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Posted: Sat Jul 22, 2006 11:28 am
by Ipodzanyman
Not good I've encountered a serious problem, none of my spawn points show up.... can someone help?

Posted: Sat Jul 22, 2006 11:43 am
by t3tine
i'm sorry i can't :( i'm a noob ^^

Posted: Sat Jul 22, 2006 12:11 pm
by 2_lowiq_clone
You know its funny. I've seen this arguement a million times before on Gametoast and the LA forums. Who cares what skin you use for the clones? Wasn't life easier when there was just one color for all the Republics/Empire's soldiers - WHITE?? Does it really matter what color their accents are??
I wasn't looking to turn this into a flame-war. He asked for opinions, and I gave one. :)
I probably should have been more specific on which skin i wanted. I liked the galactic marines. Maybe they could be in this map.

Posted: Sat Jul 22, 2006 12:17 pm
by Ipodzanyman
they are in this map....

Posted: Sat Jul 22, 2006 12:44 pm
by 2_lowiq_clone
they are in this map....
thanks a bunch.

Posted: Sat Jul 22, 2006 1:28 pm
by Teancum
2_lowiq_clone wrote:
Quote:
I can't stand those 501'st troopers any longer.


I second that. Definately. It make no sence that LucasArts used the 501st Legion skin for every single Clone in the game. I mean, what the heck is a soldier from the 501st Legion during on Kashyyk, for instance ?
same here. I wish they took the time to make it accurate from level to level. for example, the 182nd on felucia, the 21st nova corps on mygetto, and the 212th on utapau.
Yeah, but who's to say whether they were actually there or not? The story is about the 501st, they could have been in each of these battles with other legions of troops. It's never been established whether they were or not. Besides, does it really matter?

Posted: Sat Jul 22, 2006 2:04 pm
by 2_lowiq_clone
does it really matter?
not really, no. I just thoght it would be a nice touch of realism to his map. :)

Posted: Sat Jul 22, 2006 2:14 pm
by Ipodzanyman
Just FYI here are two skins going in:
ImageImage
-From my speacial skin pack found HERE

Posted: Sat Jul 22, 2006 3:07 pm
by t3tine
the urban camo looks cool ;)

Posted: Sat Jul 22, 2006 3:30 pm
by Ipodzanyman
Sawyerdk9 is helping me alot with the side and the Republic commander is going to have a flame thrower too...

Posted: Sat Jul 22, 2006 3:39 pm
by t3tine
lol flame thrower i'm lovin' it :D something which could be cool is that you use a blaster rifle for flame thrower (i've just looking alien 2, there's a long flame thrower) and (if you can) make the flame goes more far than now (1 or 2 m)

Posted: Sat Jul 22, 2006 6:27 pm
by Ipodzanyman
BTW those skins displayed are not final, I have the finals planned to be used in this map...

Posted: Sat Jul 22, 2006 6:38 pm
by MartinK
Ipodzanyman wrote:Not good I've encountered a serious problem, none of my spawn points show up.... can someone help?
Are you sure you're in the correct layer?? Well, I don't know if the layers got somethinkg to do, but if you see your spawns on the Object mode, select one and click 'O', it should take you where the spawn point is.
Maybe you're not seeing them INGAME, is that your problem???

Posted: Sat Jul 22, 2006 6:54 pm
by Ipodzanyman
No I can see my unit list, and to the side the map has no command posts...
But I'm using the 4 default cps(since I have no clue how to get rid of them, and one more...
Here's my debug output:
Opened logfile BFront2.log 2006-07-22 1637
ingame stream movies\crawl.mvs

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\shell.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
ifs_autonet dedicated
AutoNet Main
AutoNet Multi
AutoNet Gamespy
AutoNet multi main
AutoNet Server
AutoNet Game Options
Updating Lobby and attempting to Launch

Message Severity: 3
.\Source\LoadUtil.cpp(1011)
Unable to find level chunk in MISSION.lvl


Message Severity: 3
.\Source\LuaHelper.cpp(112)
OpenScript(RDDcw_con): script (00f8eb04) not found

Message Severity: 5
.\Source\GameState.cpp(1283)
Could not open MISSION\RDDcw_con.lvl
-what I don't get is that I do have the control, effect, capture regions, I have no idea what's the problem...

edit: SORRY wrong log ^ here is the correct one...

Posted: Sat Jul 22, 2006 10:28 pm
by Ipodzanyman
Here are som zeroedit screenshots to tide you over until I figure out my problem found HERE
HERE ARE THE SCREENSHOTS
-fotopic is having some problems ^^
-something that I'll add later into this map is turret center, inside that cave thing I'll have a room of turret controls, so whoever controls the cp, controls turrets on the overhead crashed starship...

Posted: Sun Jul 23, 2006 9:25 pm
by sawyerdk9
Alright here are some pictures of the new side. Enjoy!

Image
Image
Image
Image

Posted: Mon Jul 24, 2006 9:10 pm
by Chamboozer
Wow! Awesome clones, but they arent at all similar, so what planet would they be on?

Posted: Mon Jul 24, 2006 9:45 pm
by Ipodzanyman
they are the commando troops trapped upon the crashed cruiser, the map will look a bit different, i'll post pics later...
btw_Sawyerdk9_ how is the side going :?:

Posted: Mon Jul 24, 2006 9:46 pm
by sawyerdk9
Think outside the box. To me they all look dark, (Except the rocket guy) so maybe they are Commando's or something.

Posted: Mon Jul 24, 2006 9:50 pm
by Ipodzanyman
I'm also planning on skinning the engineer and jet trooper, do you think I need to make the clone darker (with the white) , like gray or something?