Wow, it feels like Prometheus took the game of the gods and gave it you the humans. I didnt want this to happen this way, at least this happened with legal copies when Reach was about to come out, and was just a few days before, not a month...
BTW, new vidoc Infinity Multiplayer. The map called Vortex that Fusion mentioned before can be seen in this video, but the developers dont talk about it nor mention its name.
http://www.halowaypoint.com/en-us/Unive ... 98f497f762
I have been trying to stay away from spoilers as much as i can, but youtube has a full harvest of leaks. Part of me wants to see it, but the other part does not. The last thing i saw was the leaked trailer. There werent any real spoilers, but if you didnt see it in the few minutes it was up, trust me, it was amazing.
EDIT:
Scanned trailer:
http://www.youtube.com/watch?v=b7dqtgkS ... re=g-all-u
Didact, i guess...
Spoiler
NEW!
Gameplay Launch trailer
http://www.youtube.com/watch?v=DIspQ1Nm ... e=g-user-u
(Above theory confirmed and no longer a big spoiler)
All DLC revealed
http://www.youtube.com/watch?v=-Zs-S4GC ... re=g-all-u
Emeny characteristics:
Knight:
-Uses lightrifle and supressor.
-Special ability: Charge at the player to meele.
-Armor ability: Apparently none.
-Knights serve as the man attacking force and will open fire at the player from a wise distance.
Lancer:
-Uses binary rifle and lightrifle.
-Special ability: Short range teleports.
-Armor ability: Autosentry or promethean vision.
-Lancers are extremely accurate, and their promethean vision renders hidding useless.
Battlewagon:
-Uses scattershot.
-Special ability: Jumps long distances and discharges a powerful meele attack.
-Armor ability: Promethean vision.
-Battlewagons are deadly in close quartes as one single hit from the scattershot can disolve the player. They are never seen working with other battlewagons.
Commander:
-Uses lightrifle or incinerator cannon.
-Special ability: Emit an explosive charge when the player gets too close.
-Armor ability: promethean vision.
-Commaders stay behind other units as they fire their weapons. The promethean vision and the explosive charge makes the task of getting close to assassinate extremely difficult.
Crawler:
-Uses boltshot.
-Every class of crawler has the ability to make a jump or climb walls, they can also stand in rooftop and attack without problem. A single shot the exposed glowing part on their face can dispatch them easily.
Snipe:
-Uses binary rifle.
-Does not move usualy after it has seen the player.
Alpha:
-Uses supressor.
-Moves fast and charges at the player while other crawlers follow. Has twice the health as a normal crawler but is still vulnerable to headshots.
Watcher:
-Uses boltshot.
-Special ability: Create crawlers, create turrets, catch grenades and throw them back, or project a hardlight shiled to protect knights or crawlers.
-Every knight carries one on their back, but not always deploys them.
Tactics used by the prometheans:
-Force the player to move out from cover using crawler attacks.
-Lancers and snipes are long range combat units.
-Battlewagons charge to the player when all other units are dead.
-Commanders never charge. The fireball shot with the incinerator cannon condensates and becomes stronger with longer distances.
-Regular knights will usually throw pulse grenades at the player.
Tactics against the prometheans:
-Do not your cover when fighting off a wave of crawlers.
-If you killed a snipe of lancer, make sure to pick up their binary rifle.
-The binary rifle can carry 8 shots as max, and it can kill knights with ease, except for the commanders and battlewagons.
-Boltshot and lightrifle are good weapons against the crawlers.
-You can pick up any armor ability left behind by dead knights or watchers.
-Any promethean can be assassinated.
-Hitting any enemy with a grenade with shake them for a second giving time to the grenade to explode. Pulse grenades explode twice, the second and most powerful explosion kills any unshielded enemy inside the field.
-Plasma grenades not enought powerful to kill knights.
The Storm behaves exactly as the Reach Covenant did, with the exception that Elites wont go berserk.
All armors: