AT-XT

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

ruasoh

Post by ruasoh »

they're the same as the ones you can download under the BFI vehicles section on Gametoast, but give me a minute and I'll email my folder (with the fixed cannon texture)
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

I know you all have kind of moved on from this thread, but is there anyway I can get ahold of the At-Xt?

I want to put it in BF2 aswell, but cant find it on forums or in download area.

Thanks,

Parts
Murdocr

Post by Murdocr »

PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

Thanks!


and check the forums soon - wip and hopefully soon a release (map)
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

I've got a much more complete AT-XT that Fred and I actually finished, I just haven't had extra time to upload it.
Squirrel7Hunter

Post by Squirrel7Hunter »

well I was hoping someone could answer my question,Ihave read everypost in this thread and I was wondering, Do I put the odf. and msh. for the atxt in my assets folder/sides/rep or in my map odf. and msh. folders?
I'll be waitng for the atxt to show up in the downloads section
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

Ill be waiting for you to upload it. It will fit in nicely in my Geonosis map.


But could you include a tutorial on making new sides and adding a vehicle?

I successfully made a new side (drd) for my map series, that basically covers every sort of battledroid seen in the movies, with new skins and all, and it works fine.

But i want to put some new fighters in (like the geofighter and ep2 jedifghter) and if someone can explain to me how i would put the at-xt in, it would be loads of help with the other vehicls.
ruasoh

Post by ruasoh »

Squirrel7hunter:
"
you don't need to put any of the files in the rep directory. They can go straight into the C:\BF2_ModTools\data_xxx\Worlds\xxx and their respective folders (atxt.req goes in the root c:\BF2_ModTools\data_xxx\Worlds\xxx folder)
PvtParts:
The documentation is actually a lot of help when it comes to initial setup things (like vehicle placement) Plus it has been addressed too many times in the forums here. The answer might still be lurking in a corner of the forums... :wink:
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

Off Topic: Ive just posted a new thread - i just ran into a similar problem, pertaining to

ucft <--
ERROR[levelpack GEL.req]:Expecting bracket, but none was found.
File : munged\pc\gel_conquest.lvl.req(1)...


this came up for OOM-9, but I dont see an answer here..

anyone got any ideas?


(note this isnt pertaining to the at-xt, i havent even touched it yet)
OOM-9

Post by OOM-9 »

btw,

The AT-XT still doesn't work for me >.<


~OOM-9
Murdocr

Post by Murdocr »

i can't get it to work either :(
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

The AT-XT on Fred's site is a really really old version. Just hang on and I'll update it with the new version ASAP
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

You can find the AT-XT in downloads section now.
Squirrel7Hunter

Post by Squirrel7Hunter »

so i'm guessing I have to put a munged and a Req. folder in my dataxxx/world/xxx with my odf msh and world1 right? I dont have to change any of the files that are called imp at-st into rep atxt do I?


I was also wondering,, On filefront they was a new picture posted and It had a juggernaut in it, you could tell it wasnt made in photosjop,(it was 3-d) and I was wondering if anymaps/mods have come out that have the juggernaut in it?
Murdocr

Post by Murdocr »

if anyone could spare some time to help i would appreciate it. how do you set this thing up. i have tried using it as it's own side called atxt and calling it in the lua, adding it to the republic side and adding it to the rep.req and finally putting it in my world1 folder and phsically placing it in ZE. with the latter my map crashed and i got the following from BF2_modtools:

Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "rep_walk_atxt_finalexp" missing effect "explosion"

Message Severity: 3
.\Source\EntityWalker.cpp(4241)
Walker 'rep_walk_atxt' has FootBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4255)
Walker 'rep_walk_atxt' has LegBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4269)
Walker 'rep_walk_atxt' has LegBoneTopLeft tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4282)
Walker 'rep_walk_atxt' has LegBoneTopRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4207)
Walker 'rep_walk_atxt' has FootBoneLeft tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4216)
Walker 'rep_walk_atxt' has FootBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(224)
Walker has no animations
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Oh I forgot to tell you that the ATST also needs to be loaded into memory for it to work, since it uses that ATST anims.
Murdocr

Post by Murdocr »

ok i'll try that, thanks.
Squirrel7Hunter

Post by Squirrel7Hunter »

hey Teancum I dont know if you saw my earlier post but what do u mean by the "atst needs to be loaded into memory for it to work" ?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

ReadDataFile("SIDE\\imp.lvl,
"imp_walk_atst")

That needs to be in the LUA
Squirrel7Hunter

Post by Squirrel7Hunter »

so i need to make a new side that has all the imp walker odf.'s and msh's

Also Do i have to add rep_walk_atxt to the list below?

ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_oneman_atst",
"rep_walk_atte",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",


srry for all the questions but where do I put the name of rep_walk_atxt below?


-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
Post Reply