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Custom Voice problems

Posted: Wed May 05, 2010 12:11 pm
by Deviss
hi there to all yeah posting again here :) , well thanks to Maveritchell i learnt to make custom voice ingame but by any strange reason the next sounds dont work please cover me :) .

delta38_getin
delta38_getout
delta38_vehicle
delta38_incoming
delta38_sniper
delta38_droid
delta38_grenade

Unit .odf
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_commando"

[Properties]
GeometryName = "CloneCommandoWhite"
GeometryLowRes = "CloneCommandoWhite"
FirstPerson = "IMP\impdark;imp_1st_darktrooper"

MaxShield = 400
AddShield = 5

AnimationName = "elite"

WEAPONSECTION = 1
WeaponName = "rep_weap_DC-17m_Blast"
WeaponAmmo = 8

WEAPONSECTION = 2
WeaponName = "rep_weap_DC-17m_Anti_Armor"
WeaponAmmo = 4

WEAPONSECTION = 3
WeaponName = "rep_weap_DC-17m_Sniper_Rifle"
WeaponAmmo = 5

WEAPONSECTION = 4
WeaponName = "rep_weap_DC-15_Side_Arm"
WeaponAmmo = 0

WEAPONSECTION = 5
WeaponName = "rep_weap_inf_detpack"
WeaponAmmo = 3
WeaponChannel = 1

WEAPONSECTION = 6
WeaponName = "rep_weap_inf_sonicgrenade"
WeaponAmmo = 3
WeaponChannel = 1

WEAPONSECTION = 7
WeaponName = "com_weap_melee_attack"
WeaponAmmo = 0
WeaponChannel = 1

VOSound = "delta38_letsformup SC_Follow"
VOSound = "delta38_letsmoveon SC_StopFollow"
VOSound = "delta38_stopvehicle SC_VehicleWaitUp"
VOSound = "delta38_getin SC_GetIn"
VOSound = "delta38_getout SC_GetOut"
VOSound = "delta38_rogerthat SC_FollowResponse"
VOSound = "delta38_afirmative SC_StopFollowResponse"
VOSound = "delta38_rogerthat SC_VehicleWaitUpResponse"
VOSound = "delta38_rogerthat SC_GetInResponse"
VOSound = "delta38_afirmative SC_GetOutResponse"

VOSound = "delta38_ambush SpottedVO"
VOSound = "delta38_bacta NeedMedicVO"
VOSound = "rep1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "rep1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "rep1_inf_pc_com_transport NeedPickupVO"
VOSound = "delta38_needbackup NeedBackupVO"
VOSound = "delta38_cleararea AttackPositionVO"
VOSound = "delta38_defend DefendPositionVO"

VOSound = "delta38_ambush SpottedVO +InVehicle"
VOSound = "rep1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "rep1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "rep1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "rep1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "delta38_needbackup NeedBackupVO +InVehicle"
VOSound = "delta38_cleararea AttackPositionVO +InVehicle"
VOSound = "delta38_defend DefendPositionVO +InVehicle"

VOSound = "rep1_inf_chatter_AcquiredTarget_Above_VOUnitNum41 AcquiredTarget +Above +VOUnitNum41"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum41 AcquiredTarget +VOUnitNum41"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum42 AcquiredTarget +VOUnitNum42"
VOSound = "rep1_inf_chatter_AcquiredTarget_left AcquiredTarget +left"
VOSound = "rep1_inf_chatter_AcquiredTarget_right AcquiredTarget +right"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum49 NotShootingCriticalHit +VOUnitNum49"
VOSound = "delta38_vehicle AcquiredTarget +VOUnitNum49"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum51 NotShootingCriticalHit +VOUnitNum51"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum51 AcquiredTarget +VOUnitNum51"
VOSound = "delta38_targeteliminated NearbyEnemySlaughter"
VOSound = "delta38_takingfire NearbyFriendlySlaughter"
VOSound = "delta38_targeteliminated KillingSpree4"
VOSound = "delta38_targeteliminated KillingSpree8"
VOSound = "delta38_targeteliminated HeadshotKill"
VOSound = "delta38_fireinthehole Grenade"
VOSound = "delta38_incoming MissileIncoming"
VOSound = "delta38_sniper AcquiredTarget +IsSniper +VOUnitNum44"
VOSound = "delta38_sniper AcquiredTarget +IsSniper +VOUnitNum84"
VOSound = "delta38_friendlyfire FriendlyFire"
VOSound = "rep1_inf_chatter_RebelsShootDeadBody RebelsShootDeadBody"
VOSound = "rep1_inf_chatter_GivePowerup GivePowerup"
VOSound = "delta38_turret AcquiredTarget +IsTurret"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum81 AcquiredTarget +VOUnitNum81"
VOSound = "delta38_droid AcquiredTarget +VOUnitNum82"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum83 AcquiredTarget +VOUnitNum83"
VOSound = "delta38_vehicle AcquiredTarget +VOUnitNum85"
VOSound = "delta38_vehicle AcquiredTarget +VOUnitNum86"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum86 NotShootingCriticalHit +VOUnitNum86"
VOSound = "delta38_vehicle AcquiredTarget +VOUnitNum87"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum87 NotShootingCriticalHit +VOUnitNum87"
VOSound = "delta38_vehicle AcquiredTarget +VOUnitNum88"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum88 NotShootingCriticalHit +VOUnitNum88"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum191 AcquiredTarget +VOUnitNum191"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum192 AcquiredTarget +VOUnitNum192"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum193 AcquiredTarget +VOUnitNum193"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum194 AcquiredTarget +VOUnitNum194"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum197 AcquiredTarget +VOUnitNum197"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum198 AcquiredTarget +VOUnitNum198"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum196 AcquiredTarget +VOUnitNum196"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum195 AcquiredTarget +VOUnitNum195"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum181 AcquiredTarget +VOUnitNum181"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum171 AcquiredTarget +VOUnitNum171"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum199 AcquiredTarget +VOUnitNum199"
VOSound = "rep1_inf_chatter_RepairStart_IsHover RepairStart +IsHover"
VOSound = "rep1_inf_chatter_RepairEnd_IsHover RepairEnd +IsHover"
VOSound = "rep1_inf_chatter_RepairStart_IsWalker RepairStart +IsWalker"
VOSound = "rep1_inf_chatter_RepairEnd_IsWalker RepairEnd +IsWalker"
VOSound = "rep1_inf_chatter_RepairStart_IsFlyer RepairStart +IsFlyer"
VOSound = "rep1_inf_chatter_RepairEnd_IsFlyer RepairEnd +IsFlyer"
VOSound = "rep1_inf_chatter_RepairStart_IsTurret RepairStart +IsTurret"
VOSound = "rep1_inf_chatter_RepairEnd_IsTurret RepairEnd +IsTurret"
VOSound = "rep1_inf_chatter_AcquiredTarget AcquiredTarget"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum176 AcquiredTarget +VOUnitNum176"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum175 AcquiredTarget +VOUnitNum175"
VOSound = "delta38_geonosian AcquiredTarget +VOUnitNum177"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum2 AcquiredTarget +VOUnitNum2"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum172 AcquiredTarget +VOUnitNum172"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum174 AcquiredTarget +VOUnitNum174"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum173 AcquiredTarget +VOUnitNum173"
VOSound = "rep1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InHover AcquiredTarget +Above +VOUnitNum41 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum41_InHover AcquiredTarget +VOUnitNum41 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum42_InHover AcquiredTarget +VOUnitNum42 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_left_InHover AcquiredTarget +left +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_right_InHover AcquiredTarget +right +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InHover NotShootingCriticalHit +VOUnitNum49 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum49_InHover AcquiredTarget +VOUnitNum49 +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InHover NotShootingCriticalHit +VOUnitNum51 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum51_InHover AcquiredTarget +VOUnitNum51 +InHover"
VOSound = "delta38_targeteliminated NearbyEnemySlaughter"
VOSound = "delta38_takingfire NearbyFriendlySlaughter"
VOSound = "delta38_targeteliminated KillingSpree4 +InHover"
VOSound = "delta38_targeteliminated KillingSpree8 +InHover"
VOSound = "delta38_targeteliminated HeadshotKill +InHover"
VOSound = "delta38_grenade Grenade +InHover"
VOSound = "delta38_incoming MissileIncoming +InHover"
VOSound = "delta38_sniper AcquiredTarget +IsSniper +InHover +VOUnitNum44"
VOSound = "delta38_sniper AcquiredTarget +IsSniper +InHover +VOUnitNum84"
VOSound = "delta38_friendlyfire FriendlyFire +InHover"
VOSound = "rep1_inf_chatter_RebelsShootDeadBody_InHover RebelsShootDeadBody +InHover"
VOSound = "delta38_turret AcquiredTarget +IsTurret +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum81_InHover AcquiredTarget +VOUnitNum81 +InHover"
VOSound = "delta38_droid AcquiredTarget +VOUnitNum82 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum83_InHover AcquiredTarget +VOUnitNum83 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum85_InHover AcquiredTarget +VOUnitNum85 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum86_InHover AcquiredTarget +VOUnitNum86 +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum86_InHover NotShootingCriticalHit +VOUnitNum86 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum87_InHover AcquiredTarget +VOUnitNum87 +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum87_InHover NotShootingCriticalHit +VOUnitNum87 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum88_InHover AcquiredTarget +VOUnitNum88 +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum88_InHover NotShootingCriticalHit +VOUnitNum88 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum191_InHover AcquiredTarget +VOUnitNum191 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum192_InHover AcquiredTarget +VOUnitNum192 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum193_InHover AcquiredTarget +VOUnitNum193 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum194_InHover AcquiredTarget +VOUnitNum194 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum197_InHover AcquiredTarget +VOUnitNum197 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum198_InHover AcquiredTarget +VOUnitNum198 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum196_InHover AcquiredTarget +VOUnitNum196 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum195_InHover AcquiredTarget +VOUnitNum195 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum181_InHover AcquiredTarget +VOUnitNum181 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum171_InHover AcquiredTarget +VOUnitNum171 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum199_InHover AcquiredTarget +VOUnitNum199 +InHover"
VOSound = "rep1_inf_chatter_RepairStart_IsHover_InHover RepairStart +IsHover +InHover"
VOSound = "rep1_inf_chatter_RepairEnd_IsHover_InHover RepairEnd +IsHover +InHover"
VOSound = "rep1_inf_chatter_RepairStart_IsWalker_InHover RepairStart +IsWalker +InHover"
VOSound = "rep1_inf_chatter_RepairEnd_IsWalker_InHover RepairEnd +IsWalker +InHover"
VOSound = "rep1_inf_chatter_RepairStart_IsFlyer_InHover RepairStart +IsFlyer +InHover"
VOSound = "rep1_inf_chatter_RepairEnd_IsFlyer_InHover RepairEnd +IsFlyer +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_InHover AcquiredTarget +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum176_InHover AcquiredTarget +VOUnitNum176 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum175_InHover AcquiredTarget +VOUnitNum175 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum177_InHover AcquiredTarget +VOUnitNum177 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum2_InHover AcquiredTarget +VOUnitNum2 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum172_InHover AcquiredTarget +VOUnitNum172 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum174_InHover AcquiredTarget +VOUnitNum174 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum173_InHover AcquiredTarget +VOUnitNum173 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InWalker AcquiredTarget +Above +VOUnitNum41 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum41_InWalker AcquiredTarget +VOUnitNum41 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum42_InWalker AcquiredTarget +VOUnitNum42 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_left_InWalker AcquiredTarget +left +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_right_InWalker AcquiredTarget +right +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InWalker NotShootingCriticalHit +VOUnitNum49 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum49_InWalker AcquiredTarget +VOUnitNum49 +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InWalker NotShootingCriticalHit +VOUnitNum51 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum51_InWalker AcquiredTarget +VOUnitNum51 +InWalker"
VOSound = "delta38_targeteliminated NearbyEnemySlaughter"
VOSound = "delta38_takingfire NearbyFriendlySlaughter"
VOSound = "delta38_targeteliminated KillingSpree4 +InWalker"
VOSound = "delta38_targeteliminated KillingSpree8 +InWalker"
VOSound = "delta38_targeteliminated HeadshotKill +InWalker"
VOSound = "delta38_grenade Grenade +InWalker"
VOSound = "delta38_incoming MissileIncoming +InWalker"
VOSound = "delta38_sniper AcquiredTarget +IsSniper +InWalker +VOUnitNum44"
VOSound = "delta38_sniper AcquiredTarget +IsSniper +InWalker +VOUnitNum84"
VOSound = "delta38_friendlyfire FriendlyFire +InWalker"
VOSound = "rep1_inf_chatter_RebelsShootDeadBody_InWalker RebelsShootDeadBody +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_IsTurret_InWalker AcquiredTarget +IsTurret +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum81_InWalker AcquiredTarget +VOUnitNum81 +InWalker"
VOSound = "delta38_droid AcquiredTarget +VOUnitNum82 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum83_InWalker AcquiredTarget +VOUnitNum83 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum85_InWalker AcquiredTarget +VOUnitNum85 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum86_InWalker AcquiredTarget +VOUnitNum86 +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum86_InWalker NotShootingCriticalHit +VOUnitNum86 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum87_InWalker AcquiredTarget +VOUnitNum87 +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum87_InWalker NotShootingCriticalHit +VOUnitNum87 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum88_InWalker AcquiredTarget +VOUnitNum88 +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum88_InWalker NotShootingCriticalHit +VOUnitNum88 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum191_InWalker AcquiredTarget +VOUnitNum191 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum192_InWalker AcquiredTarget +VOUnitNum192 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum193_InWalker AcquiredTarget +VOUnitNum193 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum194_InWalker AcquiredTarget +VOUnitNum194 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum197_InWalker AcquiredTarget +VOUnitNum197 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum198_InWalker AcquiredTarget +VOUnitNum198 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum196_InWalker AcquiredTarget +VOUnitNum196 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum195_InWalker AcquiredTarget +VOUnitNum195 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum181_InWalker AcquiredTarget +VOUnitNum181 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum171_InWalker AcquiredTarget +VOUnitNum171 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum199_InWalker AcquiredTarget +VOUnitNum199 +InWalker"
VOSound = "rep1_inf_chatter_RepairStart_IsHover_InWalker RepairStart +IsHover +InWalker"
VOSound = "rep1_inf_chatter_RepairEnd_IsHover_InWalker RepairEnd +IsHover +InWalker"
VOSound = "rep1_inf_chatter_RepairStart_IsWalker_InWalker RepairStart +IsWalker +InWalker"
VOSound = "rep1_inf_chatter_RepairEnd_IsWalker_InWalker RepairEnd +IsWalker +InWalker"
VOSound = "rep1_inf_chatter_RepairStart_IsFlyer_InWalker RepairStart +IsFlyer +InWalker"
VOSound = "rep1_inf_chatter_RepairEnd_IsFlyer_InWalker RepairEnd +IsFlyer +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_InWalker AcquiredTarget +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum176_InWalker AcquiredTarget +VOUnitNum176 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum175_InWalker AcquiredTarget +VOUnitNum175 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum177_InWalker AcquiredTarget +VOUnitNum177 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum2_InWalker AcquiredTarget +VOUnitNum2 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum172_InWalker AcquiredTarget +VOUnitNum172 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum174_InWalker AcquiredTarget +VOUnitNum174 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum173_InWalker AcquiredTarget +VOUnitNum173 +InWalker"
ABC_stream.stm
Hidden/Spoiler:
streams\coverme_D38ZZ032.wav -resample xbox 22050 pc 22050
streams\afirmative_D38ZZ022.wav -resample xbox 22050 pc 22050
streams\ambush_D38X4358.wav -resample xbox 22050 pc 22050
streams\defensethatposition_D38XX160.wav -resample xbox 22050 pc 22050
streams\destroyturret_D38MK455.wav -resample xbox 22050 pc 22050
streams\droid_D38X5017.wav -resample xbox 22050 pc 22050
streams\Eliminatedtarget_D38XX163.wav -resample xbox 22050 pc 22050
streams\fireinthehole_D38X4360.wav -resample xbox 22050 pc 22050
streams\fireinthehole_D38X5029.wav -resample xbox 22050 pc 22050
streams\fireinthehole_D38ZZ037.wav -resample xbox 22050 pc 22050
streams\followme_D38ZZ026.wav -resample xbox 22050 pc 22050
streams\formup_D38MK447.wav -resample xbox 22050 pc 22050
streams\friendlyfire_D38ZZ040.wav -resample xbox 22050 pc 22050
streams\geonosian_D38X5012.wav -resample xbox 22050 pc 22050
streams\getin_D38MK457.wav -resample xbox 22050 pc 22050
streams\getin_D38MK459.wav -resample xbox 22050 pc 22050
streams\getout_D38MK050.wav -resample xbox 22050 pc 22050
streams\getout_D38MK470.wav -resample xbox 22050 pc 22050
streams\gogogo_D38ZZ025.wav -resample xbox 22050 pc 22050
streams\goodshotsir_D38ZZ015.wav -resample xbox 22050 pc 22050
streams\grenade_D38X4359.wav -resample xbox 22050 pc 22050
streams\incoming_D38ZZ035.wav -resample xbox 22050 pc 22050
streams\letsformup_D38MK025.wav -resample xbox 22050 pc 22050
streams\letsmoveon_D38MK024.wav -resample xbox 22050 pc 22050
streams\letsmoveon_D38MK051.wav -resample xbox 22050 pc 22050
streams\needbacta_D38ZZ042.wav -resample xbox 22050 pc 22050
streams\needbackup_D38ZZ031.wav -resample xbox 22050 pc 22050
streams\rogerthat_D38ZZ021.wav -resample xbox 22050 pc 22050
streams\securathatposition_D38X5026.wav -resample xbox 22050 pc 22050
streams\securethatarea_D38X5028.wav -resample xbox 22050 pc 22050
streams\sniper_D38MK452.wav -resample xbox 22050 pc 22050
streams\sniper_D38MK453.wav -resample xbox 22050 pc 22050
streams\takingfire_D38ZZ036.wav -resample xbox 22050 pc 22050
streams\takeover_D38X5031.wav -resample xbox 22050 pc 22050
streams\vehicle_D38ZZ033.wav -resample xbox 22050 pc 22050
streams\vehicle_D38MK057.wav -resample xbox 22050 pc 22050
ABC_music_config.snd
Hidden/Spoiler:
// -------------------------------------------- Metagame VO ----------------------------------------------------------


SoundStreamProperties()
{
Name("delta38_needbackup");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("needbackup_D38ZZ031", 1.0, 1.0, 1.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_formup");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("formup_D38MK447", 1.0, 1.0, 1.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_ambush");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("ambush_D38X4358", 1.0, 1.0, 1.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_bacta");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("needbacta_D38ZZ042", 1.0, 1.0, 1.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_letsformup");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("letsformup_D38MK025", 1.0, 1.0, 1.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_stopvehicle");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("takeover_D38X5031", 1.0, 1.0, 0.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_getin");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("getin_D38MK457", 100.0, 10.0, 100.0); // Take the shot nowt
Segment("getin_D38MK459", 100.0, 10.0, 100.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_getout");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("getout_D38MK050", 1.0, 0.0, 3.0); // Take the shot nowt
Segment("getout_D38MK470", 1.0, 1.0, 0.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_cleararea");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("securathatposition_D38X5026", 1.0, 0.0, 3.0); // Take the shot nowt
Segment("securethatarea_D38X5028", 1.0, 1.0, 0.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_letsmoveon");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("letsmoveon_D38MK024", 1.0, 0.0, 3.0); // Take the shot nowt
Segment("letsmoveon_D38MK051", 1.0, 1.0, 0.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_rogerthat");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("rogerthat_D38ZZ021", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_afirmative");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("afirmative_D38ZZ022", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_defend");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("defensethatposition_D38XX160", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_coverme");
Group("rep_vo");
Inherit("player_command_template");
Stream("ABC_stream");
SegmentList()
{
Segment("coverme_D38ZZ032", 1.0, 1.0, 1.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_incoming");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("incoming_D38ZZ035", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_targeteliminated");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("Eliminatedtarget_D38XX163", 200.0, 0.0, 3.0); // Take the shot nowt
Segment("goodshotsir_D38ZZ015", 200.0, 0.0, 3.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_vehicle");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("vehicle_D38MK057", 1.0, 0.0, 3.0); // Take the shot nowt
Segment("vehicle_D38ZZ033", 1.0, 1.0, 0.0); // you, out
}
}


SoundStreamProperties()
{
Name("delta38_takingfire");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("takingfire_D38ZZ036", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_friendlyfire");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("friendlyfire_D38ZZ040", 200.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_geonosian");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("geonosian_D38X5012", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_turret");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("destroyturret_D38MK455", 1.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_droid");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("droid_D38X5017", 200.0, 0.0, 3.0); // Take the shot now!
}
}


SoundStreamProperties()
{
Name("delta38_sniper");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("sniper_D38MK452", 1.0, 0.0, 3.0); // Take the shot now!
Segment("sniper_D38MK453", 1.0, 0.0, 3.0); // Sniper! Get down!
}
}


SoundStreamProperties()
{
Name("delta38_fireinthehole");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("fireinthehole_D38X4360", 1.0, 0.0, 3.0); // Take the shot now!
Segment("fireinthehole_D38X5029", 1.0, 0.0, 3.0); // Sniper! Get down!
Segment("fireinthehole_D38ZZ037", 1.0, 0.0, 3.0); // Sniper! Get down!
}
}


SoundStreamProperties()
{
Name("delta38_grenade");
Group("rep_vo");
Inherit("battle_chatter_template");
Stream("ABC_stream");
SegmentList()
{
Segment("grenade_D38X4359", 1.0, 0.0, 3.0); // Take the shot now!
}
}


S
thanks in advance :D

Re: Custom Voice problems

Posted: Wed May 05, 2010 7:11 pm
by AQT
Since those are just simple one-liner commands, I would not set them up as streams. Just set them up normally (effects) in your .asfx and .snd files.

Re: Custom Voice problems

Posted: Wed May 05, 2010 8:04 pm
by Deviss
AQT wrote:Since those are just simple one-liner commands, I would not set them up as streams. Just set them up normally (effects) in your .asfx and .snd files.
, because how they are streams need other way for make it, unless using that other way shey work fine XD i didnt try using weapons sounds way :P

Re: Custom Voice problems

Posted: Wed May 05, 2010 8:37 pm
by AQT
It's a little different from setting up weapon sounds but it's generally the same. Here's an example of how I set up my custom command in the .snd file:
Hidden/Spoiler:
[code]SoundProperties()
{
Name("dwb_command_stopFollow1");
Group("all_vo");
Inherit("player_command_template");
SampleList()
{
Sample("BD1XX514", 1.0); // You're on your own!
}
}[/code]

Re: Custom Voice problems

Posted: Wed May 05, 2010 9:00 pm
by Deviss
AQT wrote:It's a little different from setting up weapon sounds but it's generally the same. Here's an example of how I set up my custom command in the .snd file:
Hidden/Spoiler:
[code]SoundProperties()
{
Name("dwb_command_stopFollow1");
Group("all_vo");
Inherit("player_command_template");
SampleList()
{
Sample("BD1XX514", 1.0); // You're on your own!
}
}[/code]
i tried but dont work:
Hidden/Spoiler:
SoundProperties()
{
Name("delta38_getin");
Group("rep_vo");
Inherit("player_command_template");
SampleList()
{
Sample("getin_D38MK457", 0.5);
Sample("getin_D38MK459", 0.5);
}
}
maybe sound file problem ??

Re: Custom Voice problems

Posted: Wed May 05, 2010 9:50 pm
by AQT
Could be. However, did you move the .wav files into the effects folder and referenced them in your .asfx file? Just double checking if you happen to forget.

Re: Custom Voice problems

Posted: Wed May 05, 2010 9:52 pm
by Deviss
AQT wrote:Could be. However, did you move the .wav files into the effects folder and referenced them in your .asfx file? Just double checking if you happen to forget.
yeah i made it :) , could i send you the .wav files and you test them please?