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Re: The Mass Effect Mod (build 20120203.1533)
Posted: Wed Feb 22, 2012 12:27 pm
by Unlucky13
Wow, amazing job on the skin!
Re: The Mass Effect Mod (build 20120203.1533)
Posted: Wed Feb 22, 2012 7:15 pm
by willinator
Thanks guys, it's great to see my skin ingame! Also, nice touchups marth!
Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sat Feb 25, 2012 3:22 am
by Marth8880
Thanks as well, guys!
So I've started working on the custom voiceovers...
Geth sample
N7 sample (still working on static vocoder layer in order to simulate radio-like sound)
Krogan sample (unsure where to use; krogan presence still goes undecided)
All voiceovers are recorded, mixed and edited by me.
EDIT:
Hey guys, so I created an updated list of all of the Mass Effect maps that are for sure being done.
- Virmire
(Marth8880)
- Noveria
(AQT)
- Eden Prime
(Willinator)
- Afterlife
(The Nasal Abyss)
- Space: Omega
(Marth8880)
- Aeia
(THEWULFMAN) ***MAP LOCATION IS SUBJECT TO CHANGE***
- Normandy SR-2
(Marth8880 & agentsmith38)
Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sat Feb 25, 2012 8:11 am
by THEWULFMAN
AQT isn't really doing Noveria by the way. It was all a scam to get you to do more work(modeling the Mako), just like he convinced you to make Pioneer Trails.
Oops, looks like I forgot to take my crazy pills today!
Anyway, the voice overs are nice. Especially the Geth, best one for sure.

Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sat Feb 25, 2012 8:14 am
by Marth8880
Thanks, WULF! And what?! AQT, you traitor...
ANYway... and now for a proof of concept video of the "Shockwave" biotic power!
*hits timpani head*

Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sat Feb 25, 2012 8:25 am
by AQT
Ingenious thinking! I don't think I've ever seen a weapon like that in SWBF2 before. Nice work!

Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sat Feb 25, 2012 8:25 am
by Lephenix
That's really cool

.
Re: The Mass Effect Mod (build 20120224.2257)
Posted: Mon Feb 27, 2012 7:16 pm
by Fiodis
AQT wrote:Ingenious thinking! I don't think I've ever seen a weapon like that in SWBF2 before. Nice work!

There was a weapon in Pinguin's Tusken Camp that made a series of advancing explosions, I think. That said, Marth's is indeed very nice.

Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sun Mar 04, 2012 12:08 am
by Teancum
Setting-wise, is this Normandy SR2 "era" or is the SR1 still flying around? I've got a killer idea for a loadscreen template I'd like to mock up.

Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sun Mar 04, 2012 12:12 am
by Marth8880
Hmm? What do you mean?

Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sun Mar 04, 2012 12:42 am
by The Nasal Abyss
He is asking when in the Mass Effect cannon this mod takes place. Does it take place whenever Shepard is with the alliance or whenever he is with Cerberus?
Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sun Mar 04, 2012 12:49 am
by Marth8880
Ahhhh, alright, that makes a lot more sense.

It really sort of takes place all over the place; in terms of sides, the mod is for the most part set in and derives the most from Mass Effect 2.
Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sun Mar 04, 2012 1:55 am
by Teancum
Here's a better question: what version of the Normandy would you want featured in a loadscreen background?
Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sun Mar 04, 2012 8:16 pm
by Marth8880
Most probably the SR-2.
Update! Omni-Tool!
Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sun Mar 04, 2012 8:21 pm
by Fluffy_the_ic
Nice omnitool! Is it gonna glow/is it glowing? Since the pic has orange lighting it's rather hard to tell. Also, Omni-blade?
Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sun Mar 04, 2012 8:28 pm
by Marth8880
It has additive transparency, so it glows when geometry is visible through it. As for the Omni-Blade, YES!, Commander Shepard will have it, and I am still working on its mesh.
Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sun Mar 04, 2012 8:41 pm
by Cerfon Rournes
Nice job!

Re: The Mass Effect Mod (build 20120224.2257)
Posted: Sun Mar 04, 2012 10:36 pm
by Marth8880
Thanks a lot, guys!
Argh! I really want to fit
this stunning piece of beautiful music into this mod somehow, but I am not sure where it Could fit! Does anybody have any ideas? Right now all I can think of is using it as yet another music track to be used in the main menu music.
Re: The Mass Effect Mod (build 20120224.2257)
Posted: Mon Mar 05, 2012 5:31 pm
by RevanSithLord
Marth8880 wrote:Thanks a lot, guys!
Argh! I really want to fit
this stunning piece of beautiful music into this mod somehow, but I am not sure where it Could fit! Does anybody have any ideas? Right now all I can think of is using it as yet another music track to be used in the main menu music.
Yeah, it seems like one of those tracks that'd fit on a main menu.
Re: The Mass Effect Mod (build 20120224.2257)
Posted: Mon Mar 05, 2012 7:02 pm
by Lephenix
Yeah, definetly main menu music.