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Load screens for seemingly stock maps [Solved]
Posted: Thu Jan 21, 2016 9:30 am
by AnthonyBF2
I have a question. Can we create load screens for maps that seem as if they're default maps? Like Coruscant, Death Star, and Dagobah. Let's say I have a custom map setup the same was as any other vanilla map, I setup a load screen file with a match file name but nothing happens. It always defaults to the basic load screen. Is this possible? Thanks for any help!

Re: Load screens for seemingly stock maps
Posted: Thu Jan 21, 2016 1:53 pm
by Anakin
you can create three different default loadscreens and load the randomly.
Re: Load screens for seemingly stock maps
Posted: Thu Jan 28, 2016 8:54 pm
by DylanRocket
Try using the same method used for creating load screens for custom maps but instead of:
Code: Select all
--tell the game to load our loading image
ReadDataFile("dc:Load\\ABC.lvl")
Use this:
Code: Select all
--tell the game to load our loading image
ReadDataFile("Load\\ABC.lvl")
I haven't tested this but I think it should work. I assume this is for the PSP mod, so make sure the file names are all lowercase or else they won't load on PSP.
Re: Load screens for seemingly stock maps
Posted: Thu Jan 28, 2016 9:37 pm
by AnthonyBF2
Yes, this is for the PSP mods. What texture size would think they need to be?
Re: Load screens for seemingly stock maps
Posted: Thu Jan 28, 2016 9:39 pm
by DylanRocket
anthonybf2 wrote:Yes, this is for the PSP mods. What texture size would think they need to be?
512x512. That's the texture size for the Death Star load screens in the PSP version.
Re: Load screens for seemingly stock maps
Posted: Thu Jan 28, 2016 9:43 pm
by AnthonyBF2
Good to know. Heading off to the load screen tutorial...
Tutorial set me straight, I was doing it wrong.
Re: Load screens for seemingly stock maps [Solved]
Posted: Fri Jan 29, 2016 5:29 am
by Anakin
if it IS the stock map, you can overwrite the stock loadscreen images. It's the way i made it for the RC mod. But it need to be the stock map's code.