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Ultimate Laser Tag

Posted: Sun Mar 09, 2014 8:37 pm
by LukeBenVader1
Ever since I went to Lasertron last week, http://www.lasertron.us/, I have been obsessed with Laser Tag.
So now I am working on a BF2 Mod Map that is about just that. I have already finished most units that have
laser guns. I will be working on the arena soon, but I'm still deciding if I should use original objects on BF2
or have somebody model the obstacles seen in Lasertron.
It's going really well, but there are a few problems, like for instance the lasers don't want to fire from the
gun, it just fires from the head or chest of any unit. It won't hit where it is aimed at, it will aim a little bit higher.
If anyone has a solution to these please post below. Despite the problems I think this will be a great map.

Here are a few screens. Like I said I haven't made the arena:
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If anyone would like to participate in helping out with this map then feel free to post below.

Re: Ultimate Laser Tag

Posted: Sun Mar 09, 2014 8:41 pm
by MileHighGuy
Yeah you can't change where the lasers come from. It might be possible to move the reticule a little bit higher though.

Re: Ultimate Laser Tag

Posted: Sun Mar 09, 2014 10:21 pm
by Noobasaurus
Instead of using lasers, you could use normal bullets with tracers. Then they would actually come from the gun and you could control how long the lasers stay in the air.

Re: Ultimate Laser Tag

Posted: Sun Mar 09, 2014 10:33 pm
by MileHighGuy
Actually that's where all projectiles come from. The head. It has to do with aiming i think. There was a big topic about trying to change it a while ago.

EDIT: here it is. viewtopic.php?f=27&t=25894&hilit=laser+from+head

Re: Ultimate Laser Tag

Posted: Mon Mar 10, 2014 9:28 am
by LukeBenVader1
Alright then, I will use tracers and see if it looks any better. Just one question: how do I make a tracer? Is it the same as the sniper rifle bolts?

Update: The Laser tag arena is to look exactly like the arena seen in Lasertron:
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Re: Ultimate Laser Tag

Posted: Thu Mar 13, 2014 1:23 am
by Jaspo
I used sniper rifle bolts for my lazer tag mod (http://starwarsbattlefront.filefront.co ... Tag;111751) ; the only problem is that they can't be seen very well at long range, but in an arena like what you want here, it'd work just fine. Need someone to model it? PM me and I might give it a go. However, it's a bit hard to tell exactly what things should look like judging from those low-res pictures...and I've never played laser tag at this particular place (other places though, and I've actually done work setting up and running a portable version, oddly enough)
...those are just cylindrical barricades? Do some of them have tarps stretched between them?

Re: Ultimate Laser Tag

Posted: Sat Mar 15, 2014 7:16 am
by LukeBenVader1
Here's a few pics of the laser tag arena:
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And I also want the gun for the mod map:
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It's not supposed to change color like that, it just stays one color.

Re: Ultimate Laser Tag

Posted: Fri Mar 21, 2014 6:30 pm
by Jaspo
I've created the first barricade! It was a bit tricky getting the height right, but as you can see, it's now the proper height so that the indented part matches the aimer (again, head) height when standing.
pictures:
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Re: Ultimate Laser Tag

Posted: Sat Mar 22, 2014 12:04 am
by Noobasaurus
Wow those barricades look really awesome! Great job.

Can you actually fire lasers through the indentations or is there collision in those places?

Re: Ultimate Laser Tag

Posted: Sat Mar 22, 2014 5:26 am
by Jaspo
Model geometry = collision geometry. Orndance will fire through the gap. I do my modeling in blender, which doesn't allow exporting with collision geometry, though I do also have XSI, so I could add it. However, I've never noticed much decrease in performance using the model as collision, but have noticed increased decrease in gameplay quality (think Coruscant) from having collision geometry. So, I tend not to bother with it. In cases in the past where there were problems with the model's collision, I added invisible collision geometry objects (that was before I figured out how to get XSI working.)

Re: Ultimate Laser Tag

Posted: Sat Mar 22, 2014 7:22 am
by LukeBenVader1
Looks great Jaspo! It's exactly what I saw in Lasertron!

Re: Ultimate Laser Tag

Posted: Sat Mar 22, 2014 10:48 am
by MikeTheBeast55
Seeing the picture above makes me really excited to download this! keep up the great work! By any chance do you know when you are going to release this mod map? I understand that the creation will take a while but do you have a specific date?

Re: Ultimate Laser Tag

Posted: Sun Mar 23, 2014 7:04 am
by LukeBenVader1
You know I haven't thought about that yet. I'll have a release date posted once Jaspo finishes up the models for the arena, which would take only about a week.

EDIT: I've found more pics of the barricades in Lasertron:
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Re: Ultimate Laser Tag

Posted: Thu Mar 27, 2014 6:19 pm
by Jaspo
Useful stuff. Thanks. Models are coming along nicely, though there's a lot of them, and I'm making most of them in orange, blue, and green variety, so it's three times the work. And now, I can make the recharge stations! That should about do it then...I'm sure there's a barricade design here and there that I won't have included, but I'm providing a nice variety as it is (and they had to be modified a bit to work with the SWBF2 crouch and stand heights anyway)

The poly count is high, hopefully we won't run into lag issues (which would require going back and adding collision geometry to everything)

Most recently, I set up just the arena models to check for collision errors and fortunately found none, and took a screenie while I was at it:
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I might have to adjust that glowing wall texture a bit.