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Whip (not WIP)

Posted: Sun Mar 23, 2008 10:33 pm
by woner11
Ok, so I was wondering how you add a wookie dread to the end of a lightsaber. Do I use offhand geometry or what? :?

Re: Whip (not WIP)

Posted: Mon Mar 24, 2008 9:07 am
by elfie
you might use the attached mesh function in the odf. I am no expert on this though.

Re: Whip (not WIP)

Posted: Mon Mar 24, 2008 9:26 am
by Caleb1117
Try the same thing as what attaches it to the wookiee's head, but give it the hard point of hp_fire instead of bone_head.

Re: Whip (not WIP)

Posted: Mon Mar 24, 2008 10:49 am
by woner11
Here is my odf:
Hidden/Spoiler:
[WeaponClass]

ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"

[Properties]

GeometryName = "handle"
AnimatedAddon = "DREADS"
GeometryAddon = "wok_inf_wookiedreads"
AddonAttachJoint = "hp_fire"
NumTentacles = "1"
BonesPerTentacle = "5"
TentacleCollType = "1"
ComboAnimationBank = "human_sabre melee all_hero_luke_jedi"

FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = ""
LightSaberTrailColor = "0 0 40 128"

Re: Whip (not WIP)

Posted: Mon Mar 24, 2008 11:33 am
by Teancum
Well, if it does work, that'll be how it would work. If it doesn't, then at least we know it won't.

Re: Whip (not WIP)

Posted: Mon Mar 24, 2008 12:35 pm
by FragMe!
I don't believe weapons like addons, effects maybe yes, but addons and attached odfs I don't think so. I know they don't take an attached light odf.

Re: Whip (not WIP)

Posted: Mon Mar 24, 2008 12:56 pm
by Teancum
Agreed. I thought it sortof a longshot too.

Re: Whip (not WIP)

Posted: Mon Mar 24, 2008 1:13 pm
by woner11
So is this even possible or am I doing something wrong. That odf isn't working, it gives be a handle and that's it.

Re: Whip (not WIP)

Posted: Mon Mar 24, 2008 3:03 pm
by Teancum
I'd say it's 99.999999% safe to say it's not possible. On the slim chance that it would have been it was, that odf would be about the only way to do it.

Re: Whip (not WIP)

Posted: Mon Mar 24, 2008 3:10 pm
by Grev
Couldnt it be possibly to add it like Frag Me's light on the gun he added? Its a stretch, but it may work. Or, Ive never working with wookie dreads, but maybe just change the saber msh to a wookie dread msh?

Re: Whip (not WIP)

Posted: Mon Mar 24, 2008 3:35 pm
by SBF_Dann_Boeing
Could someone physically attach it in XSI?

Re: Whip (not WIP)

Posted: Mon Mar 24, 2008 3:44 pm
by FragMe!
Grev wrote:Couldnt it be possibly to add it like Frag Me's light on the gun he added? Its a stretch, but it may work. Or, Ive never working with wookie dreads, but maybe just change the saber msh to a wookie dread msh?

The light on the gun is part of the model msh. It was a cone with transparancy and vertex coloring. The other light effect was actually the ordanance and it was an effect not a addon.

Re: Whip (not WIP)

Posted: Mon Mar 24, 2008 5:34 pm
by Teancum
I see this becoming a 'grappling hook' thread. Basically, I'm gonna say this, and I'd say most veteran modders will probably agree:

If it can't be done easily it either 1) can't be done at all -or- 2) is not worth the pain and suffering needed to get it to work.

In this case, chalk it up to #1. At best, (which is still 99.95% unlikely) you'd get a half-@@@@ed version of it, which isn't worth it.

Re: Whip (not WIP)

Posted: Mon Mar 24, 2008 5:36 pm
by woner11
Darn. :cry:

Re: Whip (not WIP)

Posted: Tue Mar 25, 2008 7:07 pm
by EGG_GUTS
Yah, Tean's right. It's like giving Greivous a new skeleton, it might be possible (through XSI), but it would be a real pain.

Re: Whip (not WIP)

Posted: Tue Mar 25, 2008 7:10 pm
by Crazy_Ewok
SBF_Dann_Boeing wrote:Could someone physically attach it in XSI?
I'll try that. It shouldn't take that long. I'll report back with the results later

Re: Whip (not WIP)

Posted: Tue Mar 25, 2008 7:13 pm
by Taivyx
SBF_Dann_Boeing wrote:Could someone physically attach it in XSI?
Does Repsharpshooter's Mesh Importer import tentacles?
I don't think so, but if so, it might be possible

Re: Whip (not WIP)

Posted: Wed Mar 26, 2008 11:19 am
by Crazy_Ewok
Yes!!! I think I got it. Ok first make lightsaber in XSI. Set up the bones on the part that you want to be the whip. Then add a dummy root to the saber like you would an addon mesh. Get it exported. Put it ingame as an animated addon. Then add a saber. (luke's for instance) this is the real weapon. Mess with the width and height of the saber until it is a little larger than the full arc of the addon mesh. Copy over the trail and light stuff from a wampa odf so that the real saber is invisible. This should make it seem like a whip. I did a very simple test of this, it worked. I'm make a better more detailed one later.

Re: Whip (not WIP)

Posted: Wed Mar 26, 2008 11:27 am
by woner11
Are you going to release it?

Re: Whip (not WIP)

Posted: Wed Mar 26, 2008 11:28 am
by Crazy_Ewok
I definately will, once its perfect.