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Polis Massa Shield [SOLVED]

Posted: Thu Feb 19, 2009 9:24 pm
by Null_1138
I'm trying to make the pol1_prop_hanger_shield into a window. I already changed the texture to pol1_bldg_window.tga, but I still need a couple of things done:

1) Get the textrure to stop moving! Its making me :sick: !

2) Not allow soldiers to walk through. I looked in the ODF and found this:

Code: Select all

SoldierCollision = "CLEAR"
So what's the opposite of 'clear'?

3) Stop it from having a name / localization (<< am I using the right term there?). I could have just changed the ClassLabel to "prop," but it still allows soldiers to walk through it.

Unless anyone has an idea that can do all these at once, I would be glad to hear it!

Re: Polis Massa Shield

Posted: Thu Feb 19, 2009 9:36 pm
by Fluffy_the_ic
Null_1138 wrote:I'm trying to make the pol1_prop_hanger_shield into a window. I already changed the texture to pol1_bldg_window.tga, but I still need a couple of things done:

1) Get the textrure to stop moving! Its making me :sick: !

2) Not allow soldiers to walk through. I looked in the ODF and found this:

Code: Select all

SoldierCollision = "CLEAR"
So what's the opposite of 'clear'?

3) Stop it from having a name / localization (<< am I using the right term there?). I could have just changed the ClassLabel to "prop," but it still allows soldiers to walk through it.

Unless anyone has an idea that can do all these at once, I would be glad to hear it!
1: Can't help unless said model is re-exported.
2: The polis massa shield is just the space hangar force field with the ability to walk through it.
3: That shouldn't have anything to do with your problem, I don't think.

Re: Polis Massa Shield

Posted: Thu Feb 19, 2009 9:36 pm
by Master_Ben
1) That's an XSI deal from what I understand, I don't have much experience there.

2)
2) Not allow soldiers to walk through. I looked in the ODF and found this:

Code: Select all

SoldierCollision = "CLEAR"
So what's the opposite of 'clear'?
'Not Clear.' :funny2:

I'd say delete the line or make it SoldierCollision = "". I think thad might work.

3)Why not make its classlabel pop?

EDIT: Darn, fluffy beat me to it. :wink:

Re: Polis Massa Shield

Posted: Thu Feb 19, 2009 10:00 pm
by Null_1138
Master_Ben wrote:3)Why not make its classlabel pop?
First of all, I don't think ZE will understand what a pop is :wink: .

If I did that it would still let me through. I'll play around with this though, thanks Ben and Fluffy.

I still need to get the texture to stay still though, I'm thinking about another model retextured. Anyone got an idea for that?

Re: Polis Massa Shield

Posted: Thu Feb 19, 2009 10:35 pm
by Fluffy_the_ic
Well, do you need teh lines? If you do, then I could just re-export the dang thing for ya, but if you don't, then just make a new 512x512 texture with the same name that looks like glass and has an alpha channel.

Re: Polis Massa Shield

Posted: Thu Feb 19, 2009 10:50 pm
by Caleb1117
Just remove the clear collision lines in the ODF, it will become solid.

Re: Polis Massa Shield [SOLVED]

Posted: Thu Feb 19, 2009 10:53 pm
by Null_1138
That's OK, guys, I found a substitute that works very well: pol1_bldg_landing_window. Consider this topic solved, unless this is helpful for someone right now.