How to replace Animations
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- Bonecrusher16O
- Private Second Class
- Posts: 66
- Joined: Mon Apr 25, 2011 5:57 pm
- Projects :: Snipers Galore and SAM
- xbox live or psn: PS3 :)
How to replace Animations
Ok, So I downloaded Darth_Duck's dead unit animations the other day, and I read through everything and completed the steps to get the deadunit .anims, .zaabin and .zafbin files. But I do not know how to make my unit files read these animations. Any help?
- Nedarb7
- Lieutenant General

- Posts: 676
- Joined: Sat Sep 22, 2012 3:41 pm
Re: How to replace Animations
Try adding these lines to the units odf:
AnimationName = "magnaguard"
But use the name of the new animation instead of magnaguard.
AnimationName = "magnaguard"
But use the name of the new animation instead of magnaguard.
- Bonecrusher16O
- Private Second Class
- Posts: 66
- Joined: Mon Apr 25, 2011 5:57 pm
- Projects :: Snipers Galore and SAM
- xbox live or psn: PS3 :)
Re: How to replace Animations
The dead body still disappears 
Oh and I DID place the anims and zaabin+zafbin files in my side's munge folder.
Oh and I DID place the anims and zaabin+zafbin files in my side's munge folder.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: How to replace Animations
dead bodys will always disappear. the dead unit anims i made are for animated propswhich you can place as "decoration" in your map. the anims arent really useable for real units because they are each in one static pose like the character lying on his back. as a death animation for a real unit you need an anim where it is standing at the beginning and then falls down on its back.
