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Fixing the invisible CPs

Posted: Wed Dec 24, 2008 1:00 pm
by YTGTangerine
***YTGTangerine's Tut on Fixing Invisible CPs***

Five bucks this has happened to half all SWBF2 modders. You make some terrain texture adjustment in ZE and then when you test your mod, there are no Cps on the map, ergo you can't spawn. There have been solutions for this before. Murderer Bomb suggested reinstalling the BF2_modtools. But just a couple minutes ago I figured out a way to fix the problem in a more conservative manner.
1. Go to BF2_modtools\assets.
2. Click on "worlds"
3. Find the map with the terrain you would like.
4. Open the map's folder (it would be a three letter folder)
5.Open the map's world1 folder. In some maps that folder is named world2.
6. Find the terrain file (i.e. pol.TER, tan.TER, etc.)
7.Copy it to your maps world1 folder.
8 Now load that terrain into ZE, from your maps world1.
9. Save, munge.
10. Test. Voila! The CPs should now appear in your map.
Should is a key word. If they don't, please don't sue. If you have any questions please reply.

Re: FAQ~Fixing the invisable CPs

Posted: Wed Dec 24, 2008 1:02 pm
by RogueKnight
lol, hasn't happened to me! Good tut, I'll add it to the documentation.


ps. You owe me five bucks. lol

Re: FAQ~Fixing the invisable CPs

Posted: Wed Dec 24, 2008 1:35 pm
by YTGTangerine
DarthRogueKnight wrote:lol, hasn't happened to me! Good tut, I'll add it to the documentation.


ps. You owe me five bucks. lol
I don't owe you anything. I said half of all SWBF2 modders.

Re: FAQ~Fixing the invisable CPs

Posted: Wed Dec 24, 2008 1:46 pm
by Master_Ben
YTGTangerine wrote:3. Find the map with the terrain you would like.
But then you have to resculpt your terrain all over again, no?

P.S. Not that I care but you spelled invisible wrong... :o

Re: FAQ~Fixing the invisable CPs

Posted: Wed Dec 24, 2008 1:58 pm
by YTGTangerine
Master_Ben wrote:
YTGTangerine wrote:3. Find the map with the terrain you would like.
But then you have to resculpt your terrain all over again, no?

P.S. Not that I care but you spelled invisible wrong... :o
Not the terrain itself, but the terrain texture. (what deisgns, patterns, colors are on it) Yeah I know I spelled invisible wrong.

Re: FAQ~Fixing the invisable CPs

Posted: Wed Dec 24, 2008 2:13 pm
by Master_Ben
YTGTangerine wrote:Not the terrain itself, but the terrain texture. (what deisgns, patterns, colors are on it) Yeah I know I spelled invisible wrong.
Oh, I see. Thanks. :)

Off-topic: |in-vis-ab-l| invisable(n.)- able to invis :D

Re: FAQ~Fixing the invisible CPs

Posted: Wed Dec 24, 2008 3:11 pm
by AceMastermind
YTGTangerine wrote:...You make some terrain texture adjustment in ZE and then when you test your mod, there are no Cps on the map, ergo you can't spawn...
I've never heard of such thing happening before, terrain textures have nothing to do with missing CPs, you must have done something else wrong.
Also, "FAQ" is reserved for topics actually linked to the FAQ topic, therefore it will be removed from this one.

Re: Fixing the invisible CPs

Posted: Wed Dec 24, 2008 4:41 pm
by Master_Ben
Yeah, I wondered about that.