Need planning help [solved]

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gcr
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Need planning help [solved]

Post by gcr »

I decided to start working on planning, so my first stop was my trench. Of course, I'm running into problems. When there are no enemies, the units seem to get along fairly well, but when there are, they abandon the path and get stuck (and killed). I've tried adding in some barriers, too, with no luck. Is there any way around this?
Last edited by gcr on Mon Jul 12, 2010 9:40 pm, edited 1 time in total.
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ArkAngel
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Re: Need planning help

Post by ArkAngel »

they're targeting the enemies, I don't know how to counter-act this but barriers can't hurt
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SAMofBIA
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Re: Need planning help

Post by SAMofBIA »

massive amounts of barriers in fact.
Hidden/Spoiler:
Constructing basic barriers.
-Go to edit mode -> Barrier
You should see the following options:



-Then start placing them around buildings. Keep in mind, every part of a building that sticks out of you barriers, is a place where an AI could possibly get stuck. BE AS PRECISE AS YOU CAN!
Here are some examples on how you can place barriers around places where it needs to be as precise as can be (if you've got enclosed combat in an alley, and your barriers are sticking out to much, the AI see nowhere to go, so they get stuck:)



You can use the "move" "rotate" and "stretch" options so that you don't have to delete a barrier if you're just millimeters off.
Take some time for this. When I started, I had a hard time with this. Now, only just after the release of my first map, I can draw the barriers on the above pictures in one go, without changing them. Just to get you motivated)
-Then you can specify which barrier should be followed by which unit. (That’s very important if you are using flyers in your map, you want them stay within the boundaries of your map, but you also want them not to get stuck on barriers you placed around a crate that's on the ground)
From Fierfek's Tutorial on mapping
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gcr
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Re: Need planning help

Post by gcr »

I changed the direction of the trench and added some barriers. It seems to be a little better. Probably the best I'm going to get it for now.
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