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MshEx error

Posted: Fri Aug 14, 2009 4:32 pm
by Frog
whenever i try to run MshEx i get half way through the process and i get this error and it crashes "trying to allocate 131095257 bytes" ive re tryed mshex but still the same error.... any ideas?

Re: MshEx error

Posted: Sun Aug 16, 2009 6:33 pm
by Fiodis
What are your export settings for Crosswalk?

Re: MshEx error

Posted: Sun Aug 16, 2009 9:09 pm
by Frog
heres my explorer all under one null like the tut said
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then i select all and center click the null
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then i hit crosswalk and did 6.0 text
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then heres my settings i used
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then this is the error i get when i try to use mshex
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so idk wat i did wrong i followed every step :(

Re: MshEx error

Posted: Sun Aug 16, 2009 9:11 pm
by Frisbeetarian
Export as Wavefront OBJ then import that back into XSI. Follow directions as you did from there.

Re: MshEx error

Posted: Sun Aug 16, 2009 9:34 pm
by RepSharpshooter
131095257 bytes = 125mb which is ridiculously too big.

Re: MshEx error

Posted: Mon Aug 17, 2009 5:14 am
by CodaRez
Right, delete some of the useless corners/edges, or get someone with an XSI exporter full version to do it(which may overload too though, and for ur ref don't ask me cus I don't have an exporter)

And I am not sure if MshEx can handle vehicles(unless that car is a prop)

Also, rename the "null" to "Dummyroot"

Re: MshEx error

Posted: Mon Aug 17, 2009 9:46 am
by DarthD.U.C.K.
converted models wont work well in battlefornt because they have far too many unnecassery polygons

it doenst matter how you call the DummyRoot

you can export everything except enveloping and bones via meshex