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Re: How to modify existing sides to all maps? Texture+lighti
Posted: Fri Dec 13, 2013 9:37 pm
by edge123455
So in the time I had these past few days I was able to mod the Hoth map very well, with multiplayer working 100%.
Here is the list of things I did, they all worked too.
-Changed the terrain textures.
-Changed the skydome texture and made it rotate.
-Changed all parameters of the skyfile, FX file.
-Edited out the objects effects and tweaked their properties like hoth_dust effect.
Added the Ion cannon and destroyed AT-AT's. These props NEED TO HAVE -NOCOLLISION in the msh option file.
-I added a realistic cloud plane. To give the map more realism.
-Added 2 fog cloud objects I made on two sides of the map.
Here are the screenshots, the ion cannon and at-at's are out of map bounds as they are aesthetic objects. AGAIN THIS IS 100% MULTIPLAYER COMPATIBLE, I played my map on the JBA server with 30 or so people and it was a great experience.
I put a lot a lot attention to detail and I tried to make it a close to the movie as possible.
Anyways, I'm still going to try and modify the lights from inside the Hoth tunnels and the hangar and after that I'm going to attempt to modify all the sides and add special effects. Effects like new rocket trails and laser effects and separate effects when they impact the terrain and a solid objects.
I already have the effects made but I will try to implement them to this new mod I idea I have. I will make a separate thread until all the progress is done, probably within a month I will have hoth map ready and probably 4 months or 6 to modify all the other maps.

Re: How to modify existing sides to all maps? Texture+lighti
Posted: Fri Dec 13, 2013 9:53 pm
by Marth8880

Wow, that actually looks a LOT better than the stock map, most noticeably the snow FX and the skydome mountains.

Re: How to modify existing sides to all maps? Texture+lighti
Posted: Sat Dec 14, 2013 5:43 am
by Anakin
Wow that looks really great.
I tried some modify for myselfe at the rep sides. But for me there where some munge errors and tha game crashed -.-
So can someone help me to fix these errors:
or can someone reupload the whole working stock assets??
i would prefere variant 2
Re: How to modify existing sides to all maps? Texture+lighti
Posted: Sun Dec 15, 2013 12:30 am
by edge123455
Thanks you guys.
Anakin wrote:Wow that looks really great.
I tried some modify for myselfe at the rep sides. But for me there where some munge errors and tha game crashed -.-
So can someone help me to fix these errors:
or can someone reupload the whole working stock assets??
i would prefere variant 2
Well, I can't really help you that much because I don't know what the other errors are but in the middle, there is this section that states:
Which would be in your req folder of your rep side where the gunship's req will be. Try to take a look at that file and see where the bracket is missing. Also look at the rep req file.
Re: How to modify existing sides to all maps? Texture+lighti
Posted: Sun Dec 15, 2013 5:34 am
by Anakin
thanks but it's not that error. i had errors like that before. When you have a look in the build/side/rep folder you'll find there lots of munged files. And there is somewhere this file where is no breaked. you can fix it by adding the bracket, but after the next clean and remunge you have the same problem. These Errors tell you there go something wrong while munging because there is something wrong in any file somewhere in your project, so the munge break up and so there comes the missing breaked. there is no need it's something with the gunship. it also could be the 1st perspective from the arc trooper. So i thougt it's easyser if someone has the whole working BF2 stock assets to upload them for me.
Re: How to modify existing sides to all maps? Texture+lighti
Posted: Sun Dec 15, 2013 8:11 pm
by nobody3
you can download mod tools which has the assets already
Re: How to modify existing sides to all maps? Texture+lighti
Posted: Mon Dec 16, 2013 3:43 am
by edge123455
Nedarb7 wrote:Oh, forgot to mention that I only posted one light that was found in the LGT, the global settings can be found lower in the LGT just like any other light (haven't tested it though).
Also, edge, if you want to add something new (I haven't seen it any mods yet) you could make the sides skins different on each map while preserving online compatability. All you'd need to do is make edits of the textures and load them in your new world.lvls req. Since textures are overwritten by the last .lvl loaded and maps get loaded after the sides it should work (say you added the textures to your utapau, since utapau is only loaded on utapau the skins would only appear on utapau).
How would I go about loading them into my world.lvls.req?? If it is the req in the world folder what code do I have to put to make the custom side load?
Re: How to modify existing sides to all maps? Texture+lighti
Posted: Mon Dec 16, 2013 3:55 pm
by Nedarb7
Look for one of these in the world's req:
Code: Select all
REQN
{
"texture"
"randomtexturenames"
}
If one doesn't exist add one.
Then you will need to add your texture names, example:
Code: Select all
REQN
{
"texture"
"rep_inf_ep3trooper"
"rep_inf_clonecommander"
"rep_inf_arctrooper"
"rep_inf_ep3sniper"
}
Once that's done move your modified textures into the "world1" or "msh" folder.
Re: How to modify existing sides to all maps? Texture+lighti
Posted: Tue Dec 17, 2013 4:19 pm
by edge123455
Nedarb7 wrote:Look for one of these in the world's req:
Code: Select all
REQN
{
"texture"
"randomtexturenames"
}
If one doesn't exist add one.
Then you will need to add your texture names, example:
Code: Select all
REQN
{
"texture"
"rep_inf_ep3trooper"
"rep_inf_clonecommander"
"rep_inf_arctrooper"
"rep_inf_ep3sniper"
}
Once that's done move your modified textures into the "world1" or "msh" folder.
Hmm, because also I'm trying to change the particle fx (explosions, laser impacts, rocket trail, laser terrain impact, etc) and the way the lasers look and some rumble values. I think I have to export the sides and completely redesign them and transfer them as one whole side lvl.
I tried these changes on a hoth dish and mortar turret and they worked, only thing is I replaced the turret lvl.
Which is not what I want because my mod is going be huge then.
I was thinking about importing the common side and making changes there, but some of the values are overwritten by the child odf's.
Re: How to modify existing sides to all maps? Texture+lighti
Posted: Tue Dec 17, 2013 4:37 pm
by Nedarb7
You're going to need to make a side replacement for anything besides textures.
What I suggested was a
skin swap between the maps. Say you make your
side replacement (effects and all that) then you want the textures to switch on
utapau, that is when you would use what I said above.

Re: How to modify existing sides to all maps? Texture+lighti
Posted: Wed Dec 18, 2013 4:17 am
by Anakin
nobody3 wrote:you can download mod tools which has the assets already
i have mod tools installed and the assets doesn't seam to be complete. rep doesn't work when i munge it (error log above) in the common folder are things missing,...