres my explorer all under one null like the tut said
then i select all and center click the null
then i hit crosswalk and did 6.0 text
then heres my settings i used
then this is the error i get when i try to use mshex
so idk wat i did wrong i followed every step

Re: MshEx error
Posted: Sun Aug 16, 2009 9:11 pm
by Frisbeetarian
Export as Wavefront OBJ then import that back into XSI. Follow directions as you did from there.
Re: MshEx error
Posted: Sun Aug 16, 2009 9:34 pm
by RepSharpshooter
131095257 bytes = 125mb which is ridiculously too big.
Re: MshEx error
Posted: Mon Aug 17, 2009 5:14 am
by CodaRez
Right, delete some of the useless corners/edges, or get someone with an XSI exporter full version to do it(which may overload too though, and for ur ref don't ask me cus I don't have an exporter)
And I am not sure if MshEx can handle vehicles(unless that car is a prop)
Also, rename the "null" to "Dummyroot"
Re: MshEx error
Posted: Mon Aug 17, 2009 9:46 am
by DarthD.U.C.K.
converted models wont work well in battlefornt because they have far too many unnecassery polygons
it doenst matter how you call the DummyRoot
you can export everything except enveloping and bones via meshex