Page 35 of 72

Re: The MOD/MAP Idea thread

Posted: Thu Dec 02, 2010 5:06 pm
by Darth_Spiderpig
[Padawan]Helkaan wrote:So how does work the Reinforcement function in the Fakeconsole?
That's something different, it controls the max number of bots or the reinforcements left for one team.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Dec 02, 2010 10:40 pm
by adventfear
What about a Star Destroyer: Interior map? The interior of one with mess halls and barracks and hangars (oh my :p ). I made a layout map for one a while ago but lost it.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Dec 03, 2010 2:14 am
by Firefang
adventfear wrote:What about a Star Destroyer: Interior map? The interior of one with mess halls and barracks and hangars (oh my :p ). I made a layout map for one a while ago but lost it.
One has been made by Jaspo
http://starwarsbattlefront.filefront.co ... yer;100801

Re: The MOD/MAP Idea thread

Posted: Sat Dec 04, 2010 2:10 pm
by adventfear
Looks awesome! I feel compelled to download that.

EDIT
I'm drumming up an idea for a map that takes place in a creepy canyon on Dagobah. The real kicker is that instead of Empire vs. Rebels (IMP vs. ALL), it's Empire vs. Creepy Pitch-Black Creatures That Have Glowing Red Eyes and Shriek Like Acklay While They Swarm at You Like Bees After a Honey Factory (IMP vs. CPBCTHGRESLAWTSYLBAHF). Also idea that the spawn nodes for the creatures are peppered all over the canyon, meaning that the horrifying creatures have the capacity to spawn everywhere imaginable, not just around an incapturable CP.

Double posting is against the RULES, please EDIT your post instead -Staff

Re: The MOD/MAP Idea thread

Posted: Sat Dec 04, 2010 6:37 pm
by AgentSmith_#27
I made a map somewhat similar to what you're talking about, but instead it's set on cerea with wampas in a forest at night, and it's the cerean military against them. I'll actually be beta testing the final version today in hopes of releasing it very soon, I don't know if you'd find it close enough to what you're looking for or not though.

Re: The MOD/MAP Idea thread

Posted: Mon Dec 06, 2010 12:28 am
by Grev
adventfear wrote:I'm drumming up an idea for a map that takes place in a creepy canyon on Dagobah. The real kicker is that instead of Empire vs. Rebels (IMP vs. ALL), it's Empire vs. Creepy Pitch-Black Creatures That Have Glowing Red Eyes and Shriek Like Acklay While They Swarm at You Like Bees After a Honey Factory (IMP vs. CPBCTHGRESLAWTSYLBAHF). Also idea that the spawn nodes for the creatures are peppered all over the canyon, meaning that the horrifying creatures have the capacity to spawn everywhere imaginable, not just around an incapturable CP.
That exists. It's called Minecraft. :P

That actually sounds really cool. I feel like the trick for that would be to place spawn points right around corners, or maybe check out how sniper nodes work and have custom nodes for those units places around corners so they would pop out at the enemy. Lighting would also be a key part of that.

Re: The MOD/MAP Idea thread

Posted: Mon Dec 06, 2010 1:23 pm
by [Padawan]Helkaan
I think to a "Lego" mode:
On Mygeeto, Coruscant, Hoth, and other maps where there are a lot of objects, all is destroyable. You play as "Lego man", and you have a weapon called "Lego power". It's like a fusion cutter, you can rebuild everything on the map, and you get points when you rebuild an object.

Re: The MOD/MAP Idea thread

Posted: Mon Dec 06, 2010 1:32 pm
by Slime615
One could get points for destroying, others for fixing?

Jawas Vs Sandmen? Since on are "Savages" and the others mechanics?

Re: The MOD/MAP Idea thread

Posted: Mon Dec 06, 2010 1:38 pm
by [Padawan]Helkaan
Slime615 wrote:One could get points for destroying, others for fixing?

Jawas Vs Sandmen? Since on are "Savages" and the others mechanics?
Maybe robots (IG), or other, since they have the Lego power!

off-topic: Captain!

Re: The MOD/MAP Idea thread

Posted: Mon Dec 13, 2010 6:09 pm
by yoyoman
I found these videos for making new props out of legos

http://www.youtube.com/watch?v=lAwP7YaD ... r_embedded

and this to make a lego dude

http://www.youtube.com/watch?v=jWfS82EO ... re=related

I did not make these videos. Hope it might help if some one wants to make a lego mod :) .

Re: The MOD/MAP Idea thread

Posted: Tue Dec 14, 2010 1:02 pm
by [Padawan]Helkaan
yoyoman wrote:I found these videos for making new props out of legos

http://www.youtube.com/watch?v=lAwP7YaD ... r_embedded

and this to make a lego dude

http://www.youtube.com/watch?v=jWfS82EO ... re=related

I did not make these videos. Hope it might help if some one wants to make a lego mod :) .
I did just mean a lego mode but with stock assets...
Anyway, it would be helpfull for modelers, so thanks for sharing these.

Re: The MOD/MAP Idea thread

Posted: Mon Dec 27, 2010 10:36 pm
by commandoCC-9811
I have an idea of a level like a randomized labyrinth and assault, but instead on a number of AI to beat you have to get to the end of the labyrinth to score points.

Re: The MOD/MAP Idea thread

Posted: Tue Dec 28, 2010 2:45 pm
by Slime615
That could work by setting a Flag at the end....

Re: The MOD/MAP Idea thread

Posted: Tue Dec 28, 2010 3:55 pm
by THEWULFMAN
Lego Mod
Actually im already working on this, you will play as lego star wars charchters, as close as i can get to the games.

Re: The MOD/MAP Idea thread

Posted: Fri Dec 31, 2010 1:08 pm
by [Padawan]Helkaan
I think it's for your Ryloth map, am I right?

I will post a text for a HUGE idea soon...
The name: "Collaborative Escape mode". MP-compatible.

Stargate Battlefront 2

Posted: Tue Jan 04, 2011 3:51 pm
by Kuratius
A Stargate Map would be cool,
with units like jaffa etc.
A staff weapon is very easy, just change the color of the rocket of a Bulldog RLR to yellow
and make staffweapon like the series and give it to Mace Windu.
It could look like that: Image
Or a mod/map with the units of stargate resistance.
pfWSkip has made a Stargate:
http://www.youtube.com/watch?v=hh0mjxtOzoU

Re: The MOD/MAP Idea thread

Posted: Wed Jan 05, 2011 1:03 pm
by [Padawan]Helkaan
Actyally Skip made only assets.

Re: The MOD/MAP Idea thread

Posted: Sat Jan 08, 2011 1:36 am
by RogueKnight
[Padawan]Helkaan wrote:Actyally Skip made only assets.
He never said that he made anything more than assets...

Re: The MOD/MAP Idea thread

Posted: Sat Jan 08, 2011 4:38 am
by [Padawan]Helkaan
"pfWSkip has made a Stargate", "a" stargate looks like a map. I was wrong.

FMC - Fatal Clan Mod

Posted: Sat Jan 15, 2011 6:01 pm
by Eredita
Hello, I am Fatal.**Eredita**, and I'm making a mod for the Fatal. clan run by Fatal.divine_ and Fatal.War-Machine. :D
And I want the map to be:
A combination of Competition, Training, City/Neiborhood RPG, and of course, fun.
If any of you have tips, or would like to help me make the mod, contact me on x-fire:
thehawkvision
And you will get credit if you help, or give me tips!
Thanks

~Eredita