creating a Unit with used texture?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
Jawa26
Private Recruit
Posts: 23
Joined: Sun Nov 16, 2014 8:53 am
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

creating a Unit with used texture?

Post by Jawa26 »

First of all sorry if this does not belong here, I am new here so dont hate me.

My question is it possible to create a new unit with a skin/texture from another unit?
example:
rep_ep3heavy trooper skin/texture for new unit called rep ep3 gunner.

So basically can I copy texture/Msh and odf from the heavy trooper to create a new unit?

I tried this but then when I started my map it crashed right after the loading sceen.
The strange thing is that I've got no error log or anything else.

Help will be much appreciated

jawa26
thelegend
Sith
Sith
Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: creating a Unit with used texture?

Post by thelegend »

It's actually possible. You need to know how to add custom units into your lua, as a .req file and so in. All in a custome side. After that open your unit's odf and look for these line:
GeometryName = ...
And a similair line to this. They read the same, but in the first one it also reads a .msh file.
Anyway put these lines to the unit's odf there you want the model+textures from the first unit.

Just make sure you have all the tga, msh, and option files in your msh folder of your custom side.
Post Reply