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Re: The Last Breach [update #11] New sky, and units!

Posted: Thu Jul 19, 2012 2:16 pm
by AcaelusThorne
Oh my god willinator, you are a genius. How did you come on that orginal idears ?
Sarcasm aside I think it is simple and fits good. Also I couldn`t come up with anything else since this is WWII and you can't just make something up like in Star Wars mods.

Re: The Last Breach [update #11] New sky, and units!

Posted: Thu Jul 19, 2012 2:20 pm
by ARCTroopaNate
Just to add to the list
Hidden/Spoiler:
Defense: Green Syringe

Re: The Last Breach [update #11] New sky, and units!

Posted: Thu Jul 19, 2012 3:43 pm
by willinator
Whoa, I completely forgot about the defense pickup :shock: Thanks for the positive feedback guys!

Re: The Last Breach [update #11] New sky, and units!

Posted: Thu Jul 19, 2012 4:01 pm
by AQT
For the "Increase Damage" item, I'd go with something, a device of sorts, that augments the power of the user's weapons, since that's what it technically does. It wouldn't make sense if you take a drug and that in turn increases the damage done by the weapons you possess. You could arguably say that the drug enhances the user's performance with his or her weapons and thus making the weapons even deadlier, but why go this route when it is the ordnances/explosions of the weapons themselves that get the temporary upgrade? Also, this will cut down on the number of syringes being used. Although I don't know what could be used as a "weapon supercharger" during the WWII idea, this is only a suggestion.

Re: The Last Breach [update #11] New sky, and units!

Posted: Thu Jul 19, 2012 4:36 pm
by yuke5
Maybe if could be a different crate of superior ordinance?

Re: The Last Breach [update #11] New sky, and units!

Posted: Thu Jul 19, 2012 5:05 pm
by willinator
Maybe it's like a glowing, radioactive clip or something

Re: The Last Breach [update #11] New sky, and units!

Posted: Thu Jul 19, 2012 8:32 pm
by THEWULFMAN
They didn't have uranium tipped rounds in WWII like they do now willinator. (I'm not being sarcastic. We use uranium tipped shells for our anti-tank rounds. Uranium is the heaviest and hardest element, that's why they use it.)

Try incendiary ammo. It's really the only thing you can do when it comes to WWII ammo.

Re: The Last Breach [update #11] New sky, and units!

Posted: Thu Jul 19, 2012 10:09 pm
by willinator
I was just kidding WULF. Also, I know about uranium rounds.

Re: The Last Breach [update #11] New sky, and units!

Posted: Sat Jul 21, 2012 4:21 am
by Marth8880
THEWULFMAN wrote:Try incendiary ammo. It's really the only thing you can do when it comes to WWII ammo.
Hmm, yes... His largeness hath spoken... If you need, I can provide you (38) with the Incendiary ammo ODFs from Unification so you can figure out how to do this. On behalf of all that is good to eat, peace...and good eating to us all! :o

Re: The Last Breach [update #11] New sky, and units!

Posted: Sat Jul 21, 2012 1:13 pm
by AQT
It was merely a suggestion to use a box of incendiary ammo to represent the "Increase Damage" pick-up item, not to actually use incendiary ammo.

Re: The Last Breach [update #12] Revived.

Posted: Sun Feb 02, 2014 11:54 am
by agentsmith38
Hello people of GameToast. It's been a while since I've updated this mod, the reason for not updating is because I've had quite an annoying issue with ZE which almost made me restart the entire map. But I looked hard enough and realized how stupid the problem was. I'm not gonna state what it was because I'd look like a complete tool... so we'll leave that be for now.

Anyway, here's Highlights of the update:

- New cover
- WIP first person animations
- WIP Muzzle Flashes
- Updated textures on the Mk II. Sten
- Major optimization of world models
- Completely used up the object limit
- MG42 has been added for the Germans
- Updated road terrain textures
- Added terrain decals

Some screenshots of the new cover:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
MG42:
Hidden/Spoiler:
Image
WIP FP Animation + new Mk II. Sten textures:
Hidden/Spoiler:
Image
Finally fixed the Muzzle Flashes (WIP):
Hidden/Spoiler:
Image
Updated Terrain textures + terrain decals to make the terrain look less plain and bland:
Hidden/Spoiler:
Image
There's still more to show off, like the new German light vehicle called the Schwimmwagen and more terrain decals but I haven't got the pictures ready yet. I just wanted to show you guys that the mod is not dead and still going. It's almost ready for release but I just need to get the gameplay and modes set up right and balanced. Stay tuned, and again sorry for the absence.

Re: The Last Breach [update #12] Revived.

Posted: Sun Feb 02, 2014 12:49 pm
by theultimat
Glad to see you're still working on this - it looks great; I really love the atmosphere!

Not sure if this will be helpful, but a long time ago I was working on a modern-era map, and RepSharpshooter was kind enough to share the muzzle flashes from Battle Arena. Digging through the old thread, I found it here:
RepSharpshooter wrote:Here's what I used for battle arena:

Ordinance:
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_inf_pistol_ord"

[Properties]
LifeSpan = "0.80"
Velocity = "2000.0"
Gravity = "1.0"
Rebound = "0.0"

LaserLength = "6.0"
LaserWidth = "0.02"

LaserTexture = "com_sfx_laser_orange"
LaserGlowColor = "255 255 50 100"
LightColor = "255 255 50 100"
LightRadius = "10.0"
Rifle:
Hidden/Spoiler:
//gotta have recoil too ya know
RecoilLengthLight = "0.2"
RecoilStrengthLight = "1"
ShotDelay = "0.125"
KickStrength = "1.0" // "2.0"

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 255 195 255"
FlashLength = 0.025
FlashColor = "255 255 195 255"
FlashLength = 0.025
FlashLightColor = "255 255 195 200"
FlashLightRadius = "5.0"
FlashLightDuration = "0.35"
Discharge = "small_smoke_effect"
With global lighting and a tatooine sky, I'm sure it will turn out great.
It's a much brighter effect than what you currently have (which looks very nice and stylised by the way), but if you're interested there it is.

Re: The Last Breach [update #12] Revived.

Posted: Sun Feb 02, 2014 1:07 pm
by agentsmith38
theultimat wrote:Glad to see you're still working on this - it looks great; I really love the atmosphere!

Not sure if this will be helpful, but a long time ago I was working on a modern-era map, and RepSharpshooter was kind enough to share the muzzle flashes from Battle Arena. Digging through the old thread, I found it here:
RepSharpshooter wrote:Here's what I used for battle arena:

Ordinance:
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_inf_pistol_ord"

[Properties]
LifeSpan = "0.80"
Velocity = "2000.0"
Gravity = "1.0"
Rebound = "0.0"

LaserLength = "6.0"
LaserWidth = "0.02"

LaserTexture = "com_sfx_laser_orange"
LaserGlowColor = "255 255 50 100"
LightColor = "255 255 50 100"
LightRadius = "10.0"
Rifle:
Hidden/Spoiler:
//gotta have recoil too ya know
RecoilLengthLight = "0.2"
RecoilStrengthLight = "1"
ShotDelay = "0.125"
KickStrength = "1.0" // "2.0"

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 255 195 255"
FlashLength = 0.025
FlashColor = "255 255 195 255"
FlashLength = 0.025
FlashLightColor = "255 255 195 200"
FlashLightRadius = "5.0"
FlashLightDuration = "0.35"
Discharge = "small_smoke_effect"
With global lighting and a tatooine sky, I'm sure it will turn out great.
It's a much brighter effect than what you currently have (which looks very nice and stylised by the way), but if you're interested there it is.
Thanks bud, I'll try it out.

Re: The Last Breach [update #12] Revived.

Posted: Sun Feb 02, 2014 2:59 pm
by Zapattack1234
very cool! i forgot about this mod because i thought it was dead, but im glad i was wrong. :)

Re: The Last Breach [update #12] Revived.

Posted: Sun Feb 02, 2014 5:55 pm
by JimmyAngler
Love it! only thing I would change is the stiff flag. I will surly be watching this mod.

Re: The Last Breach [update #12] Revived.

Posted: Mon Feb 03, 2014 11:30 am
by TWINKEYRUNAWAY
This looks awesome, im glad you are working on it agian.

Re: The Last Breach [update #12] Revived.

Posted: Mon Feb 03, 2014 12:28 pm
by SpartanA259
Pretty cool update, great to see this is being worked on again.

The Last Breach

Posted: Mon Feb 03, 2014 12:41 pm
by MikeTheBeast55
I LOVE HISTORY!!!! When this map gets released I will be having some real fun for the next few weeks. Looking good so far, keep up the good work. :thumbs:

Re: The Last Breach [update #12] Revived.

Posted: Mon Feb 03, 2014 6:52 pm
by willinator
Am I the only one who's amazed to see a FREAKING NEW 1ST PERSON ANIMATION!!! This is absolutely amazing!

Re: The Last Breach [update #12] Revived.

Posted: Mon Feb 03, 2014 7:03 pm
by Anakin
i like the animation, too.

but i would love it, when it is released. :D