Eaol wrote:I added the sounds for the moisture vaporators in my Mos Nytram map (new version, nobody's seen it yet) just by having it load in the tatooine sound .lvl file. I'm not certain, but I'm pretty sure if I had Mygeeto buildings I'd be able to get the Mygeeto building sounds just by adding in that .lvl to the .lua.
EDIT:
If you want, I might be able to try something if you can let me know which files you need to change.
Sure, the mygeeto tga's I'm using are these:
If you'd like to try something out I'm cool with that.
As for my missing sounds, I've decided that I'm just going to get my own sound .lvl working again. At the moment I'm using Kashyyyk (GCW) and Utapau (CW), and these cover all of my vehicle and turret sounds. However, I would like to use Yavin for CW and Endor for GCW so I'll have more appropriate footstep sounds.
So, this is the situation I'm looking at then. If I use Endor for GCW, that will cover the ATST. So I'll need sounds for the Rebel combatspeeder, particle cannon turrets, IFT-T, and beam turrets (which I believe use the same sfx as the IFT). For CW, Yavin will cover the IFT-X, beam turrets, and particle cannon turrets. I would only need to fill in for the AT- RT's and AAT's.
That just leaves the rain and lightning. I dug around in Kamino's .sfx and found this which I believe is what I'm looking for:
Can anyone confirm this?
Not to make this post too long, but I should point out what went wrong in the first place. Before I posted this thread, I was able to recently get my sound .lvl working with AT-RT and AAT sounds. After that, I wanted to add in STAP's and barc speeders as well. I used Kashyyyk's .lvl to fill those in for me, but in game they were silent. Eventually I figured out that it was a memory issue after removing my own created sound .lvl from the CW lua. So I removed the STAP's and barc speeders, put vrh.lvl back into my lua, cleaned sound and munged. Once I did this I noticed that the global.lvl and shell.lvl were gone from my LVL_PC/sound folder, and vrh.lvl was only 1kb. Went in game and they were now silent. That was when I decided to use Utapu for now so I could move on, but since I'll need rain and lightning sounds I'm gonna try to figure this out again.
EDIT
I think I realize what's happening regarding the above. When I pulled the .sfx file for the AAT and ATRT from Utapua and Felucia respectively, these blocks didn't actually contain everything. I first noticed this when comparing the Hailfire/Snail Tank .sfx located in Utapu (where they are NOT playable) and Felucia (where they ARE playable). I opened up the AAT's .snd file and while comparing that with what was in my .sfx, sure enough there were indeed missing .wav's. This one for example:
Code: Select all
..\..\cw\effects\wpn_droideka_blaster_fire.wav -resample xbox 20000 pc 44100
cis_hover_aat.snd
I'm confident the rest of my files were setup properly, so once I begin moving on the next version soon, this will be the first thing I look into.
EDIT:
Just wanted to post a quick update. The map is still progressing, I've got a good sized list of things I'm going through, and finally some great news on sounds. It appears the munge.bat I was using was actually outdated, because just now I was able to get the sounds for the AT-RT to munge perfectly. Now, I'm locating the other .wav's that are missing for the vehicles I need and with any luck I can get those sorted out soon. Definitely feeling a lot more confident that's for sure!
EDIT:
Actually, I've decided to stick with Kashyyyk for GCW as every vehicle is covered already. So instead the rest of my focus will be on adding in the sounds for lightning and rain.