Back Hand Style Saber with Animations- Coming Soon

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
VF501
Lieutenant Colonel
Lieutenant Colonel
Posts: 539
Joined: Fri Jun 08, 2007 1:18 am
Projects :: Various Stuff- Weapon models. UDK Stuff
Games I'm Playing :: Fallout New Vegas
xbox live or psn: Vintage Tagious
Location: Terra Firma, Sol System; Milky Way

Back Hand Style Saber with Animations- Coming Soon

Post by VF501 »

Tired of the same old -1 backhand style saber trick that makes that annoying glowing handle? Well I have the solution. A new saber where you dont need to adjust the blade, just replace the geometry and blammo, backhand style. What could be easier?

New Animations Coming SOON.

Image

After I fix the null problem with how its held, I'll release it (uses the Darth Maul Dualsaber skin for convience). Then animations will come soon after. (Don't worry I haven't forgotten about the DC-17 either, I just want to do that right).
Zaniac
Private First Class
Posts: 77
Joined: Wed Oct 25, 2006 7:07 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Zaniac »

:shock: Awesome, Can't wait. Glad someone is finally branching out and creating animations.
lieutenantcoda

Post by lieutenantcoda »

that could be useful if you want to create a jedi sniper:

http://starwars.wikia.com/wiki/Jedi_sniper
User avatar
squipple
1st Lieutenant
1st Lieutenant
Posts: 420
Joined: Tue Jun 28, 2005 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by squipple »

Heh, that'd be awesome to make the Jedi Sniper be able to throw a saber all the way across the map.
Phyzzle

Post by Phyzzle »

He'd have to have a second lightsaber so as to not make him vunerable.
ARC_Commander
High General
High General
Posts: 838
Joined: Tue Feb 06, 2007 7:18 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by ARC_Commander »

Good, good. Would be perfect for the Jedi Sniper I've made, who is quite capable of throwing his saber all the way across the Jedi Temple. Right now, he's using a Maul saber with one blade. This will be good.
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

*claps*

With all these new assets, it makes me wish I still had the assets for the Modded Jedi Temple. :)
{501st}Commander_Appo
1st Lieutenant
1st Lieutenant
Posts: 441
Joined: Thu Jun 14, 2007 2:40 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Earth
Contact:

Post by {501st}Commander_Appo »

These lightsabers moduels looks pretty awsome :D

CC-1119/Commander Appo[/b]
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Re: Back Hand Style Saber with Animations- Coming Soon

Post by EraOfDesann »

Awesome. But I've gotta admit that the Jedi Sniper concept always seemed really silly to me. Any other name and I'd be cool with it but "sniper" just isn't a fitting title.
Phyzzle

Re: Back Hand Style Saber with Animations- Coming Soon

Post by Phyzzle »

Uber-throw Jedi?

I'm pretty sure that's the 8th form of lightsaber combat :P
VF501
Lieutenant Colonel
Lieutenant Colonel
Posts: 539
Joined: Fri Jun 08, 2007 1:18 am
Projects :: Various Stuff- Weapon models. UDK Stuff
Games I'm Playing :: Fallout New Vegas
xbox live or psn: Vintage Tagious
Location: Terra Firma, Sol System; Milky Way

Re: Back Hand Style Saber with Animations- Coming Soon

Post by VF501 »

Sorry bout the lack of updates. Hehe, seems like my modus operandi at this point. Well, I'm still working out the best saber combination flow for backhand style attacks. Forward Kinematics is not an easy thing to get good at. :P Also, I'll have a few suprises instore once I figure out how to slip new "gun" animationbanks into the game.

As it is, I'll get my butt off the ground and get the saber model out tomorrow. You'll just have to wait on the anims.
Post Reply