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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Wed Apr 07, 2010 6:50 pm
by Dairosh
Deviss wrote:
Dairosh wrote:man this is an awesome mod!!! :D
it has the better skins i've ever seen!!!! :runaway:
but I do think you can do it better
you really should put a limit number for some of the units because seeing many commanders bacaras at once is a little weird
many thanks man, but commanders only there are 2 per map XD are you sure talking about bacara and not bacara and heavytroopers XD?
you're right, there are two commander tipes per map but what I mean is that there should be one of each type at a time in the map. The commander types have no limit number so the AI can use how many commanders at a time it wants, you understand me???

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Wed Apr 07, 2010 10:06 pm
by Deviss
Dairosh wrote:
Deviss wrote:
Dairosh wrote:man this is an awesome mod!!! :D
it has the better skins i've ever seen!!!! :runaway:
but I do think you can do it better
you really should put a limit number for some of the units because seeing many commanders bacaras at once is a little weird
many thanks man, but commanders only there are 2 per map XD are you sure talking about bacara and not bacara and heavytroopers XD?
you're right, there are two commander tipes per map but what I mean is that there should be one of each type at a time in the map. The commander types have no limit number so the AI can use how many commanders at a time it wants, you understand me???
i understood you but you are wrong XD, point unlock dont matter AI anyway have limit of commander type (2 lol) if you want i could post lua for you can see it :)

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Fri Apr 09, 2010 9:37 am
by Anakin
:runaway: :runaway:
ok i lost track of the final versions.
what is the real final version and where can i download??
Hidden/Spoiler:
looks funny "DEV's Side Mod 5.0 FINAL FINAL FINAL"

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Fri Apr 09, 2010 10:33 am
by Deviss
Anakin wrote::runaway: :runaway:
ok i lost track of the final versions.
what is the real final version and where can i download??
Hidden/Spoiler:
looks funny "DEV's Side Mod 5.0 FINAL FINAL FINAL"
on the first post now there is only ONE DOWNLOAD he is the final version upgrade ;) remove previous version , put new and ready :D ready for fighting droids :P

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Fri Apr 09, 2010 12:00 pm
by Anakin
that's not the final finla final version.
on hoth are the canony sounds missing
on hoth and on tatooin are the victory sound's missing
and if you jump or roll with the rc you can see into their arms.
and on rehn var citadel are the new sadows bad. go with an rc in the shadow and take the 3 perspectiv. some parts of him are dark and otheres are very bright looks funny
and it would be better if the rc holt his wapon like the comander in the 3 perspectiv and iv the comander holt his wepon like the rc in the 1 perspectiv.
iv you play the comander with the two pistols he holt one pistol in the left hand if he hold an blaster in the 3 perspectiv

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Fri Apr 09, 2010 12:04 pm
by Deviss
Anakin wrote:that's not the final finla final version.
on hoth are the canony sounds missing
on hoth and on tatooin are the victory sound's missing
and if you jump or roll with the rc you can see into their arms.
and on rehn var citadel are the new sadows bad. go with an rc in the shadow and take the 3 perspectiv. some parts of him are dark and otheres are very bright looks funny
RC problems isn't problems/bugs lol, and well i didn't know the others bugs XD anyway is final version :P

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Fri Apr 09, 2010 12:05 pm
by Anakin
but if you don't know what to do.....
:mrgreen: :mrgreen: :mrgreen:

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Fri Apr 09, 2010 3:11 pm
by Dairosh
Deviss wrote:
Dairosh wrote:
Deviss wrote:
Dairosh wrote:man this is an awesome mod!!! :D
it has the better skins i've ever seen!!!! :runaway:
but I do think you can do it better
you really should put a limit number for some of the units because seeing many commanders bacaras at once is a little weird
many thanks man, but commanders only there are 2 per map XD are you sure talking about bacara and not bacara and heavytroopers XD?
you're right, there are two commander tipes per map but what I mean is that there should be one of each type at a time in the map. The commander types have no limit number so the AI can use how many commanders at a time it wants, you understand me???
i understood you but you are wrong XD, point unlock dont matter AI anyway have limit of commander type (2 lol) if you want i could post lua for you can see it :)
you're right, but what I'm am saying is that it should be only possible to have one commander at a time in the battlefield. Any other mod has it this way because there is only one commander cody, one commander bacara one commander thire etc. because evety commander has a personal armor. Is a little odd playing as a commander and seeing a guy that has is an exact copy of you

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Fri Apr 09, 2010 3:23 pm
by Deviss
Dairosh wrote:you're right, but what I'm am saying is that it should be only possible to have one commander at a time in the battlefield. Any other mod has it this way because there is only one commander cody, one commander bacara one commander thire etc. because evety commander has a personal armor. Is a little odd playing as a commander and seeing a guy that has is an exact copy of you
first: so sorry welcome to GT sorry for get discussion at first lol
second: well yeah i can change that, i made it because in big maps as kashyyyk you never find the commander so i put 2 commanders since that :P

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Sun Apr 11, 2010 5:58 am
by revan91
Thanks for the mod Deviss, it's great! :D .
I've a problem: i'm not able to see both map's name and unit's name in the menu :(.

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Sun Apr 11, 2010 2:10 pm
by Blade117
Have you updated SWBF2 to 1.1/installed the 1.3 patch?

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Sun Apr 11, 2010 2:56 pm
by revan91
Yes I updated it

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Sun Apr 11, 2010 7:07 pm
by Deviss
revan91 wrote:Yes I updated it
which is your version? i put language for spanish, english and german xD

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Mon Apr 12, 2010 9:35 am
by revan91
my version of the game is the italian one (I'm italian too :D), and I downloaded the patch that is in the first page of the topic

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Mon Apr 12, 2010 10:34 am
by Anakin
hey i saw i have the 5.0 final version and not the 5.08 finalfinalfinal version so it is posible that the 'bugs' i founded aren't there

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Mon Apr 12, 2010 10:40 am
by Deviss
Anakin wrote:hey i saw i have the 5.0 final version and not the 5.08 finalfinalfinal version so it is posible that the 'bugs' i founded aren't there
remember delete all previous version before of put 5.0 version :P , and why 5.08 XD?

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Tue Apr 13, 2010 10:06 am
by Anakin
when i download there stand 5.08 when the download was finished the name was 5.0??????

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Tue Apr 13, 2010 10:41 am
by Deviss
Anakin wrote:when i download there stand 5.08 when the download was finished the name was 5.0??????
is always 5.0 just XD

Re: DEV's Side Mod 5.0 FINAL FINAL FINAL

Posted: Tue Apr 13, 2010 7:11 pm
by skelltor
Hey can u uplode it to filefront or somthing else i cant get it to downlode.

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 10:39 am
by ZappelClone
very great side mod, i really enjoy it (maybe a little bit unbalanced though)

however, when i deleted it from my addon folder the mod/the new maps didnt vanish from the mapselect screen

they are now typed in like "bes1%s_%s" and when i try to play them the game crashes (hence the source is deleted).

i tried several things like reinstalling the game or deleting the complete addon folder but the problem still is not solved.

i also reinstalled the mod to see if this fixes the wierd map names but without success...all new maps i start are also displayed in the very same style and i have no idea what to do about it-.-

please help :cpu: ^^